This presentation discuss the preliminary findings of an empirical study that aims to evaluate the efficacy of 3D virtual worlds for synchronous distant learning activities. A pilot study was conducted to evaluate the prototype developed, the procedures and instruments of data collection, to prepare the study investigating whether virtual worlds can help students participate more effectively in learning activities. The theoretical framework is presented, together with the proposed prototype, method and results of the pilot study, its associated limitations and the future work that we intend to perform.
The Evaluation of SHU3DED Cyber Campus [ICALT 2014 Conference]
1. The Evaluation of SHU3DED Cyber
Campus A pilot study
Louis Nisiotis, Martin Beer, Elizabeth Uruchurtu
Sheffield Hallam University,
United Kingdom.
09/07/2014
PhD Research
2. Synopsis
Background and Context
Theoretical Framework
The Design of SHU3DED
Pilot Evaluation
Results
Discussion
Limitations and Future Work
3. Background and Context
Access and Participation Issues
E-Learning:
Synchronous/Asynchronous
Content Accessibility and Knowledge Sharing
Flexibility in Learning (Lau et al. 2013)
Traditional Distant Learning Environments:
“Cold and Impersonal”, “Insufficient for optimal learning”, “Flat,
asynchronous, with limited interaction and dynamism” (Johnson et
al. 2011)
Lack of Effective Social Interaction (Sanders et al. 2007)
4. Background and Context
Cyber Campuses
3D navigational spaces
Synchronous interaction, communication and collaboration
Real time interaction between users and objects
Immersion and co-presence, the use of Avatar
Interactivity and richer visual experiences
Enhanced multimedia presentation tools
References: Prasolova et al. 2006, Chau et al. 2013, Cronin et al, 2011, Livingstone et al, 2008
5. Theoretical Framework
RQ: “How can cyber campuses help students participate more effectively in
learning activities?”
Methodology for the evaluation of the efficacy of a MUVE to support
synchronous learning (De Lucia et al. 2009)
Empirical work looking at the ability of cyber campuses to support
participation in learning activities.
In MUVE’s, learning is strongly related to the perceptions of presence,
communication, awareness and the feeling of belonging to a community
(De Lucia et al. 2009).
10. Results
Presence
High perceptions of presence.
Good sense of control, high sensory and realism, low distractions.
Communication
Perceived easy and efficient to communicate.
Awareness
High awareness perceptions of the existence and actions of others.
Sociability
Supports socialization, a sound social space, provide the feeling of
belonging to a community.
Environment Design
Stimulating, logical, consistent, productive and satisfying.
11. Discussion
Positive evaluation of the prototype
High sense of presence, communication, awareness and sociability
Positive evaluation of the design, productivity and satisfaction
System was behaving properly
Experimental procedures are considered appropriate to demonstrate
the learning potentials of the prototype
Data collection instruments are capable to provide reliable empirical
data.
12. Limitations and FutureWork
Limitations
Controlled Environment
Time limitations
Sample size and groups
Learning scenario
Future Work
Additional Piloting.
Main Evaluation Study.
Qualitative Virtual Focus Group Study.
Determine the extent to which cyber campuses can help students
participate more effectively in learning activities.
Devise design considerations and suggestions.
13. ThankYou!
Contact Details:
Name: Louis Nisiotis
Email: louis.nisiotis@student.shu.ac.uk
Website: www.learninvw.com
Organization: Sheffield Hallam University
Research Partially Funded by
Leventis Foundation
Editor's Notes
To conduct this investigation, i first performed 3 pilot studies in order to identify limitations, improve and perfect the experimental procedures and instruments of data collection.
I have then performed a general study in the form of a virtual learning scenario, comprising of virtual lecture and collaborative activity, in which 24 people have participated.
To collect empirical data, both survey and virtual focus group methods were employed.
The survey instruments used were the presence questionnaire, Sociability Scale, Awareness, Communication and an additional environment evaluation scale, as proposed in the methodology of efficacy evaluation.
In addition, a series of virtual focus group sessions have been conducted and data collected has been analysed using thematic analysis.
Let me note that all the required ethical approval forms have been obtained from the appropriate University department prior conducting any experiments.