5. A discipline focused on designing the
end-to-end experience of a certain product.
To design an experience means to plan and act
upon a certain set of actions, which should result
in a planned change in the behaviour of a target
group (when interacting with a product).
!
‘‘
’’
6. A discipline focused on designing the
end-to-end experience of a certain product.
To design an experience means to plan and act
upon a certain set of actions, which should result
in a planned change in the behaviour of a target
group (when interacting with a product).
!
‘‘
’’
12. √DOES YOUR DESIGN ADDRESS YOUR
TARGET GROUP?
√DOES IT RESOLVE THEIR REAL PROBLEM
√IS YOUR SOLUTION AN ACCURATE RESPONSE
TO YOUR TARGET GROUP’S NEED?
16. The best time to bring in your UX team is at the
initiation phase of the project lifecycle.
The role of UX at this stage is to help define
requirements and structural design based on user
needs. This is where we have the biggest impact.
‘‘
’’
17. The best time to bring in your UX team is at the
initiation phase of the project lifecycle.
The role of UX at this stage is to help define
requirements and structural design based on user
needs. This is where we have the biggest impact.
‘‘
’’