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Steve gaynor - Helping Your Players Find Their Own Way - NYU Practice 2011

by fullbright on Nov 03, 2011

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Helping Your Players Find Their Own Way: Progression Gating via Player Tools, a presentation on level design for immersive games. Given by Steve gaynor at NYU's Practice conference, October 2011.

Helping Your Players Find Their Own Way: Progression Gating via Player Tools, a presentation on level design for immersive games. Given by Steve gaynor at NYU's Practice conference, October 2011.

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practice level design steve gaynor video games nyupractice game design nyu play immersive sim interactive storytelling bioshock gaming

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Steve gaynor - Helping Your Players Find Their Own Way - NYU Practice 2011 — Presentation Transcript