Key issues in the development of publishing


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Presentation given by Outsell's David Worlock at December 2007's Publishing Technology Trends seminar.

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  • Key issues in the development of publishing

    1. 1. Publishing Technology Trends Global Theatre: December 2007 David R. Worlock Chief Research Fellow Analyst Outsell, Inc. [email_address] Key issues in the development of Publishing: the age of information services and solutions
    2. 2. Information Industry $380 Billion in 2007 Source: Outsell’s Publishers & Information Providers Database
    3. 3. Search to Soar, While News Nosedives
    4. 4. Mobile Hot Spot for Innovation & Investment <ul><li>Asia and Europe markets driving innovation </li></ul><ul><li>Mobile and search tightly linked </li></ul><ul><li>Transformative iPhone raised the bar </li></ul><ul><li>Mobile goes social </li></ul><ul><li>Media goes mobile </li></ul><ul><li>Mobile goes open </li></ul>
    5. 5. Online Ad Variations Pay-per-click search engine ads Contextual ads Mobile advertising Ad auctions Behavioral ads Cost-per-action, Cost-per-call Advertising widgets Virtual world, video game ads & placement In-text or in-line ads
    6. 6. Source: Outsell’s Ad Spending Database Base = 1,010 (Q12, A) 5.8% Total 2007 Forecast U.S. Ad Spending Growth Online Media Taking Share from Print
    7. 7. Search Engines in the Lead Online Source: Outsell’s Ad Spending Database Base = 1,010 (Q14, A) 17.9% Total 2007 Online Forecast Spending Growth
    8. 8. <ul><li>advertising aggregators ajax annotation attention behavioral blogs blogosphere books boomers business models citizen journalism Usability click fraud commons Community consumer cool cooperation copying copyright Participation culture cyberlaw design digital cocooning digital natives distraction DRM Sharing e-books enterprise 2.0 environment epaper flat folksonomy free fun games Conversation gaming global internet ipod library2.0 local location-aware long tail maps marketing millennials Innovation MMOG mobility music net neutrality networking news online open access </li></ul>24eyes 24x7 News 43 Things 4INFO ADDICTINGGAMES.CO AdGabber Advogato Aggregato Alesti Feed Reader AllBusiness Alta Vista Babel Fish AmazonMechanical Turk Amobee AnswerBag Applied Marketing Science, Inc. aSmallWorld Assignment Zero Attensa Online BeanRocket Bebo Big Idea Group BioMedNet Blinkx BlogLines Blue Dot Break BrightCove BullPoo Buzznet Cambrian House CarDomain Care2 CareerBuilder Clip Syndicate Community of Science Consumating Covestor Crackle craigslist Cyworld DailyMotion Dandelife Daum Dell Demand Media Digg DontStayIn Doostang Douban Ducati EA Online ecademy eConozco Editaste eFunda eHow EI Village eMindsource Encarta Enchanted Learning EngageMedia Entopia EntreMate ePALS Classroom Exchange Inc eSPIN Expert Witness Network ExpertVillage Facebook Faceparty Faculty of 1000 Faniq FeedBucket FeedFeeds FeedLounge FeedZilla Fidg't Flickr Flirtomatic Flock Flurl Fotki Fotolog Free Translation FREEONLINEGAMES.COM Friends Reunited Friendster Frühstückstreff Gaia Online Gather Generate GlobalSpec GodTube GoFish Goldcorp Challenge Google Google Reader Google Scholar Google Video GuildCafe Haystack hi5 Hoover’s Hyves Ideastorm iFilm imeem IndiaNews Inkling Markets Inmobile InnoCentive Intota IRC-Galleria iStockphoto ITToolbox iWiW Jaiku Jambo Jobster Joga Bonito Kaneva Kinja KnowledgeStorm Lego LibraryThing LinkedIn LiveJournal LiveLeak LunarStorm Manta Marketocracy MEETin MetaCafe metaRSS MINICLIP.COM Mixi mnemomap Mochila MOG Monster Moreover Technologies Mososo Mozilla MSN Games MSN Soapbox Multiply Multiverse Network My Opera Community My Yahoo! MyChurch My-Currency MyNewsbot MySpace myYearbook Nature Publishing Group NBX Net Promoter NetInformer Netlog Netscape Netvibes Neurona NewAssignment.Net NewsAlloy NewsBurst NewsGator NewsIsFree NewsNow NewsOnFeeds Newsvine Nexopia NineSigma Ning NowPublic Nuance OhMyNews OkCupid One World TV Open Directory Project orkut Our Media OUTeverywhere Oxford Analytica Pajamas Media Passado Pearson Education PeekVid Pickheads Pickspal Piczo Playahead Plazes Pluck Pownce Pressrank Primary Insight ProfileHeaven Protopage PutFile QubeTV RateItAll RealArcade Reddit Revver Rezzibo Rocket Rojo Round Table Group Rummble Ryze Science Navigation Group Scintilla Sconex Searchles SecondLife Sermo sevenload sexi Shared Insights, Inc. Sharkle Shelfari slashgeo So You Wanna Sofomo Soundpedia Sportsvite Stage6 Steve Jackson Games StudioDell Studivz Stumbleupon Sunday Strategy Swarm of Angels Swicki Beta Swivel Tabber TagWorld TakingITGlobal Techquila Shots TechTarget The Student Center The Well Third Screen Media ThomasNet Forums Threadless Todou TopCoder Topix Travellerspoint Twango Twitter Umbria UpToDate uVu Veoh Vimeo Visible Path Vistage International Vizu Vmix Vox Voxant Vuze Wagerline WAYN We Are Smarter than Me WebBiographies WebEx Wikipedia WildTangent Network Windows Live Spaces Woophy Xanga XING XpertUniverse Yahoo Buzz Game Yahoo HotJobs Yahoo Video Yahoo! Yahoo! 360° Yahoo! Answers Yahoo! Games Yahoo! MyWeb Yahoo_mash Yelp Yet2 YodPod Yoqoo You Are TV Your Encore YouTube YRUHRN Zaads Zoints ZoomInfo Zooomr Zopa Zylom Web 2.0
