When last we met…
Four Tests in Three Summers: Assessing visitor preferences in handhelds at SFMOMA Peter Samis Associate Curator, Interpretation San Francisco Museum of Modern Art Tate Handheld Symposium • 5 Sept. 2008
NEXT STEPS [Then:]
Purpose-built  or  Visitor-supplied ? Controlled platform Hi-fidelity audio, video & interactivity Free of associations & hassles of home & office Only about the art Focused, optimized for tour experience Rewrites the economic model: No need for museum to lease fleets of players   No need to staff and sell players to visitors Free to visitors More casual but Quality of experience cannot be assured Questions  we have now:
Does that mean  we bypass the bells and whistles of  Flash  and the  iPhone ?
Or do we opt for that expressive power  and  continue to supply the hardware  on the old lease contract model ?
I, for one, no longer believe it will all sort itself out… “ in two years.”
Two years later…
When it comes to the World of Apps, the old lease contract model appears dead. And a new model hasn’t been invented yet.
The Grail: 1. A  single CMS  that publishes to multiple custom interfaces: In-house multimedia tour iPhone/iPad app Android app Platforms to come… 2. An  affordable, practical device & distribution   infrastructure  that ensures equal access for all visitors, tech-savvy or not
What Museums have learned since 2008: We  can   create  our own content—& enlist the help of script-writers & sound designers to do so We’re being empowered to  publish it  to multiple devices by a plethora of new mobile CMS vendors
But we haven’t figured out the  hardware/distribution  model.* Especially for blockbusters. * and this used to be the profit center for Antenna & Acoustiguide!
What was once a monolithic business model:
Has exploded into its component parts:
Has exploded into its component parts: [Fill in the matrix with the museum of your choice!] Your App  Here? Completely outsourced Completely outsourced Completely outsourced Completely outsourced Completely outsourced Museum with Vendor Museum with Vendor Museum with Vendor Museum with Vendor Museum with Vendor Museum alone Museum alone Museum alone Museum alone Museum alone Mktg, Sales & Distribution Hardware Provisioning Publishing to devices Content: Media Production Content: Script Development
SFMOMA’s current permutation: SFMOMA with NOUS-guide SFMOMA SFMOMA SFMOMA Completely outsourced Completely outsourced Completely outsourced Completely outsourced Completely outsourced Museum with Vendor Museum with Vendor Museum with Vendor Museum with Vendor Museum with Vendor Museum alone Museum alone Museum alone Museum alone Museum alone Mktg, Sales & Distribution Hardware Provisioning Publishing to devices Content: Media Production Content: Script Development SFMOMA with Earprint
Case Study: What it looks like when one museum takes this on.
2010:  A rare opportunity  to focus on the permanent collection
Jan 2009:  We set to work. Artwork selection & content audit: Making Sense of Modern Art SFMOMA Artcasts Artist interviews Public programs Outside sources (e.g., Skowhegan Archive, Art21 etc.), and of course existing Antenna stops Hans Haacke,  News  as installed at SFMOMA in  The Art of Participation
The question, always, is one of  content design. Object : Viewer : Gallery Context Ranjani Shettar being interviewed  in front of her installation  Sing Along
We had chosen two able partners: NOUSguide  in Vienna   &  Earprint  in S.F.
Nous-Conductor software - CMS Interface design collaboration Programming support Custom iPod cases, lanyards, & charging carts Extending content to new platforms: iPhone, iPad & Android apps Brainstorming acoustic treatments Recording curators on-site in galleries, talent in studio  Mentoring on “writing for the ear” Sound design & engineering Producing some stops altogether
NOUS-Conductor  offered us flexibility & ease in adding new content Stephanie Pau reviewing a screen with Alex Wolf during training
As   we collaborated  with Vienna  on user-friendly screen designs. Tim Svenonius wth a screenful  of template design mock-ups
Meanwhile, we were  bringing together the curators  in the galleries and  recording  them…
One person started for each piece; others were free to respond or augment. What’s  going on  in this piece? What do you see that makes you say that? Sometimes they had a hard time  answering in such concrete terms…
And at other times  senior & junior curators  sparked and riffed off each other. “ It’s like being in art history class!” “We rarely get to spend that much time  looking  at things.”
