Your SlideShare is downloading. ×
0
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Social Software for Empowerment
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Social Software for Empowerment

791

Published on

Derivative of the Social Software and Learning Presentation

Derivative of the Social Software and Learning Presentation

Published in: Business, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
791
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
32
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Social Software for Empowerment Cutting-edge Tools and Techniques for Alternative Learning
  • 2. What is social software?
    • Social software enables people to rendezvous, connect or collaborate through computer-mediated communication and to form online communities . (Wikipedia)
  • 3. Some quick facts (Philippines)
    • 7,820,000 Internet users as of March/05, 9.1% of the population (Computer Industry Almanac)
    • Internet usage will grow 23 percent annually and reach 21.5 million by 2008 (International Data Corporation)
    • The number of online gamers will reach 6.3 million by 2008
  • 4. Driving force
    • The communities of friends or families forming "clans" when playing (working) online is a major factor
    • The ability to network/share/collaborate with peers reflects a social factor in the emerging skillset of the new generation of learners
  • 5. Run a search on Friendster
  • 6. Run a search on Flickr
  • 7. Run a search on Youtube
  • 8. We are now in the Web 2.0 era
    • a.k.a. Read/Write Web
    • A time when “[trainers] are starting to explore the potential of blogs, media-sharing services and other social software--which, although not designed specifically for e-learning [or alternative learning], can be used to empower [learners] and create exciting new learning opportunities” and building capacity
  • 9. Case studies (in the academic setting)
    • Web 2.0 as a Toolset for Teaching Creativity and Innovation - http://joelogs.tripod.com/JoelYuvienco1.htm
    • Ped Xing (Philippine Literature Class Blog)- http://phillit-dlsc0506.blogspot.com/
    • Quando Omni Flunkus Moritatus (Business Simulation Class Blog) – http://bizgaming.blogspot.com
  • 10. 10 years ago, October 18, 1996 Now are we still part of that majority?
  • 11. Elements of Module
    • Activity – Discovery
    • Abstraction – Self-reflection on discovery by “friending” and blogs
    • Analysis – Identifying Group/Community “Desire Lines” e.g. What drives them? What is their center of excellence? Multiple Intelligence?
    • Application – Build a Social Networking Space (with blogs and wikis)
  • 12. Discovery (What are my interests?)
  • 13. Abstraction (Who are my Friends?)
  • 14. Abstraction (What am I passionate about?)
  • 15. Analysis Desire lines: "those well-worn ribbons of dirt that you see cutting across a patch of grass, often with nearby sidewalks ignored—particularly those that offer a less direct route." Photo Source: http://thinkingmachine.blogsome.com
  • 16. Application (I can do it, you can do it, we can do it!)
  • 17. Some useful Social Software
    • http://www.flickr.com
    • http://blogger.com
    • http://ning.com
    • http://www.bix.com
    • http://stu.dicio.us/
    • http://flocked.com
    • http://elgg.net
  • 18. Some useful Websites
    • http://edu.blogs.com/edublogs/2006/01/making_presenta.html
    • http://www.shambles.net/web2/
    • http://davidwarlick.com/2cents/2006/01/17/web-20-education-philosophy/
    • http://www.shambles.net/pages/learning/EnglishP/eslpodcast/

×