Second Life: 20 Lessons

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    Second Life: 20 Lessons - Presentation Transcript

    1. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus San Jos é State University School of Library & Information Science slisweb.sjsu.edu
    2. Second Life: 20 Lessons “Jeremy Kabumpo” was born on March 26, 2006
    3. Who am I?
      • Product Manager 1996
      • Entered MUVEs (Bungie) 1998-
      • Online teaching (PCC) 1999-
      • Dosimetry Online (Stanford) 2001
      • WebCT Admin (SJSU) 2001-
      • Heart Murmur Sim 2006
      • Simteach.com Wiki 2006-
      • Second Life Campus (SLIS) 2007-
    4. See the video lecture
      • Each lesson summary slide has a time code in the bottom left. This refers to the streaming video found here: http://tinyurl.com/3x7ov8
      Video: 00:00
    5. Cite me… Please!
      • Please cite this video as: Kemp, J. (2007, October 22). Second Life: Twenty Lessons. Retrieved ----, from School of Library and Information Science San Jos é State University website: http://slisweb.sjsu.edu/media/mediaURL.htm#alascKempFA07&menu_alasc
      • Please don’t use the original charts in this set without attribution.
    6. Presentations - 20 formal
      • SLCC, Aug 07, Chicago
      • ALA TechSource Gaming, July 07, Chicago
      • CADE, May 07, Winnipeg
      • MoodleMoot, May 07, Edmonton
      • DLF, April 07, Pasadena
      • AERA, April 07, Chicago
      • Open University, March 07, Milton Keynes
      • Games for Health, Sept. 06, Baltimore
      • Stanford SIM Workshop, Aug, 06, Palo Alto
      • SLCC 06, Aug 2006, San Francisco
      • Carnegie Foundation Aug 2006, Palo Alto
    7. 1: Players work for game wages
      • Heart Murmur Sim - March 2006
        • $10 (same-day) - 2000 sq m building
        • $10 (3 days) - custom LSL coding
        • $70 (a few days to arrange) - 8000 sq
        • $1000 (about two weeks) - garment design for 8 professional uniforms
      Video: 03:29
    8. 2: Community is a job
      • Pathfinder moves HMS to Waterhead March 2006
      Video: 05:39
    9. 3: Don’t present Live
      • C.A.T.S. Monterey in March 2006
      Video: 06:45
    10. 4: Web connectivity is important
      • HMS gathers surveys
      Video: 07:30
    11. 5: It’s a disruptive technology
      • Clayton M. Christensen, 1995
      Video: 08:49
    12. “A Romance of Many Dimensions. By A. Square
    13. 6: Linden Lab has a flat culture
      • Sarah’s interview
      • “Who is your boss?”
      • Pick your title
      Video: 10:43
    14. 7: It’s not a (serious) game
      • Games for Health Baltimore
        • Sept 28, 2006
      Video: 12:40
    15. Appalachian Tycoon
      • http://www.youtube.com/watch?v=PPcXOgANdyc
    16. 8: The Web 2.0 Cocoon
      • Podcasting - secondcast.com
      • Photosharing - snapzilla.com
      Video: 16:00
    17. 9: Machinima is the only way to capture this richness.
      • Youtube
      • Blip.tv
      Video: 18:31
    18. KQED Quest
      • http://www.kqed.org/quest/television/view/611
    19. Campus Plan
      • http://www.youtube.com/watch?v=j-9zt3Sd7oc
    20. 10: The creative community richness is vast Video: 25:47
    21. 11: The world is Flat
      • Thomas L. Friedman
      Video: 26:57
    22. 12: Resident vs. User
      • Role-playing as anonymity fades
      • Mainstreaming means identity transparency
      Video: 28:03
    23. 13: It’s not good “stimulus”
      • Stanford MRI studies
      Video: 29:07
    24. 14: SL is VERY good at rapid instructional design Video: 30:53
    25. Concreteness Fading
      • Abstract
      • Representation
      Concrete Representation Concrete Representation Abstract Representation Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete and idealized simulations. The Journal of the Learning Sciences, 14, 69-110.
    26. Concreteness
      • http://slurl.com/secondlife/SJSU%20SLIS/200/190
    27. Abstraction
      • http://slurl.com/secondlife/SJSU%20SLIS/85/230
    28. 15: You Love it. Hate it. Information wrapped in emotion
      • “ botched lobotomy… a time-sucking black hole” http://www.libraryjournal.com/article/CA6440565.html
      • “ revolutionary breakthrough… disruptive innovation” http://blogs.lib.berkeley.edu/shimenawa.php?cat=127
      • It gets you riled up. It makes your blood boil or your endorphins flow.
      • Angers, enthralls, miffs and delights
      Video: 34:40
    29. Rape in Cyberspace
      • juliandibbell.com
      • Griefing
    30. 16: Who are our Customers?
      • Monkeys - walk, climb
      • Birds - fly, land, hover
      • Angels - bodiless, omnipresent
      • (This is an original concept. Give an attribution if you summarize this.)
      Video: 36:20
    31. We start as monkeys
      • Like: Doors, stairs, roof
      • Have: Limited control
      • Need: A roof over head
      • Build for: Verisimilitude
    32. We grow into birds
      • Like: Stoops, atriums
      • Have: Wings and body comfort
      • Need: Airport signals, landing markers
      • Build: Phantom barriers
    33. Some settle into spirits
      • Like: freedom from imposed UI
      • Have: Unconstrained Camera controls
      • Need: Unfettered views
      • Build: For out-of-body experience
    34. Monkeys, Birds & Angels
    35. 17: This really is Web 2.0.
      • (The following charts are an original concept. Please give attribution if you summarize this.)
      Video: 39:40
    36. Collaboration
    37. Cumulativity* John Bransford’s concept (http://tinyurl.com/37fykq)
    38. The Sims Online
    39. The Sims Online
    40. The Sims Online
    41.  
    42.  
    43. 18: Intel Megatrends, Sept 07
      • Social networking growing mature
      • User-created content ubiquitous
      • High Def TV and displays
      • Virtual economy connection to RL money
      • Has become socially acceptable and appropriate
      Video: 47:48 More here: http://simteach.com/wiki/index.php?title=RattnerIDF
    44. 19: IBM on Leadership
      • “ We believe that online gaming provides a window into the future of organizations and the leadership capabilities necessary to guide enterprises to success.”
      Video: 50:36 PDF Link: http://tinyurl.com/34f99m
    45. 20: There is no “Next Second Life”
      • It’s all about the content
      Video: 51:26
    46. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus San Jos é State University School of Library & Information Science slisweb.sjsu.edu

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