Content & screens were assembled…
Focus Group  Findings People love a short stop followed by the  Go deeper  option. Casual & conversational   tone works… First person, too. Visitors say   they don’t want to hear from  “any Joe Schmo.” Keypad  may be  easier  than cover flow
2010 Mobile Tour evaluation…. (Top box %) Made visit much more enjoyable… Strongly recommend… Very satisfied… Very easy did to use… Q. Guide Ratings Note: Percentages represent the highest rating Made artwks much more meaningful… Mobile Tours Impact A Visitors Experience  F US I ON  R ESEARCH  +   ANALYTICS
Q. . How did the Mobile Tour impact the amount of time you spent in the museum today?  Mobile Tour Impact on Time  Spent in Museum  Mobile Tours Also Impact Time Spent  F US I ON  R ESEARCH  +   ANALYTICS
Q. Would you prefer to take a mobile tour using a device provided by a museum or your own personal device? 2008 Vs 2010: Mobile Guide Device Preference  Mobile Device Preferences Are Shifting Among Guide Users and Non-users  Mobile Tour Users Non Mobile Tour Users F US I ON  R ESEARCH  +   ANALYTICS
Q. How likely would you be to pay $1.99 to download a SFMOMA Mobile Tour app on your own personal device? Likelihood to download a Mobile tour for $1.99 Non-Traditional Guide Users Offer the Largest Potential for Mobile Guide Downloads/Apps  F US I ON  R ESEARCH  +   ANALYTICS
Logistics
A new definition of  “Asset Management”
Systems start out orderly…
And turn random!
App as space to try experiments
Use case 1: social media
Use case 2: augmenting our fleet of in-house players  when we run out!
Making it Sustainable
Bootstrapping  in the Mobile space =  taking on added responsibilities  Research Scripting Design Production Deployment Distribution Upkeep Evaluation Fundraising
Education/IET Curatorial IT Design Visitor Services Marketing & Comm CAO/Finance Development And intense inter-departmental collaboration:
This is  not  our  experience!
In our effort to provide multimedia interpretation to our visitors free of charge, we have only begun to tackle the logistical infrastructure at which our vendors are past masters !
There’s an opportunity here for the right vendor. Who’s going to take it on? Probably someone who understands the hardware/ distribution business model.
 
Thank you.

Tate Handheld Talk 2010

  • 1.
  • 2.
    Four Tests inThree Summers: Assessing visitor preferences in handhelds at SFMOMA Peter Samis Associate Curator, Interpretation San Francisco Museum of Modern Art Tate Handheld Symposium • 5 Sept. 2008
  • 3.
  • 4.
    Purpose-built or Visitor-supplied ? Controlled platform Hi-fidelity audio, video & interactivity Free of associations & hassles of home & office Only about the art Focused, optimized for tour experience Rewrites the economic model: No need for museum to lease fleets of players No need to staff and sell players to visitors Free to visitors More casual but Quality of experience cannot be assured Questions we have now:
  • 5.
    Does that mean we bypass the bells and whistles of Flash and the iPhone ?
  • 6.
    Or do weopt for that expressive power and continue to supply the hardware on the old lease contract model ?
  • 7.
    I, for one,no longer believe it will all sort itself out… “ in two years.”
  • 8.
  • 9.
    When it comesto the World of Apps, the old lease contract model appears dead. And a new model hasn’t been invented yet.
  • 10.
    The Grail: 1.A single CMS that publishes to multiple custom interfaces: In-house multimedia tour iPhone/iPad app Android app Platforms to come… 2. An affordable, practical device & distribution infrastructure that ensures equal access for all visitors, tech-savvy or not
  • 11.
    What Museums havelearned since 2008: We can create our own content—& enlist the help of script-writers & sound designers to do so We’re being empowered to publish it to multiple devices by a plethora of new mobile CMS vendors
  • 12.
    But we haven’tfigured out the hardware/distribution model.* Especially for blockbusters. * and this used to be the profit center for Antenna & Acoustiguide!
  • 13.
    What was oncea monolithic business model:
  • 14.
    Has exploded intoits component parts:
  • 15.
    Has exploded intoits component parts: [Fill in the matrix with the museum of your choice!] Your App Here? Completely outsourced Completely outsourced Completely outsourced Completely outsourced Completely outsourced Museum with Vendor Museum with Vendor Museum with Vendor Museum with Vendor Museum with Vendor Museum alone Museum alone Museum alone Museum alone Museum alone Mktg, Sales & Distribution Hardware Provisioning Publishing to devices Content: Media Production Content: Script Development
  • 16.