    9. 9. The DNA of Web 2.0 Enterprises <ul><li>Quick, agile, global </li></ul><ul><li>“ Open”-minded about content and software </li></ul><ul><li>“ Unchain my chart”: content without containers </li></ul><ul><li>Play well with others </li></ul><ul><li>Service-oriented </li></ul><ul><li>Conversationalist </li></ul>
    10. 10. Professional Networks Evolving Consumer Social Networks Collegiate Social Networks Sharing Networking Problem Solving Crowdsourcing Professional Social Networks Enterprise Networks
    11. 11. Community 3.0
    12. 12. Community-Based Innovation <ul><li>New ways to gather </li></ul><ul><li>customer input </li></ul><ul><li>Tribal marketing & product development </li></ul><ul><ul><li>Reinventing R&D </li></ul></ul>
    13. 13. New Revenue Models Licensing Bundling Syndication Advertising Pay per view Subscription
    14. 14. Emerging Business Models Around Community
    15. 15. 10 to Watch
    16. 16. Pay for Software and Tools MercuryMD
    17. 17. Open <ul><li>… Access </li></ul><ul><li>… Education </li></ul><ul><li>… Mobile </li></ul><ul><li>… WiFi </li></ul><ul><li>… Source </li></ul><ul><li>… Standards </li></ul><ul><li>… Innovation </li></ul>
    18. 18. Virtual Learning Spaces Ohio University in Second Life Source:
    19. 19. 10 Issues That Matter for 2008 <ul><li>Slower but Steady Growth in 2008 </li></ul><ul><li>Asia and EMEA Growth to Outpace Americas </li></ul><ul><li>B2B Online Ad Revenue Growth Poised to Pass Print Revenue </li></ul><ul><li>Content + Software + Community = Business Process Reinvention </li></ul><ul><li>Asia and Europe Drive Growth in Mobile Content </li></ul><ul><li>Users Move to Gated Communities, Search Recedes </li></ul><ul><li>Business Model Experiments Step Up </li></ul><ul><li>Software and Content Merge, Spawning New Competitors </li></ul><ul><li>Everything Wants to Be Open </li></ul><ul><li>Next Evolution of Internet Experience: Web 3D </li></ul>
    20. 20. The Agility Imperative <ul><li>Insist on agile mindset, organization, processes </li></ul><ul><li>Be clear on value proposition </li></ul><ul><li>Adopt new channels </li></ul><ul><li>Experiment with new revenue models </li></ul><ul><li>Look for cost reduction through reinvention </li></ul><ul><li>Assess readiness </li></ul><ul><li>Drive speedier time to market </li></ul><ul><li>Watch valuations and drive cash flow </li></ul>
    21. 21. Clip Art in this document is © Microsoft, Corp. Outsell, Inc. is the sole and exclusive owner of all other copyrights in this document, including but not limited to the textual and graphic content and the organization, layout, and display of the information and data contained herein. As a user of this document, you acknowledge that you are a licensee of Outsell's copyrights and that Outsell, Inc. retains title to all Outsell copyrights in the document. You are not permitted to resell, distribute, disseminate, disclose, copy, or otherwise make use of the information contained in this document unless your organization has obtained a content license from Outsell. Wherever and whenever the document, or any portion thereof, is disseminated by your organization with the permission of Outsell, Inc., it must bear the following in a prominent location: “© Outsell, Inc. All rights reserved.” The information, analysis, and opinions (the “Content”) contained herein are based on the qualitative and quantitative research methods of Outsell, Inc. and its staff’s extensive professional expertise in the industry. Outsell has used its best efforts and judgment in the compilation and presentation of the Content and to ensure to the best of its ability that the content is accurate as of the date published. However, the industry information covered by this report is subject to rapid change. Outsell makes no representations or warranties, express or implied, concerning or relating to the accuracy of the Content in this report and Outsell assumes no liability related to claims concerning the Content of this report. Outsell is the only worldwide market research and consulting company that delivers must-have intelligence and advice to publishers and information providers. We analyze markets, companies, and trends, and provide fact-based recommendations for high-level executives and product development, marketing, and strategy teams. In addition, we work with information managers to benchmark spending and demonstrate best practices. Outsell invests significantly in original research each year to guide clients in optimizing their strategies, plans, and performance.