Presentation at Android Builders Summit 2012.
Based on the experience of working with ODM companies and SoC vendors, this session would discuss how to figure out the performance hotspot of certain Android devices and then improve in various areas including graphics and boot time. This session consists of the detailed components which seem to be independent from each other in traditional view. However, the situation changes a lot in Android system view since everything is coupled in a mass. Three frequently mentioned items in Android engineering are selected as the entry points: 2D/3D graphics, runtime, and boot time. Audience: Developers who work on Android system integration and platform enablement.
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