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Proactive Displays: Bridging the Gaps between  Online Social Networks and Shared Physical Spaces Joe McCarthy Principal Instigator Strands Labs, Seattle
Outline ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],(Slides available online at  http://www.slideshare.net/gumption )
Strands: social recommendation & discovery http://www.strands.com/corp http://blog.strands.com
Strands: social recommendation & discovery “ What you play counts!”
Recommender System Startup Contest Deadline: 15 September 2008 ACM RecSys 2008 23-25 October Lausanne, Switzerland
UbiComp 2008 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Program Co-Chairs Joe McCarthy  (Strands Labs Seattle, USA) James Scott  (Microsoft Research, UK) Woontack Woo  (GIST, South Korea)
My AI Background ,[object Object],[object Object],[object Object],Conference   Year   Text Source   Topic (Domain) MUC-1  1987  Mil. reports  Fleet Operations MUC-2  1989  Mil. reports  Fleet Operations MUC-3  1991  News reports  Terrorist activities in Latin America MUC-4  1992  News reports  Terrorist activities in Latin America MUC-5  1993  News reports  Corporate Joint Ventures, Microelectronic Production MUC-6  1995  News reports  Labor Disputes and Corporate Management Succession MUC-7  1997  News reports  Airplane crashes, and Rocket/Missile Launches
What I learned from AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Neat vs.  Scruffy Strong AI vs.  Weak AI
Proactive Displays: Definition  ˌ )prō- ˈ ak-tiv adjective   acting in anticipation of future problems, needs, or changes i- ˈ splā noun a setting or presentation of something in open view
Proactive Displays + Online Profiles Physical  Tokens + Large Displays Better Real-world Interactions Bridging the gaps between people by bridging the gaps between the online and offline worlds = Large visual or aural displays that can sense & respond  to the people and activities taking place in their vicinity
1st Generation Proactive Displays MusicFX MusicFX: An Arbiter of Group Preferences for Computer-Supported Cooperative Workouts Joseph F. McCarthy and Theodore Anagnost 1998 ACM Conference on Computer-Supported Cooperative Work (CSCW ‘98) A Multi-Agent System for Meting Out Influence in an Intelligent Environment M. V. Nagendra Prasad and Joseph F. McCarthy Eleventh Innovative Applications in Artificial Intelligence Conference (IAAI ‘99) http://www.youtube.com/watch?v=WLgXLl4uGYk a fitness center environment that knows  who is working out, what they like to listen to,  and dynamically adjusts the music  to best suit the group of exercisers at any given time.
2nd Generation Proactive Displays Visual Awareness Location Tools (ActiveMap & EventManager) ActiveMap: A Visualization Tool for Location Awareness to Support Informal Interactions Joseph F. McCarthy and Eric S. Meidel First International Symposium on Handheld and Ubiquitous Computing (HUC '99) EventManager: Support for the Peripheral Awareness of Events Joseph F. McCarthy and Theodore D. Anagnost. Second International Symposium on Handheld and Ubiquitous Computing (HUC 2000) a suite of tools for creating greater awareness  of the location and activities of colleagues within a workgroup,  with an aim to provide more opportunities for informal communication
3rd Generation Proactive Displays UniCast, OutCast, GroupCast: Ubiquitous Peripheral Displays UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous Peripheral Displays Joseph F. McCarthy, Tony J. Costa and Edy S. Liongosari Third International Conference on Ubiquitous Computing (UbiComp 2001) Promoting Awareness of Work Activities through Peripheral Displays Elaine M. Huang, Joe Tullio, Tony J. Costa and Joseph F. McCarthy 2002 ACM Conference on Human Factors in Computer Systems (CHI 2002)
4th Generation Proactive Displays AutoSpeakerID Ticket2Talk Neighborhood Window Augmenting the Social Space of an Academic Conference Joseph F. McCarthy, David W. McDonald, Suzanne Soroczak, David H. Nguyen and Al M. Rashid ACM 2004 Conference on Computer Supported Cooperative Work (CSCW 2004) Proactive Displays: Supporting Awareness in Fluid Social Environments David W. McDonald, Joseph F. McCarthy, Suzanne Soroczak, David H. Nguyen and Al M. Rashid ACM Transactions on Computer-Human Interactions (TOCHI), Vol. 14, No. 4, January 2008
4th Generation Proactive Displays (v 2)
5th Generation Proactive Displays The Context, Content & Community Collage @ Nokia Research Center Palo Alto The Context, Content & Community Collage: Sharing Personal Digital Media in the Physical Workplace Joseph F. McCarthy, Ben Congleton, F. Maxwell Harper To appear: ACM 2008 Conference on Computer Supported Cooperative Work (CSCW 2008)
