DESIGN
THINKING
Exercise 1
CIID 2013
Exploring Biomimetic Interfaces
Gabriella Levine + Genevieve Hoffman
DESIGN
What is a design philosophy?
DESIGN
THINKING
ENGAGE with people
DESIGN
DESIGN
THINKING
EMPATH
Y
EMPATH
Y
DEFINE
DEFINE
IDEAT
E
3. IDEATE
IDEAT
E
The Rules of Brainstorming:
1. defer judgement
2. wild ideas
3. build on ideas
4. lots of ideas
5. be visual
6. headline
7...
PROTOTYP
E
PROTOTYP
E
PROTOTYP
E
PROTOTYP
E
4. PROTOTYPE
PROTOTYP
E
PROTOTYP
E
1. keep it LOW RES
2. create experiences
3. act it out
4. use props
3. iterate quickly
4. adapt
5. fail often, but fail ea...
TEST
5. TEST
What Worked? What Didn't?
Questions New Ideas
s?
TEST
REPEAT
!
EMPATH
Y
DEFINE
IDEATE
PROTOTYP
E
TEST
LET’S TRY
IT!
CIIDGuest
pw: copenhagen
WIFI
Redesign an ideal outdoor playground
experience
1 hour
CHALLENGE
Interview
Dig Deeper
EMPATH
Y
P.O.V. statement
User [ ____ ] needs a way to [ _____ ]
because [ ___________________ ]
DEFINE
Sketch
Generate alternatives to test
Iterate based on User Feedback
IDEATE
Build and Test
PROTOTYP
E
Share your solution and get feedback
TEST
HOW DID IT
FEEL?
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Ciid day 1- design thinking excersize

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  • methodology, for unlocking the innovator in everyone; mixed philosophies; IDEO - testing, revisitng , questionsing, asking; contrasting it with scientific method - defining all the parameters in order to design solution ; [stay longer in the problem space] EMPATH analystis and synthesis - end goal
  • human centered design , engage, prototype driven, low res prototypes, use other brains - innovate healthcare - how to engage, make, build, bring out into the worl do impact people’s lives analysis vs. synthesis; go through both processes - break down and put back together problem solving
  • Do you need to understand your users better and find new inspiration for your work? Do you need start building, to stop planning and just try something? Do you need to reframe the challenge and generate new solution possibilities?
  • define the problem - how to dig deeper
  • many solutions - divergent
  • BRAINSTORM - with others
  • BRAINSTORM - with others
  • BRAINSTORM - with others
  • convergent in 1
  • what is prototyping: examples:
  • KEEP IT LO RES: props, scenes, notes ipad app sticky notes: you dont have to write a custom app to know if it will be good
  • KEEP IT LO RES: props, scenes, notes ipad app sticky notes: you dont have to write a custom app to know if it will be good
  • KEEP IT LO RES: props,act out
  • arduino is a prototype
  • prototype user experiences: user experience [google glasses] - you can do this by acting , so make it hands on USE PROPS - google glasses took 20 minutes
  • BRAINSTORM - with others
  • actually test it
  • BRAINSTORM - with others
  • GO through these steps one by one: start with empathy
  • GO through these steps one by one: start with empathy
  • GO through these steps one by one: start with empathy
  • GO through these steps one by one: start with empathy
  • GO through these steps one by one: start with empathy
  • GO through these steps one by one: start with empathy
  • GO through these steps one by one: start with empathy
  • MAKE HANDOUTS FOR THIS!!
  • MAKE HANDOUTS FOR THIS!!
  • MAKE HANDOUTS FOR THIS!!
  • MAKE HANDOUTS FOR THIS!!
  • MAKE HANDOUTS FOR THIS!!
  • MAKE HANDOUTS FOR THIS!!
  • MAKE HANDOUTS FOR THIS!!
  • DESIGN CHALLENGE
  • Ciid day 1- design thinking excersize

    1. 1. DESIGN THINKING Exercise 1 CIID 2013 Exploring Biomimetic Interfaces Gabriella Levine + Genevieve Hoffman
    2. 2. DESIGN What is a design philosophy?
    3. 3. DESIGN THINKING
    4. 4. ENGAGE with people DESIGN
    5. 5. DESIGN THINKING
    6. 6. EMPATH Y
    7. 7. EMPATH Y
    8. 8. DEFINE
    9. 9. DEFINE
    10. 10. IDEAT E
    11. 11. 3. IDEATE
    12. 12. IDEAT E
    13. 13. The Rules of Brainstorming: 1. defer judgement 2. wild ideas 3. build on ideas 4. lots of ideas 5. be visual 6. headline 7. one conversation at a time IDEAT E
    14. 14. PROTOTYP E
    15. 15. PROTOTYP E
    16. 16. PROTOTYP E
    17. 17. PROTOTYP E
    18. 18. 4. PROTOTYPE
    19. 19. PROTOTYP E
    20. 20. PROTOTYP E
    21. 21. 1. keep it LOW RES 2. create experiences 3. act it out 4. use props 3. iterate quickly 4. adapt 5. fail often, but fail early PROTOTYP E
    22. 22. TEST
    23. 23. 5. TEST
    24. 24. What Worked? What Didn't? Questions New Ideas s? TEST
    25. 25. REPEAT !
    26. 26. EMPATH Y
    27. 27. DEFINE
    28. 28. IDEATE
    29. 29. PROTOTYP E
    30. 30. TEST
    31. 31. LET’S TRY IT!
    32. 32. CIIDGuest pw: copenhagen WIFI
    33. 33. Redesign an ideal outdoor playground experience 1 hour CHALLENGE
    34. 34. Interview Dig Deeper EMPATH Y
    35. 35. P.O.V. statement User [ ____ ] needs a way to [ _____ ] because [ ___________________ ] DEFINE
    36. 36. Sketch Generate alternatives to test Iterate based on User Feedback IDEATE
    37. 37. Build and Test PROTOTYP E
    38. 38. Share your solution and get feedback TEST
    39. 39. HOW DID IT FEEL?
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