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chapter

  9
          Intellectual
          Property Law
Chapter Objectives

After reading this chapter, you will know the
  following:
• The areas of intellectual property law that apply to
  sport
• The types of trademarks that are used in the sport
  industry
• Ways that a sport organization can protect itself
  when its trademarks, copyrights, or patents are
  used by others who are not authorized to do so
• The value that athletes have in their personal right
  of publicity
Sources of Revenue in Sport
• Tangible sources
  – Merchandise
  – Tickets
  – Concessions
• Intangible sources
  – Player or team name and likenesses
  – Sponsorship of events and facilities
  – Sale of merchandise with particular names and
    logos
Definition of Intellectual Property

• Property rights over artistic and commercial
  assets
  – Musical and literary works
  – Discoveries and inventions
  – Words, phrases, symbols, and designs used in
    commerce
• Provide creators with an economic
  incentive to develop works
Key Content Areas

•   Trademark
•   Copyright
•   Right of publicity
•   Patents
Trademark

Any word, name, symbol, or device that an
 organization uses to identify and
 distinguish its services from the services of
 another organization and to indicate the
 source of the service
Trademark Law

• Trademark Act of 1946, known as the
  Lanham Act, governs the law of trademarks
  and their registration and provides causes
  of action that protect trademark rights from
  infringement
• Purpose is to protect the owner of a mark by
  preventing others from using the mark
  without permission or in a way that will
  cause confusion
Trademark Law: Dilution

• Dilution is the lessening of the capacity of a
  famous mark to identify and distinguish
  goods or services.
  – Blurring: A party uses or modifies a mark, resulting
    in the weakening of the original mark to identify
    goods.
  – Tarnishment: The mark is used in association with
    unwholesome or shoddy goods and services.
Functions of a Trademark

• Identifies a seller’s goods and distinguishes
  them from those sold by others
• Signifies that goods come from one
  particular source
• Indicates that products are of a certain
  quality
• Advertises, promotes, and assists in selling
  the particular goods
Uniqueness of Trademarks
• Arbitrary or fanciful marks
  – Inherently distinctive because they describe the source of
    a good and not the actual good itself
  – Example is Nike
• Suggestive marks
  – Require some creativity to understand the product that
    they describe
  – Example is Hot Pockets
• Descriptive mark
  – Describes a characteristic or quality of a good or service
  – Not protected under trademark law

                                                       (continued)
Uniqueness of Trademarks
               (continued)
• Generic mark
  – Marks that are so common they cannot receive federal trademark
    protection
  – Example is Jell-O
• Collective mark
  – Mark used by the members of a cooperative, association, or other
    collective organization to indicate membership in that organization
  – Example is NBA
• Service mark
  – Mark used in the sale of advertising or services to identify and
    distinguish the services of one entity from the services of others
  – Example is NCAA because it stands for events and services
    related to the National Collegiate Athletic Association
Ownership of Trademarks

• Must be first to use the mark in trade
• Must make continuous, uninterrupted use
• May federally register the mark but this is
  not required (common law use allowed)
Trademark Infringement

• Definition: When someone who is not a trademark owner
  engages in some unauthorized use of a trademark that is
  likely to cause consumers to be confused or deceived about
  who really owns the trademark mistake
• Elements of claim
   1. Trademark owner must show that she has used and preferably
      registered the mark
   2. Must demonstrate that the other party’s use of the mark is
      likely to cause confusion or to deceive consumers about who is
      the true source of the trademark.
Factors That Determine Infringement
• Strength of the mark
• Similarity between the marks
• Evidence of actual confusion
• Consumer sophistication
• Quality of the alleged infringer’s products
• Similarity between the products and the ways they are
  sold
• Likelihood that the owner will expand the use of his own
  marks on other products in the future
• Whether the alleged infringer acted with good faith
Defenses to Claim
      of Trademark Infringement

• Fair use: Where a trademark is used fairly
  and in good faith only to describe the goods
  or services involved (e.g., logo used in
  newscast)
• Noncommercial use: Artistic transformative
  use (e.g., Andy Warhol’s Campbell’s Soup
  paintings)
• Agreement or license by the trademark
  holder consenting to use by another
Licensing

