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By Marcel Caraciolo http://mobideia.blogspot.com Chapter 07–  MIDP:  Timers and GameCanvas SCMAD Certification  45mm 61mm
Agenda ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MIDP: java.util.Timer ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MIDP: java.util.Timer ,[object Object],[object Object],[object Object],[object Object]
MIDP: java.util.TimerTask ,[object Object],[object Object],[object Object]
Timer and TimerTask Example
Timer and TimerTask Example
MIDP: Font ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MIDP: Font ,[object Object],[object Object],[object Object],[object Object],[object Object]
MIDP: Image ,[object Object],[object Object],[object Object],[object Object],[object Object]
MIDP: Image ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MIDP: Image ,[object Object],[object Object],[object Object],[object Object]
Notes about classes and methods ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Notes about classes and methods ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Notes about classes and methods ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game User Interface ,[object Object],[object Object]
GameCanvas ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GameCanvas ,[object Object],[object Object],[object Object]
GameCanvas: Methods ,[object Object],[object Object]
GameCanvas: Methods ,[object Object]
Utility Classes for Graphics
Sprite ,[object Object],[object Object]
Sprite ,[object Object],[object Object],[object Object]
Sprite ,[object Object],[object Object]
Sprite: methods ,[object Object],[object Object],[object Object]
setRefPixelPosition  example
Sprite: methods ,[object Object],[object Object],[object Object],[object Object],[object Object]
Sprite: setFrame(int sequenceIndex)
Sprite: methods ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
setTransform Example
Sprite: methods ,[object Object],[object Object],[object Object],[object Object]
Sprite: methods ,[object Object],[object Object]
Sprite: Collisions
Layer ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Layer ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
TiledLayer ,[object Object],[object Object],[object Object]
TiledLayer
TiledLayer ,[object Object],[object Object],[object Object]
TiledLayer: Methods ,[object Object],[object Object],[object Object],[object Object],[object Object]
TiledLayer: Methods ,[object Object],[object Object],[object Object],[object Object]
TiledLayer: Methods
LayerManager ,[object Object],[object Object],[object Object]
LayerManager: Methods ,[object Object],[object Object],[object Object],[object Object]
LayerManager: Methods ,[object Object],[object Object],[object Object]
LayerManager: Example
Example Codes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future Work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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