The Latest Generation of Proactive Displays ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Problem ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Friendships at Work 30% of employees have a best friend at work (BF@W) 20% of employees dedicate time to building relationships at work Employees with a BF@W are 50% more satisfied with their company Employees with a BF@W are 7 times more likely to be engaged in their work
Maintaining Friendships through Social Media  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Friendships through Social Media @ Work? @
The Context, Content & Community Collage: A proactive display application Opening physical windows into online  content in workplace  contexts to foster a greater sense of  community
A New Generation of Proactive Displays ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Signup / Login
Select / Configure Module
Select Bluetooth Device(s)
Locations (mock-up)
Hardware & Software
Details ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Flickr API
Interactions with / through the displays
Interactions  with  displays
The Highest Rated Content (5 up votes)
Edge detection http://www.snopes.com/horrors/robbery/kidney.asp
Everything in moderation
Moderation: NSFW  [ N ot  S afe  F or  W ork]
Moderation: SFW
 
 
 
 
Evaluation: interactions through displays ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Positive / Negative Impact (Personal / Professional)
A few choice comments ,[object Object],[object Object],[object Object]
Impact of Displays on Social Media
Influence of Rank & Role
Influence of Team Membership
Influence of competition Wii Tournaments
Future Work: Algorithms ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future Work: Modules ,[object Object],[object Object],[object Object]
Future Work: Interfaces & Interactivity ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future Work: Replicability and Sustainability ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future Work @ Strands Labs Seattle New Content Sources (http://beta.strands.com) New Physical Spaces (“third places”)
Related Work: Commercial Awareness / Interactions at Events Digital Signage Captivate TV ClearChannel,  et al. RippleTV
Related Work: OneKeyAway / MatchlinC ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Related Work: partyStrands (1) New Year’s Eve Times Square, NYC Paul Van Dyk Crystal Ballroom, Portland Buda del Mar Bar Madrid http://www.partystrands.com http://blog.mystrands.com/category/partystrands
Related Work: partyStrands (2)
Related Work: Research (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Related Work: Research (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Public and Situated Displays O’Hara, Perry, Churchill, Russell
Thanks! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Yogi Patel Sameer Ahuja Shelly Farnham Richie Hazlewood
Backup
Related Work: Alone Together Two Hours of Joint Solitude http://www.coffeegeek.com/opinions/cafestage/10-19-2005 Alone Together http://blogs.parc.com/playon/
Related Work: Addictive Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://www.shufflebrain.com/etech2007.html
Early proactive displays Dangling String (PARC) Bus Mobile (UC Berkeley)
Proactive Displays in the large Sunset @ 200MHz (PARC) Love Board (Hachiko Crossing)
Proactive Displays on the road Alaris E-boards (www.alaris.net)
Proactive displays, circa 2054

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Proactive Displays IIIA 20080627

  • 1. Proactive Displays: Bridging the Gaps between Online Social Networks and Shared Physical Spaces Joe McCarthy Principal Instigator Strands Labs, Seattle
  • 2.
  • 3. Strands: social recommendation & discovery http://www.strands.com/corp http://blog.strands.com
  • 4. Strands: social recommendation & discovery “ What you play counts!”
  • 5. Recommender System Startup Contest Deadline: 15 September 2008 ACM RecSys 2008 23-25 October Lausanne, Switzerland
  • 6.
  • 7.
  • 8.
  • 9. Proactive Displays: Definition ˌ )prō- ˈ ak-tiv adjective acting in anticipation of future problems, needs, or changes i- ˈ splā noun a setting or presentation of something in open view
  • 10. Proactive Displays + Online Profiles Physical Tokens + Large Displays Better Real-world Interactions Bridging the gaps between people by bridging the gaps between the online and offline worlds = Large visual or aural displays that can sense & respond to the people and activities taking place in their vicinity
  • 11. 1st Generation Proactive Displays MusicFX MusicFX: An Arbiter of Group Preferences for Computer-Supported Cooperative Workouts Joseph F. McCarthy and Theodore Anagnost 1998 ACM Conference on Computer-Supported Cooperative Work (CSCW ‘98) A Multi-Agent System for Meting Out Influence in an Intelligent Environment M. V. Nagendra Prasad and Joseph F. McCarthy Eleventh Innovative Applications in Artificial Intelligence Conference (IAAI ‘99) http://www.youtube.com/watch?v=WLgXLl4uGYk a fitness center environment that knows who is working out, what they like to listen to, and dynamically adjusts the music to best suit the group of exercisers at any given time.
