AR for culture (#AP2011)

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Presentation for Augmented Planet developers event. Kensington, London, 2011. Includes examples of #AR applications by/for cultural institutions, artists, educators.

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  • Art, sculpture: Fights over virtual space and appropriation of images
  • Manifest.AR festival, ICA Boston
  • Future BM projectsWearable AR3D trackingCommunication between real world and virtual objects
  • Cassette Playa
  • Biscuits at the Exploratorium
  • AR for culture (#AP2011)

    1. 1. AR for culture<br />Frank Angermann & Shelley Mannion at #AP2011<br />
    2. 2. Art, sculpture<br />Guides and City explorers<br />Exhibitions<br />Interpretative mediation<br />Image smee.bruce on Flickr<br />
    3. 3. Streetmuseum<br />Belgrade Museum Night<br />
    4. 4. Scope<br />Exploratorium<br />Image Exploratorium on Flickr<br />
    5. 5. After Dark: Get Surreal<br />Images from R. Rothfarb #MW2011 paper Mixing Realities<br />
    6. 6. Amir Baradaran, New York<br />Artists: Chris Hodson & Sarah Staton, Site Gallery, Sheffield<br />XYZ Sculpture<br />Frenchising Mona Lisa<br />
    7. 7. Artists: Sander Veenhof & Mark Skwarek, October 2010<br />The invasion of MOMA<br />
    8. 8. Artist: Jan Rothuizen<br />Stedelijk Museum, Amsterdam<br />
    9. 9. Heineken Music Hall event<br />
    10. 10. Picture of phone charging station<br />And BOTD<br />My 3G reception is terrible in here.<br />
    11. 11. ARToolkit<br />Layar<br />SecondSight<br />
    12. 12. I am way sexier than that marker.<br />
    13. 13. Part 1: Egyptian galleries<br />Part 2: Samsung Centre<br />
    14. 14. Vertices? Talk to the hand.<br />
    15. 15. Um, FYI, the bottom one is fake.<br />
    16. 16. Ready, steady, scan!<br />
    17. 17. Find the right concept<br />Need sturdy markers<br />Can develop cheaply<br />Ideal for education<br />Buy pre-built 3D models<br />
    18. 18. Sixteen young people<br />Is that my Blackberry ringing?<br />Four days<br />Four new AR trails<br />
    19. 19. Day 3: Media production<br />
    20. 20. Guided tours for staff led by young people<br />
    21. 21. Audio: the usual suspect<br />3G signal in galleries<br />Requires facilitation<br />Requires lots of devices<br />
    22. 22. Indoor positioning<br />Dude, do you think they have free public wifi?<br />
    23. 23. Tablet-size screens<br />Paper prototype testing<br />Game/AR integration<br />
    24. 24. Fashion designer Cassette Playa<br />Wearable AR<br />
    25. 25.
    26. 26.
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    30. 30.
    31. 31. Exploratorium Get Surreal, February 2011<br />Sensory overload<br />
    32. 32. Miwa Matreyek at TED Global 2010<br />Virtual and the real<br />
    33. 33. Pret a Porte, Hugo Barroso, 2005, Centro Nacional de lasArtes, Mexico<br />Thanks for listening.<br />

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