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#UX #Design @Ultraman
How to design stuff that matters, fast!
Eewei Chen @ultraman #UX #Design
#UX #Design @Ultraman
11:00 - 11:30
13:00 - 14:00
15:30 - 16:00
17:30
Before we start...
Coffee Break
Lunch
Coffee Break
Finish
Wifi: DevWeek2014
#UX #Design @Ultraman
1994
Eewei Chen @Ultraman
Design happiness
Present
#UX #Design @Ultraman
Stay connected
ANYTIME
SKY+
SKY GO
EPG
MOBILE WEB
#UX #Design @Ultraman
Why design fast?
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Why design fast?
no longer exist
no one can live without
Stay alive
#UX #Design @Ultraman
Why design fast?
How will they stay alive?
#UX #Design @Ultraman 8
no longer exist
Improve early
Problem
- Findability and Usefulness of info
Why design fast?
Solution
+ Simplified and Personalised
#UX #Design @Ultraman
http://www.netpaths.net/blog/design-dividend-payback/
Increase value
Why design fast?
#UX #Design @Ultraman
Is there a secret formula?
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Is there a secret formula?
• Domain Research
• Trend & Market Insight
• Data Analysis
• Competitor Benchmarking
• Persona Creation
• Requirements Gathering
• Value Mapping
• Business Model Generation
• Strategy & Value Prop
• etc...
• Lean Startup, Lean UX, UCD
• Scenarios & Use Cases
• Sketching
• Mental Model
• Interaction Design
• Visual Design
• Storyboarding
• Technology Spiking
• Rapid Prototyping
• Usability Testing
• Iterative Design
• etc...
Optimisation
Agile delivery
Lean startup
Design thinking
Uncertainty Focus
• Roadmap & User Story Creation
• Dev Integration & Support
• Continuous Agile, Lean UX Design
• Wireframes to Experience Maps
• Entity Relationship Maps
• Interaction Models & UI Patterns
• Prototype to Live Code Evolution
• Site Map & Page Types
• Information Hierarchy & Page Layout
• Design Style Guide, Mockups & Assets
• Brand Guidelines & Principles
• Presentations & Information Radiators
• Co-location & Design Studio Flex
• Usability Testing & Recommendations
• Post-Launch Support & Testing
• etc...
Yes, but not
much time
today!
#UX #Design @Ultraman
Form Teams
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Product Word Match
15 mins
1. word + word = Product Name
2. What problem are you solving?
3. Who is it for?
4. Why will it work?
5. How will you make money?
30 sec pitch
Icebreaker
#UX #Design @Ultraman
The Challenge
Analyse the data
Solve the right problem
Make a connection
Define success
Present early thinking
Agenda
Physical vs Digital
Prototype
Embrace chaos
Business Model
Presentation Prep
Pitch Ideas!
✓ Why design fast?
✓ Is there a secret formula?
✓ Form teams
1 2
#UX #Design @Ultraman
The Challenge
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
• Self-service
• Customization
• Personalization
• Anytime, anywhere
• Location awareness
People’s expectations are changing
People are changing
• Diversity of interests
• Generational differences
• Reliance on technology
• Communication
• Mobility
The challenge Absorb this
#UX #Design @Ultraman
• Digitally-connected customers
• Membership and community
• Shared ownership: space, stuff, and skill
• Social culture
• Co-creation
How people interact with each other is changing
• Participation
• Crowd-fund
• Crowd-source
• Networks and partnerships
• STEAM
How people interact with brands & institutions is changing
The challenge Absorb this
#UX #Design @Ultraman
The challenge
*Facebook poll
Text
Text
Comedy Action
SportForeign
Happy
Sad
Inspired...
Not in the
mood
Too much
choice
No Time
Didn’t
know
Which
device?
Absorb this
#UX #Design @Ultraman
The challenge
Create a connected digital experience that
better entertains people
where they want,
when they want,
on any device they want.
Television 2.0
#UX #Design @Ultraman
The challenge
Steve Jobs
#UX #Design @Ultraman
culture
commute
conference
home
shop
holiday
work
play
exercise
family
friends
dine
sport
hobby
school
sleep
relax
colleagues
The challenge
Digital
2D
Physical
3D
Time
4D
Connected
UX
More connected the
better?
#UX #Design @Ultraman
Take a deep breath...
