3. The big idea
Location + collections + communities +
your experience and imagination = stories
4. How we did it - Stage 1
• Third application funded by HEIF
• Two websites in three months
• Moor Stories and Church Detective
5. The big challenge
• Dude, where’s my
signal?
• Easy solution or
tackle the
challenge?
6. How we did it - Stage 2
• Second phase funded by REACT
• Twelve months
• Just Moor Stories
• More Resources gave access to designer
Mike Godwin, expert advice from Calvium,
museum learning specialist Julian Vayne,
support from REACT
7. Who we worked with
• University of Exeter
English Department
• Local History Groups
• Local schools
• Dartmoor National Park
Authority
8. What we delivered
• Full fat website bad idea with limited signal
• Web-app chosen solution for on the Moor
• Support and advice built in
• Impact and future plan included in funded work
• Coming soon – technical refinements, more content,
and DNPA Moor than Meets the Eye
9. Top tips for going way outside
the museum
• Working with partners gives new insights
and challenges assumptions
• Accept situation on the ground and develop
for it
• Test and involve users
• Plan for the future…
10. Find out Moor…
• Moor Stories http://moorstories.org.uk/
• Web-app http://m.moorstories.org.uk/
• Moor Stories Blog
https://moorstories.wordpress.com/
• Church Detective http://www.churchdetective.org.uk/
• RAMM Collections – with even more Dartmoor
objects! http://rammcollections.org.uk/