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Ciid day 1- design thinking excersize

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Ciid day 1- design thinking excersize

  1. 1. DESIGN THINKING Exercise 1 CIID 2013 Exploring Biomimetic Interfaces Gabriella Levine + Genevieve Hoffman
  2. 2. DESIGN What is a design philosophy?
  3. 3. DESIGN THINKING
  4. 4. ENGAGE with people DESIGN
  5. 5. DESIGN THINKING
  6. 6. EMPATH Y
  7. 7. EMPATH Y
  8. 8. DEFINE
  9. 9. DEFINE
  10. 10. IDEAT E
  11. 11. 3. IDEATE
  12. 12. IDEAT E
  13. 13. The Rules of Brainstorming: 1. defer judgement 2. wild ideas 3. build on ideas 4. lots of ideas 5. be visual 6. headline 7. one conversation at a time IDEAT E
  14. 14. PROTOTYP E
  15. 15. PROTOTYP E
  16. 16. PROTOTYP E
  17. 17. PROTOTYP E
  18. 18. 4. PROTOTYPE
  19. 19. PROTOTYP E
  20. 20. PROTOTYP E
  21. 21. 1. keep it LOW RES 2. create experiences 3. act it out 4. use props 3. iterate quickly 4. adapt 5. fail often, but fail early PROTOTYP E
  22. 22. TEST
  23. 23. 5. TEST
  24. 24. What Worked? What Didn't? Questions New Ideas s? TEST
  25. 25. REPEAT !
  26. 26. EMPATH Y
  27. 27. DEFINE
  28. 28. IDEATE
  29. 29. PROTOTYP E
  30. 30. TEST
  31. 31. LET’S TRY IT!
  32. 32. CIIDGuest pw: copenhagen WIFI
  33. 33. Redesign an ideal outdoor playground experience 1 hour CHALLENGE
  34. 34. Interview Dig Deeper EMPATH Y
  35. 35. P.O.V. statement User [ ____ ] needs a way to [ _____ ] because [ ___________________ ] DEFINE
  36. 36. Sketch Generate alternatives to test Iterate based on User Feedback IDEATE
  37. 37. Build and Test PROTOTYP E
  38. 38. Share your solution and get feedback TEST
  39. 39. HOW DID IT FEEL?

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