Work fast
No right or wrong
Be positive
Works as a team
Breadth not Depth
Have fun
Small screen
Limited input
Controllers
Performance
Battery-life
Voice activation
Location-aware
Touch
Gestures
#UX #Design @Ultraman
Analyse the data
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Analyse the data
Discuss...
How can analysing data help?
#UX #Design @Ultraman
Improve business KPIs
Analyse the data
We’re losing 10% of
customers monthly.
Help services need to be
more:
• Useful
• Accurate
• Easy to get to
We need to increase
our current 32%
conversion rate to
50% with:
• Smarter upgrades
• Timely renewal offers
• Better personalisation
We need to raise new
customers acquisition
from 100K to 200K pa
using:
• New brand values
• Innovative features
• Better marketing
Attract Increase Retain
Copyright 101DesignIngredients.com
Which KPI to focus on?
#UX #Design @Ultraman
Align device experiences
Analyse the data
• 55% of Europeans prefer Android phones, 23% prefer iPhones
• 80% of tablet use is at home: tablet users spend more online than smartphone users
• 26% use tablets daily 1 to 4 hrs, 7% more than 5 hrs per day
• Primary device is smartphone (77%), but tablets rising from 12% (2012) to 23% (2013)
http://www.digitalstrategyconsulting.com/intelligence/2013/08/mobile_usage_trends_80_of_tablet_use_happens_at_home.php
What on which device?
#UX #Design @Ultraman
Focus on target demographic
Analyse the data Which age group?
#UX #Design @Ultraman
Solve the right problem
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Who is it for?
Solve the right problem
Identity Motivation
Explorer Personal curiosity, experience something new
Samaritan Does something on someone else’s behalf
Achiever Looking to satisfy specific interests or goals
Recognition Seeker Reputation / status of place or brand
Recharger Restoration, contemplation
Identifier Personal relation to subject / experience / brand
Now that you’ve analysed the data...
#UX #Design @Ultraman
What’s the problem?
Who is it for?
I like going to places and
events I see in movies like
shops and restaurants.
My husband and I used to go on
movies dates. I miss having
time, just for the two of us.
It’s hard finding things to
watch as a family so we end up
watching what the kids want.
Ann
Identifier
Jeff
Recognition seeker
I love playing games,
especially if there is a prize, but
it needs to be challenging.
I voice my opinion on blog
sites and like to hear what
others think about hot topics.
I do a lot of research but can’t
always find info on a new film or
unusual director.
I try things out first then tell
others about it so they know
what’s good or bad.
My friends look to me for
inspiration, so I end up
organising meet ups.
We discuss movies we like but
keeping up-to-date with
everyone takes a lot of time.
Alistair
Explorer
#UX #Design @Ultraman
Which opportunities?
Mobile advertising
Connected multi-device synching
sentiment analysis (Data)
Mobile payments
Social TV
What’s the problem?
#UX #Design @Ultraman
Which trends?
Point & Know
(the matrix)
Crowd sourcing
(right advice)
DIY Health
(well being)
Second screen
(multi task/context)
Gamification
(beat the competition)
Status Skills
(learn/improve)
Brand me
(social good)
What’s the problem?
#UX #Design @Ultraman
Triggers
Failed
trigger
Target Behaviour Trigger
Core Motivators
• Pleasure / Pain
• Hope / Fear
• Acceptance / Rejection
HIGH
MOTIVATION
LOW
MOTIVATION
LOW
ABILITY
HIGH
ABILITY
Facilitator
e.g. Sharing knowledge on
social network sites
(pleasure)
Simplicity Factors
• Time
• Money
• Physical Effort
• Brain Cycles
• Social Deviance
• Non-Routine
Signal
e.g. Personalised notification
settings (hope/time)
Spark
e.g. Leader board (social
deviance)
Make a connection
http://www.behaviormodel.org/
BJ Fogg
#UX #Design @Ultraman
Coffee Break
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Prove it
http://www.youtube.com/watch?v=b240PGCMwV0
Validating ideas is not a new concept...
#UX #Design @Ultraman
Validate (Lean Startup + Agile)
•Guess
•Consequence
•Experiment
Cornell U, 1964
•Assumption
•Validate
•MVP
September 2011
Richard Fenyman Eric Ries
Validating ideas is not a new concept...