  • 12. 2nd Generation Proactive Displays Visual Awareness Location Tools (ActiveMap & EventManager) ActiveMap: A Visualization Tool for Location Awareness to Support Informal Interactions Joseph F. McCarthy and Eric S. Meidel First International Symposium on Handheld and Ubiquitous Computing (HUC '99) EventManager: Support for the Peripheral Awareness of Events Joseph F. McCarthy and Theodore D. Anagnost. Second International Symposium on Handheld and Ubiquitous Computing (HUC 2000) a suite of tools for creating greater awareness of the location and activities of colleagues within a workgroup, with an aim to provide more opportunities for informal communication
  • 13. 3rd Generation Proactive Displays UniCast, OutCast, GroupCast: Ubiquitous Peripheral Displays UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous Peripheral Displays Joseph F. McCarthy, Tony J. Costa and Edy S. Liongosari Third International Conference on Ubiquitous Computing (UbiComp 2001) Promoting Awareness of Work Activities through Peripheral Displays Elaine M. Huang, Joe Tullio, Tony J. Costa and Joseph F. McCarthy 2002 ACM Conference on Human Factors in Computer Systems (CHI 2002)
  • 14. 4th Generation Proactive Displays AutoSpeakerID Ticket2Talk Neighborhood Window Augmenting the Social Space of an Academic Conference Joseph F. McCarthy, David W. McDonald, Suzanne Soroczak, David H. Nguyen and Al M. Rashid ACM 2004 Conference on Computer Supported Cooperative Work (CSCW 2004) Proactive Displays: Supporting Awareness in Fluid Social Environments David W. McDonald, Joseph F. McCarthy, Suzanne Soroczak, David H. Nguyen and Al M. Rashid ACM Transactions on Computer-Human Interactions (TOCHI), Vol. 14, No. 4, January 2008
  • 15. 4th Generation Proactive Displays (v 2)
  • 16. 5th Generation Proactive Displays The Context, Content & Community Collage @ Nokia Research Center Palo Alto The Context, Content & Community Collage: Sharing Personal Digital Media in the Physical Workplace Joseph F. McCarthy, Ben Congleton, F. Maxwell Harper To appear: ACM 2008 Conference on Computer Supported Cooperative Work (CSCW 2008)
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  • 19. Friendships at Work 30% of employees have a best friend at work (BF@W) 20% of employees dedicate time to building relationships at work Employees with a BF@W are 50% more satisfied with their company Employees with a BF@W are 7 times more likely to be engaged in their work
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  • 21. Friendships through Social Media @ Work? @
  • 22. The Context, Content & Community Collage: A proactive display application Opening physical windows into online content in workplace contexts to foster a greater sense of community
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  • 32. Interactions with / through the displays
  • 33. Interactions with displays
  • 34. The Highest Rated Content (5 up votes)
  • 37. Moderation: NSFW [ N ot S afe F or W ork]
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  • 44. Positive / Negative Impact (Personal / Professional)
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  • 46. Impact of Displays on Social Media
  • 48. Influence of Team Membership
  • 49. Influence of competition Wii Tournaments
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  • 54. Future Work @ Strands Labs Seattle New Content Sources (http://beta.strands.com) New Physical Spaces (“third places”)
  • 55. Related Work: Commercial Awareness / Interactions at Events Digital Signage Captivate TV ClearChannel, et al. RippleTV
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  • 57. Related Work: partyStrands (1) New Year’s Eve Times Square, NYC Paul Van Dyk Crystal Ballroom, Portland Buda del Mar Bar Madrid http://www.partystrands.com http://blog.mystrands.com/category/partystrands
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  • 63. Related Work: Alone Together Two Hours of Joint Solitude http://www.coffeegeek.com/opinions/cafestage/10-19-2005 Alone Together http://blogs.parc.com/playon/
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  • 65. Early proactive displays Dangling String (PARC) Bus Mobile (UC Berkeley)
  • 66. Proactive Displays in the large Sunset @ 200MHz (PARC) Love Board (Hachiko Crossing)
  • 67. Proactive Displays on the road Alaris E-boards (www.alaris.net)