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Immersive Training Strategy for GET-IT

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by Jelena Godjevac, CEO of www.mea-i.org

by Jelena Godjevac, CEO of www.mea-i.org

Published in: Technology, Business

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  • 1. GET-IT CONFERENCE 2.016-17 OCTOBER 2009MCIT | CAIRO - EGYPT
  • 2. How to foster economic development?
    Four conditions have to be met to foster economic development:
    Stability of political institutions
    Respect for other humans
    Respect for private property
    Stimulation of innovation
    IbnKhaldun
    (1332 Tunis - 1406 Cairo)
  • 3. Geneva-based, non-profit organization that develops and implements innovative
    immersive training programs for young
    would-be entrepreneurs and established
    micro-entrepreneurs to improve their
    ICT - business skills and thereby create job opportunities, foster economic growth, and improve lives around the world 
    How to stimulate innovation? Our approach is education
  • 4. GET-IT today: we are really global
    Around 150 centers worldwide (excluding Americas)
    Content delivered in more than 20 languages
    (including Arabic, Mandarin, Russian, Hindi)
    Around 100,000 people reached
    More than 1,000 certified trainers
  • 5. Agenda
    Tools for online entrepreneurship training
    How to train trainers?
    How to measure the impact?
    Online Community
    Online Conference
  • 6. Agenda
    Tools for online entrepreneurship training
    How to train trainers?
    How to measure the impact?
    Online Community
    Online Conference
  • 7. How we deliver what content
    Online
    Guidance Course
    GET-IT City
    Online Trainings
    Today
    Traditional
    Face-to-face
    Trainings
    Guidance Course
    T-Tools
    Yesterday
    Would-be entrepreneurs
    18-25
    Trainers
  • 8. Immersive learning
  • 9. Combining online and offline training
    Review learning materials
    More information
    Extra resources
    Preferred by gamers and young users
    More interactive
    Get Certification
    Easier for low tech students
    Peer-to-peer learning
  • 10. Online Training
    Global and massive reach
    Free
    Learn anywhere, anytime
    More flexible, self-paced
    With more self-study resources
    Learning through games
    Drive people to Centers for certification
  • 11. Expanding to online trainings
    How?
    Develop a generic game engine (role playing)
    Possibility to develop scenarios every 3 months using the engine
    Match the current F2F curriculum
    Every scenario shows a specific set of topics including activities and how-to videos, from simple to complex ones
  • 12. Our City of Learning
    12
  • 17. What you can find in the City
  • 18. GET Security (Serious) Game
    http://www.get-it-city.net/
    14
  • 19. Expanding our online initiativeExisting curricula: 4 entrepreneurs profiles
  • 20. Blossom Flowers is now available
    http://www.youtube.com/watch?v=X2wSeaBsfnE
  • 21. The NEW Virtual Entrepreneur
  • 22. Serious Game
    Blossom is a management and Role Playing Game (RPG), where the player manages and develops a flower business through the smart use of technology.
    For the player to succeed he/she needs to:
    Take the right business decisions
    Buy hardware, software
    Acquire skills
  • 23. Agenda
    Tools for online entrepreneurship training
    How to train trainers?
    How to measure the impact?
    Online Community
    Online Conference
  • 24. The new TOT approach
    Face-to-Face Training
    5-dayworkshop
  • 25. Components
    Animated theory modules
    Video simulations
    Self-assessments
  • 26. Training of Trainers Online
  • 27. Objectives
    Provide larger number of Guidance Courses with less resources
    Minimize travel time and budget requirements of GC trainees
    Minimize MEA-I training costs
    Maximize online resources and training materials to GET-IT trainers
    Enhance quality of certified trainers through online refresher platform
    Increase the sustainability of the program
  • 28. Agenda
    Tools for online entrepreneurship training
    How to train trainers?
    How to measure the impact?
    Online Community
    Online Conference
  • 29. SmarTool
    Center/Organization
    Trainers
    Certification
    MEA-I
    Students
    Online
    Database
    M & E
    Reports
    Impact Indicators
    Marketing
    Success Stories
  • 30. Questions that we will be able to answer…
    How manystudents have been trained?
    Who are they?
    How manygot a job afterwards? (6-monthsurvey)
    Whichis the most active organization?
    Who are the best/most active trainers?
    Whichtopics are the mosttaught?
    … and wewillbe able to tell stories…
  • 31. Agenda
    Tools for online entrepreneurship training
    How to train trainers?
    How to measure the impact?
    Online Community
    Online Conference
  • 32. Goals
    Strengthen
    the Community
    Training
    Centers
    Trainers
    Students
    Enlarge
    the Community
  • 33. Needs
    Community
  • 34. Eco-system
    • Business Intelligence
    • 35. Communicationplatform
    • 36. Best practicesthrough online tutorials
    • 37. Marketing tools
    Community
    • Webinars
    • 38. Technical Blog
    • 39. Refreshers
    • 40. Curriculum Development kit
    • 41. Immersive online training
    • 42. Learningmaterials
    • 43. Clearpathtoentrepreneurship
  • Channels
    GET-IT
    Website
    Blog
    GET-IT
    CITY
    Content
  • 44. Get-it Facebook page
  • 45. Agenda
    Tools for online entrepreneurship training
    How to train trainers?
    How to measure the impact?
    Online Community
    Online Conference
  • 46. Our network is 2.0
    Videos: Published on YouTube twice a day with 7 minutes summary of all the presentations (http://www.youtube.com/hpgetit )
    Slides: Published after each session on Slideshare (http://www.slideshare.net/hpgetit )
    Full coverage of the conference every 15 minutes through Twitter (http://twitter.com/hpgetit )
    Pictures : Published after each session on Flickr (http://www.flickr.com/photos/hpgetit )
    Aggregate all the contents in Facebook
    (http://www.facebook.com/hpgetit )
  • 47. Thank you!

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