    SFMOMA’s current permutation:SFMOMA with NOUS-guide SFMOMA SFMOMA SFMOMA Completely outsourced Completely outsourced Completely outsourced Completely outsourced Completely outsourced Museum with Vendor Museum with Vendor Museum with Vendor Museum with Vendor Museum with Vendor Museum alone Museum alone Museum alone Museum alone Museum alone Mktg, Sales & Distribution Hardware Provisioning Publishing to devices Content: Media Production Content: Script Development SFMOMA with Earprint
  • 17.
    Case Study: Whatit looks like when one museum takes this on.
  • 18.
    2010: Arare opportunity to focus on the permanent collection
  • 19.
    Jan 2009: We set to work. Artwork selection & content audit: Making Sense of Modern Art SFMOMA Artcasts Artist interviews Public programs Outside sources (e.g., Skowhegan Archive, Art21 etc.), and of course existing Antenna stops Hans Haacke, News as installed at SFMOMA in The Art of Participation
  • 20.
    The question, always,is one of content design. Object : Viewer : Gallery Context Ranjani Shettar being interviewed in front of her installation Sing Along
  • 21.
    We had chosentwo able partners: NOUSguide in Vienna & Earprint in S.F.
  • 22.
    Nous-Conductor software -CMS Interface design collaboration Programming support Custom iPod cases, lanyards, & charging carts Extending content to new platforms: iPhone, iPad & Android apps Brainstorming acoustic treatments Recording curators on-site in galleries, talent in studio Mentoring on “writing for the ear” Sound design & engineering Producing some stops altogether
  • 23.
    NOUS-Conductor offeredus flexibility & ease in adding new content Stephanie Pau reviewing a screen with Alex Wolf during training
  • 24.
    As we collaborated with Vienna on user-friendly screen designs. Tim Svenonius wth a screenful of template design mock-ups
  • 25.
    Meanwhile, we were bringing together the curators in the galleries and recording them…
  • 26.
    One person startedfor each piece; others were free to respond or augment. What’s going on in this piece? What do you see that makes you say that? Sometimes they had a hard time answering in such concrete terms…
  • 27.
    And at othertimes senior & junior curators sparked and riffed off each other. “ It’s like being in art history class!” “We rarely get to spend that much time looking at things.”
  • 28.
    Content & screenswere assembled…
  • 29.
    Focus Group Findings People love a short stop followed by the Go deeper option. Casual & conversational tone works… First person, too. Visitors say they don’t want to hear from “any Joe Schmo.” Keypad may be easier than cover flow
  • 30.
    2010 Mobile Tourevaluation…. (Top box %) Made visit much more enjoyable… Strongly recommend… Very satisfied… Very easy did to use… Q. Guide Ratings Note: Percentages represent the highest rating Made artwks much more meaningful… Mobile Tours Impact A Visitors Experience F US I ON R ESEARCH + ANALYTICS
  • 31.
    Q. . Howdid the Mobile Tour impact the amount of time you spent in the museum today? Mobile Tour Impact on Time Spent in Museum Mobile Tours Also Impact Time Spent F US I ON R ESEARCH + ANALYTICS
  • 32.
    Q. Would youprefer to take a mobile tour using a device provided by a museum or your own personal device? 2008 Vs 2010: Mobile Guide Device Preference Mobile Device Preferences Are Shifting Among Guide Users and Non-users Mobile Tour Users Non Mobile Tour Users F US I ON R ESEARCH + ANALYTICS
  • 33.
    Q. How likelywould you be to pay $1.99 to download a SFMOMA Mobile Tour app on your own personal device? Likelihood to download a Mobile tour for $1.99 Non-Traditional Guide Users Offer the Largest Potential for Mobile Guide Downloads/Apps F US I ON R ESEARCH + ANALYTICS
  • 34.
  • 35.
    A new definitionof “Asset Management”
  • 36.
  • 37.
  • 38.
    App as spaceto try experiments
  • 39.
    Use case 1:social media
  • 40.
    Use case 2:augmenting our fleet of in-house players when we run out!
  • 41.
  • 42.
    Bootstrapping inthe Mobile space = taking on added responsibilities Research Scripting Design Production Deployment Distribution Upkeep Evaluation Fundraising
  • 43.
    Education/IET Curatorial ITDesign Visitor Services Marketing & Comm CAO/Finance Development And intense inter-departmental collaboration:
  • 44.
    This is not our experience!
  • 45.
    In our effortto provide multimedia interpretation to our visitors free of charge, we have only begun to tackle the logistical infrastructure at which our vendors are past masters !
  • 46.
    There’s an opportunityhere for the right vendor. Who’s going to take it on? Probably someone who understands the hardware/ distribution business model.
  • 47.
  • 48.