Brands: the best source of long-term value for a company and its shareholders
Minds: the most powerful underused source of value
How to make experiences memorable and branded?
Peak-End Rule
Nobel-prize winning psychologist Daniel Kahneman
We remember two things from an experience: its peak and its end
Not the entire vacation, but the best part, and the very end
Not the entire bank experience, but the best part, and the very end
Shaping Processes
An experience is received by the customer as a single process
Can comprises sub-processes
“Going to the bank” = parking, signage, lobby, line, availability of forms, greeting, transaction, conversation, thank-you, etc.
Fundamental Ideas
Moment of Truth
Term created by Jan Carlson of Scandinavian Airlines
An interaction that leaves a lasting positive or negative impression on a customer.
Sometimes driven by the level of concern, friendliness or civility shown the customer
Sometimes a non-human process
Sources: Liljander and Mattson, Jones and Sasser
Mastery of Moments of Truth
Unacceptable experience levels destroy brand equity and can be expensive to escalate
“ Acceptable” experience is often neither memorable, nor differentiating
Moments of truth can create or destroy brand value
Challenging to uncover MOT using standard satisfaction surveys
Peak-End Design
Who are your target customers?
What are their needs in products, services and experiences? What are their MOTs?
How do you deliver experience processes and subprocesses that EMPHASIZE your brand and ADDRESS the customer’s MOTs?
How do you do this to create one or two amazing peak experiences? What do you do at the end ?
Peak-End Design
Prioritize the sub-processes you design
MOT for the customer?
Critical to the brand?
Measure
Are the sub-processes and the overall process memorable, branded, satisfactory, different from competitors?
Peak-End Design
Benefits
More effective operational design
Generates more satisfaction with the brand and company
Allows you to spend less on subprocesses that are less important!
PCV in the Real WorldCustomer Experience Does the experience create a positive, branded memory? How do touchpoint design, relevance of experience, brand values, and memorability compare to those of competitors?
A very basic introduction to peak-end design of use more
A very basic introduction to peak-end design of user experiences, showing how to allocate people, processes and technology strategically to form memorable experiences. Based on the psychological work of Daniel Kahneman. less
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