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Nice to see it, to see it’s nice
    Combining the Physical & Virtual Worlds with
    Qualcomm’s Visual Based Augmented Reality
    Mobile Squared, 9th November 2011
    Julian Harris




1
You’ve got to believe it’s going to be big
    Mobile, the largest technology platform & growing
     Global mobile revenue ~ $1.3 trillion in 2011*, ~ 2% of global GDP, ~ 5.7B mobile
      connections worldwide **, 1.4B 3G connections***, 2B new to be added end 2015****
    Mobile, a pervasive force for change around the world
     Improving Healthcare, enhancing Education, Entrepreneurship & Social Revolution
    Mobile, the dominant computing platform
     Installed base of smartphones to surpass PCs in 2012*****
     Mobile devices have become full-blown computing devices taking only 1.5 years from
      first 1GHz device to first dual core device (@1.5GHz per core), while PC took 5
     Optimized for power with graphics that will compete with game consoles
    Qualcomm is a catalyst for innovation & growth
     Licencing our technology to 195 companies in wireless industry; Snapdragon
      includes125 commercial devices, 250 in design (40 tablets) (Q3 2011)
     Cumulative R&D Investment of over $16.1B (Jan 2011, since 1995) & in 2010; £2.5B,
      $6.8m per day, 23% gross revenue
     Optimal combination of processing horsepower, high performance graphics engine,
      wireless connectivity, power efficiency & GPS delivers a potent mix to developers
2           *Source: Chetan Sharma Consulting; ** Source: Wireless Intelligence (WI), July 2011) 2011), ; *** WI Jul 2011; **** WI Apr 2011; *****Strategy Analytics Dec 10/Jan 11
What is Augmented Reality (AR) ?
    Virtual 2D and 3D content superimposed onto a live image, ie live scores,
    plays, stats etc




3
Real World View
                                 Live camera view


                                                    Virtual Content
                                                    Information about points of interest




              GPS and
      Compass-based
           Augmented
    Reality Experience
      Good for rough location
         of items outside our
                 field of view




4
Real World View
                                    Live camera view



                                                       Virtual Content
                                                       Vision-based AR recognizes objects in field of
                                                       view and aligns graphics tightly to target
                                                       object




Vision-based Augmented
      Reality Experience
    Enables a more immersive and
                      interactive
                      experience




5
SCANS   COMPARES    POSITIONS   RENDERS




                       times per
        30+            second
6
Near Field Usage Environments
    Table or Floor    Wall          Retail Shelf




7
Applications
    Today




    Gaming & Play                                    Media / Advertising                     Instructional
    3D games in real world                           Making print , outdoor, TV media, and   Visualizing instructions
    environments vs. virtual worlds                  product packaging “come alive”          e.g. furniture assembly




    In the future…


                                                                                                            Turn Left on Main St.
                               “Happy to be here//




     Social Networking                               Visual Search                            Navigation & Discovery
     Placing photos, notes, graffiti                 Retrieving related information          Visualizing points of interest
     in real world for friends to find               from web for the object in view

8
10
11
OYXGEN


     HYDROGEN

            HYDROGEN




12
OYXGEN
                    OYXGEN
                   HYDROGEN

              HYDROGEN




13
Trevor swam out from under his ledge to greet
  his new friends and munch on some veg.
STEP 1

     Touch rinse cycle for more
     information, then press button
     on machine
                                Done




16
Extra Rinse
                          Use this option if you have
                          sensitive skin and need your
                          undergarments completely
                          soap free.




     STEP 1

     Touch rinse cycle for more
     information, then press button
     on machine
                                 Done




17
STEP 1

     Touch rinse cycle for more
     information, then press button
     on machine
                                Done




18
19
Qualcomm AR Platform Traction




         REGISTERED         MODELS OF        APPS IN ANDROID
      DEVELOPERS FROM    SMARTPHONES AND    MARKET AND APPLE
        130 COUNTRIES   TABLETS SUPPORTED    IOS APPLE STORE



21
Accolades, Testimonials, and Honors
     RECOGNITION FOR OUR AWARD WINNING AR TECHNOLOGY

              “Qualcomm’s AR SDK has made it extremely easy
               for us to prototype, design, and develop our ideas
               and concepts.”
              Morgan Jaffit, Co-Founder, Defiant Development


              “…your AR library is by far the best AR Library I’ve
               ever used. It’s amazing, works incredibly fast, and
               really easy to work with. Awesome job QCAR team!!”
              Nicholas Rudolfsky, iOS Developer, Smule


