User Experience as a Strategic Advantage - Presentation Transcript
User Experience
How to stop add features and create a dream software
Part I Inspiration
What is User Experience?
This 222,000,000 downloads
This 220,000,000 iPods sold
This 22,000,000 Wii Fit sold
And this
The first requirement is to meet the exact needs of the customer, without fuss or bother .
Next comes simplicity and elegance that produce products that are a joy to own, a joy to use .
True user experience goes far beyond giving customers what they say they want, or providing checklist features. In order to achieve high-quality user experience in a company's offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design .
User Experience "User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products.
Reality Austin Allegro 1973 - 1983 - Britain's worst car ever One example of its poor construction was that it was more aerodynamic when traveling backwards than when it was being driven forwards
“ horrendous reliability, absurdly bad fuel economy, terrible handling and the acceleration of a grapefruit” Hummer H3 2008 - Worst car of the year
Software is not different
Many software products have no target audience
www.lively.com social network closed by Google in 2008
Most products are “rude” with dumb errors screens
Developers assume that users are technically-savvy
Software products are often have unpredictable behavior
and bad UI
and bad UI
Can it be even worse?
Yes!
Do you think TargetProcess is a lucky exception?
We have
Outstanding usability
Self explanatory UI
Intuitive Navigation
Fantastic Forms
Super Consistency
Sooooo Stylish UI
And elegant simplicity
Anybody knows this screen?
So what the problem?
We don’t know our users (how they are going to use product, why they choose our product)
There is a conflict between developers’ priorities and users needs (developers focus on simple code, not on users needs)
There is no process that help us to understand users (can’t be delegated to users or developers)
There were different times
Goals motivate users to use product in a defined way
It’s quite hard to discover real users goals
UI is an artifact that is not directly connected with users goals, it’s an impediment
Goals
Goals
Senior C# developer?
Scrum Master in distributed team?
Product Owner that shares 3 projects?
Smoke Tester?
Desperate Artist?
Inglorious COBOL Developer?
1. Desirable (I want this thing!) 2. Technologically possible (teleportation still not invented) 3. Valuable (we can make money!) Product success
Part II Tools Tools
Interaction Design
Task-Centered Design sucks (“What are the tasks?” is a stupid question)
Activity-Centered Design is better (focus on user activity)
Goal-Centered Design is best (why user do this? our goal is to make user more effective with help of UI)
Goal-Centered Design
Research Phase
interview
observations
competitive analysis
market analysis
We seek for personas and behavioral templates
2. Modeling Phase
Personas (behavior, needs, goals, environment, desires)
Scenarios (user scenarios - meet goals of the personas. “one day of [persona] life”)
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