• License: A right granted by an owner, known as the licensor,
  to a third party, the licensee, which permits the licensee to
  associate his or her goods, services, or business with the
  logos, names, and mascots of the licensor. Granting a
  license creates a contractual relationship between the
  licensor and the licensee
• In sports:
   –   Professional leagues and unions have licensing programs.
   –   Some players license their own names and likenesses.
   –   The NCAA registers its own marks.
   –   Schools license their marks.
Olympic Marks

• Special level of protection under federal law
• Covers the interlocking rings, the word
  Olympic
• No proof of likelihood of confusion;
  improper use is enough
Nicknames

• Trademark protection can be denied if a
  mark is shown to be immoral, deceptive,
  scandalous, or disparaging
  – Are Native American caricatures disparaging?
  – Fighting Sioux
  – Washington Redskins
Internet Domain Names

• Cybersquatting: Registering a domain name similar
  to someone’s registered trademark and demanding
  payment for the trademark holder to buy back that
  name
• Uniform Dispute Resolution Process
  – UDRP is administered by the Internet Corporation
    for Assigned Names and Numbers (ICANN).
  – Trademark owner must allege that its mark is
    identical or confusingly similar to the mark used by
    the cybersquatter and that the cybersquatter
    registered and used the domain name in bad faith.
Copyright Law

Unlike trademark law, copyright law does not
 protect intangible ideas; rather, it protects
 ideas or other items that can be identified
 on tape, on paper, or on screen.
Copyright

• A right granted by statute to the author or
  creator of a literary or artistic work that
  provides the author with the exclusive right
  to reproduce, publish, or sell the
  production.
• Not limited to authors or creators. A
  nonauthor can obtain these rights by
  agreement.
Works That Are Copyrighted

•   Books and other literary works
•   Music and musical works, including any accompanying words
•   Dramatic works such as plays, including any accompanying
    music
•   Pantomimes and choreographic works
•   Pictorial (photographic), graphic, and sculptural works
•   Motion pictures and other audiovisual works
•   Sound recordings
•   Architectural works
Exclusive Rights of Copyright Owner

•   Reproduce the copyrighted work
•   Prepare derivative works based on the copyrighted work
•   Distribute copies to the public by sale or other transfer of
    ownership or by rental, lease, or lending
•   Perform the copyrighted work publicly
•   Display the copyrighted work publicly
•   Perform the copyrighted work publicly by means of a digital
    audio transmission
Copyright Infringement

• Unauthorized use of copyrighted material in
  a way that violates one of the owners’
  exclusive rights in the copyright
• Punishment includes fines and injunctions
Right of Publicity
• Right of any person to control the commercial use
  of his or her identity
• Not produced under federal law
• Many states have recognized the right by common
  law or included it in their state statutes
• Protects athletes’ and celebrities’ marketable
  identities from commercial misappropriation by
  recognizing their right to control and profit from the
  use of their names and nicknames, likenesses,
  portraits, performances (under certain
  circumstances), biographical facts, symbolic
  representations, and so on
Statistical Information

• A major issue is whether the use of names
  and statistics for fantasy sports constitutes
  a misappropriation
  – CBC v. MLBAM case: Appeals court ruled such
    information is protected, but First Amendment takes
    precedence
Patent Law

• A document provided by the federal government
  that gives the owner of an invention the right to
  exclude others from reproducing the patented
  invention for 20 years
• Specifically describes the invention in great detail
• Invention is patentable if it is a new and useful
  process, machine, manufacture, or composition of
  matter, or any new and useful improvement thereof
Patents in Sports

• Equipment used to play the sport (balls,
  bats, gloves, clubs)
• Designs for the apparel worn (shoes, shirts,
  jackets, cleats)
• Certain games themselves (the Arena
  Football League owns a patent for that style
  of football)
Patent Infringement

