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Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
Second Life: 20 Lessons
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Second Life: 20 Lessons

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Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San José State University website: …

Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San José State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc

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  • 1. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus San Jos é State University School of Library & Information Science slisweb.sjsu.edu
  • 2. Second Life: 20 Lessons “Jeremy Kabumpo” was born on March 26, 2006
  • 3. Who am I?
    • Product Manager 1996
    • Entered MUVEs (Bungie) 1998-
    • Online teaching (PCC) 1999-
    • Dosimetry Online (Stanford) 2001
    • WebCT Admin (SJSU) 2001-
    • Heart Murmur Sim 2006
    • Simteach.com Wiki 2006-
    • Second Life Campus (SLIS) 2007-
  • 4. See the video lecture
    • Each lesson summary slide has a time code in the bottom left. This refers to the streaming video found here: http://tinyurl.com/3x7ov8
    Video: 00:00
  • 5. Cite me… Please!
    • Please cite this video as: Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San Jos é State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc
    • Please don’t use the original charts in this set without attribution.
  • 6. Presentations - 20 formal
    • SLCC, Aug 07, Chicago
    • ALA TechSource Gaming, July 07, Chicago
    • CADE, May 07, Winnipeg
    • MoodleMoot, May 07, Edmonton
    • DLF, April 07, Pasadena
    • AERA, April 07, Chicago
    • Open University, March 07, Milton Keynes
    • Games for Health, Sept. 06, Baltimore
    • Stanford SIM Workshop, Aug, 06, Palo Alto
    • SLCC 06, Aug 2006, San Francisco
    • Carnegie Foundation Aug 2006, Palo Alto
  • 7. 1: Players work for game wages
    • Heart Murmur Sim - March 2006
      • $10 (same-day) - 2000 sq m building
      • $10 (3 days) - custom LSL coding
      • $70 (a few days to arrange) - 8000 sq
      • $1000 (about two weeks) - garment design for 8 professional uniforms
    Video: 03:29
  • 8. 2: Community is a job
    • Pathfinder moves HMS to Waterhead March 2006
    Video: 05:39
  • 9. 3: Don’t present Live
    • C.A.T.S. Monterey in March 2006
    Video: 06:45
  • 10. 4: Web connectivity is important
    • HMS gathers surveys
    Video: 07:30
  • 11. 5: It’s a disruptive technology
    • Clayton M. Christensen, 1995
    Video: 08:49
  • 12. “A Romance of Many Dimensions. By A. Square
  • 13. 6: Linden Lab has a flat culture
    • Sarah’s interview
    • “Who is your boss?”
    • Pick your title
    Video: 10:43
  • 14. 7: It’s not a (serious) game
    • Games for Health Baltimore
      • Sept 28, 2006
    Video: 12:40
  • 15. Appalachian Tycoon
    • http://www.youtube.com/watch?v=PPcXOgANdyc
  • 16. 8: The Web 2.0 Cocoon
    • Podcasting - secondcast.com
    • Photosharing - snapzilla.com
    Video: 16:00
  • 17. 9: Machinima is the only way to capture this richness.
    • Youtube
    • Blip.tv
    Video: 18:31
  • 18. KQED Quest
    • http://www.kqed.org/quest/television/view/611
  • 19. Campus Plan
    • http://www.youtube.com/watch?v=j-9zt3Sd7oc
  • 20. 10: The creative community richness is vast Video: 25:47
  • 21. 11: The world is Flat
    • Thomas L. Friedman
    Video: 26:57
  • 22. 12: Resident vs. User
    • Role-playing as anonymity fades
    • Mainstreaming means identity transparency
    Video: 28:03
  • 23. 13: It’s not good “stimulus”
    • Stanford MRI studies
    Video: 29:07
  • 24. 14: SL is VERY good at rapid instructional design Video: 30:53
  • 25. Concreteness Fading
    • Abstract
    • Representation
    Concrete Representation Concrete Representation Abstract Representation Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete and idealized simulations. The Journal of the Learning Sciences, 14, 69-110.
  • 26. Concreteness
    • http://slurl.com/secondlife/SJSU%20SLIS/200/190
  • 27. Abstraction
    • http://slurl.com/secondlife/SJSU%20SLIS/85/230
  • 28. 15: You Love it. Hate it. Information wrapped in emotion
    • “ botched lobotomy… a time-sucking black hole” http://www.libraryjournal.com/article/CA6440565.html
    • “ revolutionary breakthrough… disruptive innovation” http://blogs.lib.berkeley.edu/shimenawa.php?cat=127
    • It gets you riled up. It makes your blood boil or your endorphins flow.
    • Angers, enthralls, miffs and delights
    Video: 34:40
  • 29. Rape in Cyberspace
    • juliandibbell.com
    • Griefing
  • 30. 16: Who are our Customers?
    • Monkeys - walk, climb
    • Birds - fly, land, hover
    • Angels - bodiless, omnipresent
    • (This is an original concept. Give an attribution if you summarize this.)
    Video: 36:20
  • 31. We start as monkeys
    • Like: Doors, stairs, roof
    • Have: Limited control
    • Need: A roof over head
    • Build for: Verisimilitude
  • 32. We grow into birds
    • Like: Stoops, atriums
    • Have: Wings and body comfort
    • Need: Airport signals, landing markers
    • Build: Phantom barriers
  • 33. Some settle into spirits
    • Like: freedom from imposed UI
    • Have: Unconstrained Camera controls
    • Need: Unfettered views
    • Build: For out-of-body experience
  • 34. Monkeys, Birds & Angels
  • 35. 17: This really is Web 2.0.
    • (The following charts are an original concept. Please give attribution if you summarize this.)
    Video: 39:40
  • 36. Collaboration
  • 37. Cumulativity* John Bransford’s concept (http://tinyurl.com/37fykq)
  • 38. The Sims Online
  • 39. The Sims Online
  • 40. The Sims Online
  • 41.  
  • 42.  
  • 43. 18: Intel Megatrends, Sept 07
    • Social networking growing mature
    • User-created content ubiquitous
    • High Def TV and displays
    • Virtual economy connection to RL money
    • Has become socially acceptable and appropriate
    Video: 47:48 More here: http://simteach.com/wiki/index.php?title=RattnerIDF
  • 44. 19: IBM on Leadership
    • “ We believe that online gaming provides a window into the future of organizations and the leadership capabilities necessary to guide enterprises to success.”
    Video: 50:36 PDF Link: http://tinyurl.com/34f99m
  • 45. 20: There is no “Next Second Life”
    • It’s all about the content
    Video: 51:26
  • 46. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus San Jos é State University School of Library & Information Science slisweb.sjsu.edu

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