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UI DESIGN FOR ENGINEERS: USER STORIES, TESTING AND BRANDING
1. UI DESIGN FOR ENGINEERS
Grace Kwan
who are scared of design, but have to do it anyway
2. About Me
• Senior UX Engineer at Button
• Specialize in designing for the web
• @gckwan on Medium
3. What We’ll Learn
• User Stories: Clarify the goals of your UI
• Guerrilla User Testing: Quickly validate a prototype
• Branding and Design Systems: Establish meaning and consistency
8. As a vegetarian,
I want to filter restaurants
so I can find options that fit my dietary restrictions.
User Stories
As a delivery person,
I want to see all of my upcoming deliveries at once
so I can plan my route for the day.
9. Why Write User Stories?
• Establish context
• Place emphasis on the user
• Clearly define the goals of the UI
10. The Design Process
Source: usertesting.com
Guerrilla
User
Testing
Branding &
Design Systems
User Stories
11. — Martin Belam
The art of pouncing on lone people in cafes and
public spaces, and quickly filming them whilst they
use a website for a couple of minutes.
”
“
Guerrilla User Testing
12. Why Guerrilla User Test?
• Quick (10-15 min) and cheap way of validating assumptions
• Can be done with extremely lightweight prototypes
• Forcing function for clearly defined users and tasks
13. How to Run a Guerrilla User Test
• Pick a specific objective for your test session.
• Give the user a prototype and a task to complete.
• Capture the feedback (with your user’s permission!)
• Encourage the user to think aloud.
• Repeat with a total of five users.
14. The Design Process
Source: usertesting.com
Guerrilla
User
Testing
Branding &
Design Systems
User Stories
16. Branding 101 for UI Design
• What adjectives describe your product?
• Use your brand color as a highlight color.
• Stick to 1-2 typefaces.
• Differentiate headers using weight, size, style and/or typeface.
17.
18.
19. A set of standards and components that produce a
consistent visual language.
Design System (n):
20. Why Invest in a Design System?
• DRY (Don’t Repeat Yourself)
• Save time, increase consistency!
• POLA (Principle of Least Astonishment)
• Make your users’ lives easier by matching existing mental models
• DRW (Don’t Reinvent the Wheel)
• Lots of great open-source design systems
21.
22.
23. Common Pitfalls
• Use whitespace and typography to create hierarchy
• Don’t rely too much on icons
• Use copy wisely and sparingly
• Keep it accessible