              “When it comes to mobile Augmented Reality
               technology, Qualcomm is the top dog.”
              Pocket-lint


              “The opportunities to do amazing things—which we
               quite literally couldn’t live without—are unparalleled
                                                                        2011 Future Mobile
               with augmented reality. This is Qualcomm’s secret
               weapon, and it may assure the company thrives,             Entertainment
               rather than simply survives the coming conflict.”         Award for Mobile
              Rob Enderle, Analyst, TG Daily                            Augmented Reality
22
100s of articles in mainstream
     technology and business press

23
Near Field Usage Environments
     Table or Floor    Wall          Retail Shelf




24
“Augmentable” Objects
     Representations of real world elements that can be detected and tracked


     Image Target                Frame Markers                Simple 3D Objects




      Game boards                 Game pieces                Boxes
      Product packaging           Control cards              Bottles
      Posters                                                 Cans
      Signs
      Greeting cards
      Business cards
      Books / magazine pages



25
Image Targets
     Enable most images to trigger AR experiences


                                         Game boards
                                         Product packaging
                                         Posters
                                         Signs
                                         Greeting cards
                                         Business cards
                                         Books / magazine pages




26
Frame Markers

     Enables multiple
     cards to
     simultaneously
     trigger AR
     experiences




27
Simple 3D Objects
     Enables products to trigger AR experiences, and interactive content to reflect
     geometry of product packaging




                                                         Boxes
                                                         Bottles
                                                         Cans




28
Virtual Buttons

     Allows users to
     press “buttons” by
     touching certain
     areas on an image
     or object




29
Global Augmented Reality Efforts
                       QC Cambridge                    Tech University Graz
                       R&D & Commercialization         R&D Partnership

 Creative Mobile Labs                                                         QC China
 Qualcomm / CAA JV                                                            R&D



                                                 QC Vienna
                                                 R&D & Commercialization
                                                                                    QC Korea
                                                                                    R&D
     QC San Diego
     R&D & Commercialization       Georgia Tech
                                   R&D Partnership



                                                      QC India (Bangalore)
                                                      R&D




30
Driving the AR Ecosystem
      Establishing Qualcomm leadership
      Showcasing innovative applications
        Demonstrate potential for AR applications
        Stimulate developer interest


      Sponsorship and participation at targeted events




31
100s of articles in mainstream
     technology and business press

32
Sign up to stay informed at
     developer.qualcomm.com/ar
     or visit qualcomm.com/ar




33

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Roadshow Europe Qualcomm - Julian Harris

