2. @nickbilton The Web is shifting from a paradigm of *publishing* to a model of *communication* - @tedroden speaking to my NYU class. http://twitter.com/nickbilton/status/9851408533 01 March 2010
3.
4. Steady state How to find information 1985: Go to a library Circulate papers Attend seminars Ask around
5. Life cycle of things solicitation curation - selection editing - preparation publication --------- Content (things)
6.
7. Life cycle of discovery search filtering referrals recommends --------- Discovery (process)
19. A generation’s search when we search where we search what we search for what we expect to find how we share - and - what sharing means
20.
21. Pervasive data The growth and proliferation of databases and libraries that we access and update in the course of our every day lives, and new techniques of accessing, visualising and using that data, leads to new forms of representation and social interaction. Futureeverything & Leonardo Electronic Almanac: Art in the age of pervasive data
22. Implicit action Finding is collaborative ... sharing is “built in” (our platforms are premised on sharing)
26. Across generations @naypinya thanks so much for posting that, I have never seen pictures of when Americans were there. I'm favorite-ing this! 11:53 PM Feb 1st @naypinya that would be great.. I recognized some of the places in Asmara like the mosque which is right near my house ... 2:27 PM Feb 2nd MessiShukor Asmara Eritrea
28. Social systems We {all} can publish [stuff] and link to (it) share_the_links
29.
30. Linear economics The business of content – and the “law of things” – are no longer as viable. Investment, production, distribution
31. Link based services We must remix & not just content ! (Invest) +ment (Product) +ion (Distribute) +ion uberAlles
32. “Berlin is here to mix everything with everything.” [The author] finds herself in the middle of a collision ... between the staid, literary establishment ... and the Berlin youth culture of D.J.’s and artists that sample freely and thereby breathe creativity into old forms. “Author, 17, Says It’s ‘Mixing,’ Not Plagiarism” NY Times, Feb 11, 2010, Nicholas Kulish
44. Gaming it Best metaphor is gaming: Rapid, participatory, collaborative: Quests to find beneficial things Cooperation to fend away evil. Imagination, interaction, incited curiosity leading to surprise.
46. Snicker-snack! One, two! One, two! And through and throughThe vorpal blade went snicker-snack!He left it dead, and with its headHe went galumphing back. - Lewis Carroll, Jabberwocky
47. Embedded associations Vorpal blades Back-cited through references in a wide range of SF&F works. Magic re-invoked | A term endowed again and again. | with a narrative.
48. Channeled wormholes I’ve seen blades like that before. Vorpal blades, they call them. I’m not sure why. This one is obviously decommissioned, but how did it get here? They don’t rely on the edge or point to cut, that’s not what they’re for. - Charles Stross, Glasshouse, 2006
49. Chains of conduct We can thread “latent opportunities” in info systems Bound to action (If they are known otherwise ignored)
50. The game surprises Thinking of services as games We can avoid thing-ness Focus on interaction Embed the option to find the spell and cast it (if you know its language) you can open the darkened door