PNLA Creativity & Community 1


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This is part one of a presentation that I gave at the Pacific Northwest Library Association entitled, Growing Innovation in Libraries: Developing Labs for Learning, Research & Play

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  • PNLA Creativity & Community 1

    1. 1. Growing Innovation in Libraries: Developing Labs for Learning, Research & Play - Pt. 1 Matt Gullett www. mattsnotes .com mgullett @ gmail .com Former: Emerging Technology Manager at Public Library of Charlotte & Mecklenburg County
    2. 2. Definitions … I am very much afraid of definitions, and yet one is almost forced to make them. One must take care, too, not to be inhibited by them. -- Robert Delaunay
    3. 3. What is a Library?
    4. 4. <ul><li>A library is a collection of information, sources, resources and services, organized for use, and maintained by a public body, an institution, or a private individual. </li></ul><ul><li>-- from Wikipedia </li></ul>
    5. 5. <ul><li>The library is traditionally thought of as a collection of books used for reading or study, or the building or room in which such a collection is kept. </li></ul><ul><li>-- from Encyclopedia Britannica </li></ul>
    6. 6. Story … <ul><li>A tale, a message that tells the particulars of an act or occurrence or course of events; presented in writing or drama or cinema or as a radio or television program or (maybe a game/interactive media). </li></ul>
    7. 7. Literacy … <ul><li>&quot;Literacy is the ability to identify, understand, interpret, create, communicate and compute, using printed and written materials associated with varying contexts. Literacy involves a continuum of learning to enable an individual to achieve his or her goals, to develop his or her knowledge and potential, and to participate fully in the wider society.” </li></ul><ul><li>-- UNESCO </li></ul>
    8. 8. Community … is a social group of organisms sharing an environment, normally with shared interests. In human communities, intent, belief, resources, preferences, needs, risks and a number of other conditions may be present and common, affecting the identity of the participants and their degree of cohesiveness.
    9. 9. <ul><li>Culture … </li></ul><ul><li>generally refers to patterns of human </li></ul><ul><li>activity and the symbolic structures that give such </li></ul><ul><li>activity significance. Anthropologists understand </li></ul><ul><li>&quot;culture&quot; to refer not only to consumption goods, </li></ul><ul><li>but to the general processes which produce such </li></ul><ul><li>goods and give them meaning, and to the social </li></ul><ul><li>relationships and practices in which such objects </li></ul><ul><li>and processes become embedded. For the culture, thus includes: technology, art, science, as well as </li></ul><ul><li>moral systems. </li></ul>
    10. 10. <ul><li>Technology … </li></ul><ul><li>is the broad concept that deals with </li></ul><ul><li>a species' usage and knowledge of tools and </li></ul><ul><li>crafts, and how that usage and knowledge </li></ul><ul><li>affects its ability to control and adapt to an </li></ul><ul><li>environment. However, a strict definition is </li></ul><ul><li>elusive; &quot;technology&quot; can refer to material </li></ul><ul><li>objects of use to humanity, such as machines, </li></ul><ul><li>hardware or utensils, but can also encompass </li></ul><ul><li>broader themes, including systems, methods </li></ul><ul><li>of organization, and techniques. </li></ul>
    11. 11. Comments … Thoughts ??
    12. 12. Story Literacy Library Community Culture Technology
    13. 13. Shhhh! … observation <ul><li>Charlotte Observer article, 6/10/07 </li></ul><ul><ul><li>QUIET? PLEASE! LIBRARIES SHELVE OLD IMAGE </li></ul></ul><ul><ul><li>When Bill Otto visited the Matthews branch of the public library not too long ago, he found everything he needed. </li></ul></ul><ul><ul><li>Except quiet. Otto, 64, says he heard cell phones ringing. Children working with tutors. Loud conversations. </li></ul></ul><ul><ul><li>Librarians - the same people who used to hiss &quot;shhhh!&quot; at noisemakers - didn't seem to mind. </li></ul></ul><ul><ul><li>Libraries, they say, are moving away from silent, forbidding places and redefining themselves as &quot;destination&quot;... </li></ul></ul><ul><li>NY Times article, 7/2007 </li></ul><ul><ul><li>A Hipper Croud of Shushers which discusses a new breed of librarian </li></ul></ul>
    14. 14. <ul><ul><li>The concept of a library is changing. </li></ul></ul><ul><ul><li>It is a community that connects people and culture with </li></ul></ul><ul><ul><li>technology, literacy and story. These connections </li></ul></ul><ul><ul><li>create new communities and cultures. </li></ul></ul><ul><ul><li>In other words, it is becoming less of a passive </li></ul></ul><ul><ul><li>cultural collection to more of an interactive community </li></ul></ul><ul><ul><li>that facilitates learning and creativity. </li></ul></ul>
    15. 15. Stories … My Story
    16. 16. Beginnings …
    17. 17. Something is going on … Libraries as Centers for Community Innovation Interactive Storytelling & Game Design 1993/4: First Internet Class at IU Government Info Specialty
    18. 18. Wanted to say … Yes!
    19. 19. Bloomington Public Library
    20. 20. Bloomington Public Library <ul><li>Project Next Generation </li></ul><ul><li>Students Involved with Technology Conference </li></ul><ul><li>BN Film Fest </li></ul>
    21. 21. BPL Technology programming <ul><li>Digital Literacy </li></ul><ul><li>Recreational classes </li></ul><ul><li>Photography </li></ul><ul><li>Video/film </li></ul><ul><li>Animation </li></ul><ul><li>Web Sites </li></ul><ul><li>Game Making </li></ul>
    22. 22. Interesting Take on Our Role(s): Community Technology Centers <ul><li>PrairieNet UIUC </li></ul><ul><li>NorthStarNet SkokieNet and others </li></ul><ul><li>Bloomington Public Library </li></ul><ul><li>Small Public Libraries </li></ul><ul><li>Oberlin Public Library </li></ul><ul><li>Gridley Public Library </li></ul>
    23. 23. Gaming at the Library <ul><li>2004-05 </li></ul><ul><li>Bloomington Public Library </li></ul><ul><li>Ann Arbor District Library </li></ul><ul><li>Many Others </li></ul>
    24. 24. Game Fests @ Bloomington Public Library
    25. 25. ALA TechSource’s Gaming, Learning & Libraries Symposium <ul><li>1st - 2005 </li></ul><ul><li>2nd - 2007 </li></ul><ul><li>3rd - Nov. 2-4, 2008 </li></ul>
    26. 26. Gaming, Learning & Libraries <ul><li>In 2007, Gaming and literacy experts James Paul Gee </li></ul><ul><li>and Henry Jenkins keynoted the event by exploring </li></ul><ul><li>how libraries fit into the intersection of gaming </li></ul><ul><li>and the digital learning landscape. Gregory Trefry, </li></ul><ul><li>a game designer from GameLab, explored libraries </li></ul><ul><li>and the concept of &quot;big games,&quot; while social </li></ul><ul><li>computing expert and gamer Liz Lawley provided </li></ul><ul><li>context and a broad view for the topics discussed. </li></ul>
    27. 27. by Patricia Martin