Action whereby someone other than the
 patent holder (without permission) makes,
 uses, sells, offers to sell, or imports
 patented material
Ambush Marketing

• Situation where one company creates advertising or
  promotional campaigns that confuse consumers and
  wrongly imply that the company is an official sponsor of
  an event
   – Harms companies that are official sponsors by weakening their
     relationship with the event
   – Found with large-scale events such as the Super Bowl or
     Olympics

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Spengler chap09

  • 1. chapter 9 Intellectual Property Law
  • 2. Chapter Objectives After reading this chapter, you will know the following: • The areas of intellectual property law that apply to sport • The types of trademarks that are used in the sport industry • Ways that a sport organization can protect itself when its trademarks, copyrights, or patents are used by others who are not authorized to do so • The value that athletes have in their personal right of publicity
  • 3. Sources of Revenue in Sport • Tangible sources – Merchandise – Tickets – Concessions • Intangible sources – Player or team name and likenesses – Sponsorship of events and facilities – Sale of merchandise with particular names and logos
  • 4. Definition of Intellectual Property • Property rights over artistic and commercial assets – Musical and literary works – Discoveries and inventions – Words, phrases, symbols, and designs used in commerce • Provide creators with an economic incentive to develop works
  • 5. Key Content Areas • Trademark • Copyright • Right of publicity • Patents
  • 6. Trademark Any word, name, symbol, or device that an organization uses to identify and distinguish its services from the services of another organization and to indicate the source of the service
  • 7. Trademark Law • Trademark Act of 1946, known as the Lanham Act, governs the law of trademarks and their registration and provides causes of action that protect trademark rights from infringement • Purpose is to protect the owner of a mark by preventing others from using the mark without permission or in a way that will cause confusion
  • 8. Trademark Law: Dilution • Dilution is the lessening of the capacity of a famous mark to identify and distinguish goods or services. – Blurring: A party uses or modifies a mark, resulting in the weakening of the original mark to identify goods. – Tarnishment: The mark is used in association with unwholesome or shoddy goods and services.
  • 9. Functions of a Trademark • Identifies a seller’s goods and distinguishes them from those sold by others • Signifies that goods come from one particular source • Indicates that products are of a certain quality • Advertises, promotes, and assists in selling the particular goods
  • 10. Uniqueness of Trademarks • Arbitrary or fanciful marks – Inherently distinctive because they describe the source of a good and not the actual good itself – Example is Nike • Suggestive marks – Require some creativity to understand the product that they describe – Example is Hot Pockets • Descriptive mark – Describes a characteristic or quality of a good or service – Not protected under trademark law (continued)
  • 11. Uniqueness of Trademarks (continued) • Generic mark – Marks that are so common they cannot receive federal trademark protection – Example is Jell-O • Collective mark – Mark used by the members of a cooperative, association, or other collective organization to indicate membership in that organization – Example is NBA • Service mark – Mark used in the sale of advertising or services to identify and distinguish the services of one entity from the services of others – Example is NCAA because it stands for events and services related to the National Collegiate Athletic Association
  • 12. Ownership of Trademarks • Must be first to use the mark in trade • Must make continuous, uninterrupted use • May federally register the mark but this is not required (common law use allowed)
  • 13. Trademark Infringement • Definition: When someone who is not a trademark owner engages in some unauthorized use of a trademark that is likely to cause consumers to be confused or deceived about who really owns the trademark mistake • Elements of claim 1. Trademark owner must show that she has used and preferably registered the mark 2. Must demonstrate that the other party’s use of the mark is likely to cause confusion or to deceive consumers about who is the true source of the trademark.
  • 14. Factors That Determine Infringement • Strength of the mark • Similarity between the marks • Evidence of actual confusion • Consumer sophistication • Quality of the alleged infringer’s products • Similarity between the products and the ways they are sold • Likelihood that the owner will expand the use of his own marks on other products in the future • Whether the alleged infringer acted with good faith
