Mobile Video Augmented Reality For Spatial Navigation: Interim Presentation
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Mobile Video Augmented Reality For Spatial Navigation: Interim Presentation

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The presentation for my final year project in the specification, design and prototype development of an Augmented Reality interface for mobile phones to aid the navigation of a space (exhibition,......

The presentation for my final year project in the specification, design and prototype development of an Augmented Reality interface for mobile phones to aid the navigation of a space (exhibition, university campus, urban space, etc.) through video content. Using an Augmented Reality toolkit, the contents and interaction scenarios will be specified to the visitors to Bunratty Folk Park, Co. Clare.

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  • 1. MOBILE VIDEO AUGMENTED REALITY FOR SPATIAL NAVIGATION Digital Media Design Final Year Project Sharon Brosnan – 0651869 sharonbrosnandmd.blogspot.com
  • 2. OVERVIEW
    • Specification, design and prototype development of an Augmented Reality (AR) interface for mobile phones to aid navigation of Bunratty Folk Park
    • Visitor Support for the centre
    • Tool: Augmented Reality toolkit ported to a smartphone
    • Further research of bigger project in the IDC
  • 3. AUGMENTED REALITY
    • Puts layers of virtual/digital information to a persons physical environment (live video) in real time
    • Digital information and communication capabilities
    • Enhance the persons experience
    • Powerful user interface
    • On Smartphone Platform
        • Uses global tracking, wireless communications, location based computing, cameras and mobile computing
  • 4. EXAMPLES OF AUGMENTED REALITY IN UL Wikitude Layar
  • 5. BUNRATTY FOLK PARK
    • Detailed and customisable experience, introducing ICT assist to visitors
    • Interact in a natural way with enhanced capabilities maintaining character of folk park
    • Enhance visitor satisfaction
      • Usability
      • Experience
      • Engagement
    • Visitor can shape their own experience
    • On demand information
  • 6. ‘ ENHANCING THE VISITOR EXPERIENCE AT VISITOR ATTRACTIONS THROUGH THE ADOPTION OF INFORMATION & COMMUNICATION TECHNOLOGY’
  • 7. RESEARCH
    • Papers
    • Websites
    • Similar Projects
  • 8. ‘ MOBILE AUGMENTED REALITY’
    • Context Aware computing environments
    • In tourism
      • Find destinations, display information
      • 3D models of related information to a place/object
      • Wide range of possibilities
    • Components Needed, Displays, Usage, Wireless Network Issues
    • Challenges
      • Making visuals informative and realistic
      • Computing Platforms
          • (Holler and Feiner, 2004)
  • 9. ‘ LOCATION AWARE MOBILE INTERACTIVE GUIDES: USABILITY ISSUES’
  • 10. ‘ CONTEXT-AWARENESS IN MOBILE TOURIST INFORMATION SYSTEMS: CHALLENGES FOR USER INTERACTION’
    • Discusses mobile tourist information systems, and how to model, observe, and evaluate application area
    • Context Aware Device Challenges
      • Characteristics of mobile device - storage and screen size
      • Network - bandwidth and peers
      • Application - requirements in storage, download capabilities and display capabilities
      • User - time, location
      • Information objects – location
    • Interaction
      • HCI
      • Consistency
      • (Hinze and Buchanan, 2005)
  • 11. BUNRATTY FOLK PARK
  • 12. FUTURE READINGS
    • Open Air Museums
    • Mobile Tours
    • Augmented Reality in Tourism
    • ARToolKit tutorials
    • Designing Interactive Systems
    • Human Computer Interaction Design of Handheld Devices
  • 13. PLAN OF ACTION
    • Research in to more papers
    • Develop research
    • Organise several trips to Bunratty Folk Park
      • Design workshops
      • Interaction Groups
    • Iterative Design Process
      • Concept design generation
      • Design scenario
      • Storyboards
  • 14. TECHNICAL ASPECTS
    • ARToolKit – Augmented Reality Toolkit
    • C and C++
    • Single camera position tracking
    • Code uses black squares as marker patterns
    • Easy camera calibration code
    • Overlays information on environment in real time
    • Available for Mac OSX, Linux and Microsoft Windows
  • 15. TIMELINE
  • 16. THE WORLD BECOMES A USER INTERFACE. (Holler and Feiner, 2004)
  • 17. REFERENCES
    • Abowd, G.D., Atkekson, C.G., Hong, J., Long, S., Kooper, R., and Pinkerton, M. (1997) ‘ Cyberguide: A Mobile Context Aware Tour’, Science Publishers , Wireless Networks 3, 421-433
    • Broadbent, J., and Marti, P. (1997) ‘ Location Aware Mobile Interactive Guides: Usability Issues’ P roceedings of the Fourth International Conference, 1-15
    • Deegan, J., Hayes M., Ciolfi, L., McLoughlin, M., and Bannon, L. ‘ Enhancing the Visitor Experience at Visitor Attractions through the Adoption of Information & Communication Technology’
      • Hinze, A. and Buchanan, G. (2005) ‘ Context-Awareness in Mobile Tourist Information Systems: Challenges for User Interaction ’ Proceedings of the 29th Australasian Computer Science Conference, Volume 48, 257 – 266
    • Holler, T.H. and Feiner S. K. (2004) Mobile Augmented Reality , Telegeoinformatics: Location-Based Computing and Services