  • 1. Nice to see it, to see it’s nice Combining the Physical & Virtual Worlds with Qualcomm’s Visual Based Augmented Reality Mobile Squared, 9th November 2011 Julian Harris 1
  • 2. You’ve got to believe it’s going to be big Mobile, the largest technology platform & growing  Global mobile revenue ~ $1.3 trillion in 2011*, ~ 2% of global GDP, ~ 5.7B mobile connections worldwide **, 1.4B 3G connections***, 2B new to be added end 2015**** Mobile, a pervasive force for change around the world  Improving Healthcare, enhancing Education, Entrepreneurship & Social Revolution Mobile, the dominant computing platform  Installed base of smartphones to surpass PCs in 2012*****  Mobile devices have become full-blown computing devices taking only 1.5 years from first 1GHz device to first dual core device (@1.5GHz per core), while PC took 5  Optimized for power with graphics that will compete with game consoles Qualcomm is a catalyst for innovation & growth  Licencing our technology to 195 companies in wireless industry; Snapdragon includes125 commercial devices, 250 in design (40 tablets) (Q3 2011)  Cumulative R&D Investment of over $16.1B (Jan 2011, since 1995) & in 2010; £2.5B, $6.8m per day, 23% gross revenue  Optimal combination of processing horsepower, high performance graphics engine, wireless connectivity, power efficiency & GPS delivers a potent mix to developers 2 *Source: Chetan Sharma Consulting; ** Source: Wireless Intelligence (WI), July 2011) 2011), ; *** WI Jul 2011; **** WI Apr 2011; *****Strategy Analytics Dec 10/Jan 11
  • 3. What is Augmented Reality (AR) ? Virtual 2D and 3D content superimposed onto a live image, ie live scores, plays, stats etc 3
  • 4. Real World View Live camera view Virtual Content Information about points of interest GPS and Compass-based Augmented Reality Experience Good for rough location of items outside our field of view 4
  • 5. Real World View Live camera view Virtual Content Vision-based AR recognizes objects in field of view and aligns graphics tightly to target object Vision-based Augmented Reality Experience Enables a more immersive and interactive experience 5
  • 6. SCANS COMPARES POSITIONS RENDERS times per 30+ second 6
  • 7. Near Field Usage Environments Table or Floor Wall Retail Shelf 7
  • 8. Applications Today Gaming & Play Media / Advertising Instructional 3D games in real world Making print , outdoor, TV media, and Visualizing instructions environments vs. virtual worlds product packaging “come alive” e.g. furniture assembly In the future… Turn Left on Main St. “Happy to be here// Social Networking Visual Search Navigation & Discovery Placing photos, notes, graffiti Retrieving related information Visualizing points of interest in real world for friends to find from web for the object in view 8
  • 9. 10
  • 10. 11
  • 11. OYXGEN HYDROGEN HYDROGEN 12
  • 12. OYXGEN OYXGEN HYDROGEN HYDROGEN 13
  • 13.
  • 14. Trevor swam out from under his ledge to greet his new friends and munch on some veg.
  • 15. STEP 1 Touch rinse cycle for more information, then press button on machine Done 16
  • 16. Extra Rinse Use this option if you have sensitive skin and need your undergarments completely soap free. STEP 1 Touch rinse cycle for more information, then press button on machine Done 17
  • 17. STEP 1 Touch rinse cycle for more information, then press button on machine Done 18
  • 18. 19
  • 19. Qualcomm AR Platform Traction REGISTERED MODELS OF APPS IN ANDROID DEVELOPERS FROM SMARTPHONES AND MARKET AND APPLE 130 COUNTRIES TABLETS SUPPORTED IOS APPLE STORE 21
  • 20. Accolades, Testimonials, and Honors RECOGNITION FOR OUR AWARD WINNING AR TECHNOLOGY “Qualcomm’s AR SDK has made it extremely easy for us to prototype, design, and develop our ideas and concepts.” Morgan Jaffit, Co-Founder, Defiant Development “…your AR library is by far the best AR Library I’ve ever used. It’s amazing, works incredibly fast, and really easy to work with. Awesome job QCAR team!!” Nicholas Rudolfsky, iOS Developer, Smule “When it comes to mobile Augmented Reality technology, Qualcomm is the top dog.” Pocket-lint “The opportunities to do amazing things—which we quite literally couldn’t live without—are unparalleled 2011 Future Mobile with augmented reality. This is Qualcomm’s secret weapon, and it may assure the company thrives, Entertainment rather than simply survives the coming conflict.” Award for Mobile Rob Enderle, Analyst, TG Daily Augmented Reality 22
  • 21. 100s of articles in mainstream technology and business press 23
  • 22. Near Field Usage Environments Table or Floor Wall Retail Shelf 24
  • 23. “Augmentable” Objects Representations of real world elements that can be detected and tracked Image Target Frame Markers Simple 3D Objects  Game boards  Game pieces  Boxes  Product packaging  Control cards  Bottles  Posters  Cans  Signs  Greeting cards  Business cards  Books / magazine pages 25
  • 24. Image Targets Enable most images to trigger AR experiences  Game boards  Product packaging  Posters  Signs  Greeting cards  Business cards  Books / magazine pages 26
  • 25. Frame Markers Enables multiple cards to simultaneously trigger AR experiences 27
  • 26. Simple 3D Objects Enables products to trigger AR experiences, and interactive content to reflect geometry of product packaging  Boxes  Bottles  Cans 28
  • 27. Virtual Buttons Allows users to press “buttons” by touching certain areas on an image or object 29
  • 28. Global Augmented Reality Efforts QC Cambridge Tech University Graz R&D & Commercialization R&D Partnership Creative Mobile Labs QC China Qualcomm / CAA JV R&D QC Vienna R&D & Commercialization QC Korea R&D QC San Diego R&D & Commercialization Georgia Tech R&D Partnership QC India (Bangalore) R&D 30
  • 29. Driving the AR Ecosystem  Establishing Qualcomm leadership  Showcasing innovative applications  Demonstrate potential for AR applications  Stimulate developer interest  Sponsorship and participation at targeted events 31
  • 30. 100s of articles in mainstream technology and business press 32
  • 31. Sign up to stay informed at developer.qualcomm.com/ar or visit qualcomm.com/ar 33