  • 15. Defenses to Claim of Trademark Infringement • Fair use: Where a trademark is used fairly and in good faith only to describe the goods or services involved (e.g., logo used in newscast) • Noncommercial use: Artistic transformative use (e.g., Andy Warhol’s Campbell’s Soup paintings) • Agreement or license by the trademark holder consenting to use by another
  • 16. Licensing • License: A right granted by an owner, known as the licensor, to a third party, the licensee, which permits the licensee to associate his or her goods, services, or business with the logos, names, and mascots of the licensor. Granting a license creates a contractual relationship between the licensor and the licensee • In sports: – Professional leagues and unions have licensing programs. – Some players license their own names and likenesses. – The NCAA registers its own marks. – Schools license their marks.
  • 17. Olympic Marks • Special level of protection under federal law • Covers the interlocking rings, the word Olympic • No proof of likelihood of confusion; improper use is enough
  • 18. Nicknames • Trademark protection can be denied if a mark is shown to be immoral, deceptive, scandalous, or disparaging – Are Native American caricatures disparaging? – Fighting Sioux – Washington Redskins
  • 19. Internet Domain Names • Cybersquatting: Registering a domain name similar to someone’s registered trademark and demanding payment for the trademark holder to buy back that name • Uniform Dispute Resolution Process – UDRP is administered by the Internet Corporation for Assigned Names and Numbers (ICANN). – Trademark owner must allege that its mark is identical or confusingly similar to the mark used by the cybersquatter and that the cybersquatter registered and used the domain name in bad faith.
  • 20. Copyright Law Unlike trademark law, copyright law does not protect intangible ideas; rather, it protects ideas or other items that can be identified on tape, on paper, or on screen.
  • 21. Copyright • A right granted by statute to the author or creator of a literary or artistic work that provides the author with the exclusive right to reproduce, publish, or sell the production. • Not limited to authors or creators. A nonauthor can obtain these rights by agreement.
  • 22. Works That Are Copyrighted • Books and other literary works • Music and musical works, including any accompanying words • Dramatic works such as plays, including any accompanying music • Pantomimes and choreographic works • Pictorial (photographic), graphic, and sculptural works • Motion pictures and other audiovisual works • Sound recordings • Architectural works
  • 23. Exclusive Rights of Copyright Owner • Reproduce the copyrighted work • Prepare derivative works based on the copyrighted work • Distribute copies to the public by sale or other transfer of ownership or by rental, lease, or lending • Perform the copyrighted work publicly • Display the copyrighted work publicly • Perform the copyrighted work publicly by means of a digital audio transmission
  • 24. Copyright Infringement • Unauthorized use of copyrighted material in a way that violates one of the owners’ exclusive rights in the copyright • Punishment includes fines and injunctions
  • 25. Right of Publicity • Right of any person to control the commercial use of his or her identity • Not produced under federal law • Many states have recognized the right by common law or included it in their state statutes • Protects athletes’ and celebrities’ marketable identities from commercial misappropriation by recognizing their right to control and profit from the use of their names and nicknames, likenesses, portraits, performances (under certain circumstances), biographical facts, symbolic representations, and so on
  • 26. Statistical Information • A major issue is whether the use of names and statistics for fantasy sports constitutes a misappropriation – CBC v. MLBAM case: Appeals court ruled such information is protected, but First Amendment takes precedence
  • 27. Patent Law • A document provided by the federal government that gives the owner of an invention the right to exclude others from reproducing the patented invention for 20 years • Specifically describes the invention in great detail • Invention is patentable if it is a new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof
  • 28. Patents in Sports • Equipment used to play the sport (balls, bats, gloves, clubs) • Designs for the apparel worn (shoes, shirts, jackets, cleats) • Certain games themselves (the Arena Football League owns a patent for that style of football)
  • 29. Patent Infringement Action whereby someone other than the patent holder (without permission) makes, uses, sells, offers to sell, or imports patented material
  • 30. Ambush Marketing • Situation where one company creates advertising or promotional campaigns that confuse consumers and wrongly imply that the company is an official sponsor of an event – Harms companies that are official sponsors by weakening their relationship with the event – Found with large-scale events such as the Super Bowl or Olympics