#UX #Design @Ultraman
Nordstrom iPad app prototype
https://www.youtube.com/watch?v=szr0ezLyQHY
In the wild...
#UX #Design @Ultraman
Make a connection
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Make a connection
Personas represent a target audience with similar needs.
They help to create customer:
• Behaviours
• Needs & goals
• Barriers
• Features (output)
• Scenarios / use cases
Why do we need personas?
#UX #Design @Ultraman
Details
Behaviours
★ Loves playing games
★ ...
★ ...
Needs & Goals
• Share movie knowledge
to show off
• ...
• ...
Barriers
• No one to compete with
• ...
• ...
Output
• Leader board
• ...
• ...
“I helps me to
stay no.1”
“I couldn’t ...
before.”
Time poor Time rich
Summary
“It’s so ... now”
SpecificGeneric
SocialAnti-social
Lean forwardSit back
Jeff
Recognition seeker
• 34 & single by choice
• front-end developer (£55K)
• Gadget crazy, foodie
Create your persona
Make a connection
#UX #Design @Ultraman
Define success
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Output
Delivered feature
e.g. leader board (gamification)
Outcome
Immediate change by an output.
e.g. Increase repeat visits by 15%
Impact
Larger change over time (KPI)
e.g. Increase mobile ad impressions by 10%
Output, outcome, impact
Define success
Jeff Gothelf
#UX #Design @Ultraman
Define outputs
Outcome
Behaviours
ImpactBarrier
Needs & Goals
30 mins
OutputsMarketing
Friend’s shared
TV shows on
Facebook
Loves playing
games
Wants to share
movie knowledge to
show off
Leader board
(trigger)
No one to
compete with
Make a connection
#UX #Design @Ultraman
Output, outcome, impact
Outputs
Outcome
Behaviours
ImpactBarrier
Marketing
Needs & Goals
15 mins
Friend’s shared
TV shows on
Facebook
Loves playing
games
Wants to share TV
knowledge with
friends
Leader board
(trigger)
No one to
compete with
Increase repeat visit
rate by 15%
Increase mobile Ad
impressions by 10%
Define success
#UX #Design @Ultraman
ROI*
Business Impact
User Impact
Effort
1 - low
2 - Medium
3 - High
15 mins
High Impact
High
Effort
Quick Wins
Remove Innovate
TBD
Low Impact
Low
Effort
Emotion
detector
Mobile ad
system
iOS7 revamp
* Based on relative Business & Customer impact
Define success
Leader board
Prioritise outputs
#UX #Design @Ultraman
Define success 15 mins
Easy to use
Relevant
Hard to use
Irrelevant
More fun?
Inaccurate
suggestions
Too Obvious
Expensive package
Information overload
Beat the competition
???
Old movies
#UX #Design @Ultraman
Define success
Product statement / Marketing message
15 mins
For Jeff the experience seeker who
wants to be recognised for his knowledge,
“ReelSide” is an App that lets him
watch the latest films, but unlike other
entertainment apps , “Reelside” let’s
him compete against other movie geeks
to win exclusive viewing privileges
“Compete to watch films first”
Strapline
Dave Gray
http://www.gogamestorm.com
#UX #Design @Ultraman
Present early thinking
Copyright 101DesignIngredients.com
15 mins
• Pick a spokes person
• Elevator pitch
#UX #Design @Ultraman
Lunch
Copyright 101DesignIngredients.com
40 mins
#UX #Design @Ultraman
✓ The Challenge
✓ Analyse the data
✓ Solve the right problem
✓ Make a connection
✓ Define success
✓ Present early thinking
Agenda
Physical vs Digital
Prototype
Embrace chaos
Business Model
Presentation Prep
Pitch Ideas!
✓ Why design fast?
✓ Is there a secret formula?
✓ Form teams
1 2
#UX #Design @Ultraman
Sticky Whispers
15 mins
1. Think of a lyric or quote
2. Write it on a post it
3. Cover it with a blank post-it
4. Pass on
5. Look at covered post-it
6. Draw on blank post-it
7. Cover it with a blank post-it
8. Pass on
9. Repeat, alternate between text and drawing
Icebreaker
text
pic
text
pic
No talking!
#UX #Design @Ultraman
Details
Behaviours
★ Loves playing games
★ ...
★ ...
Needs & Goals
• Share movie knowledge
to show off
• ...
• ...
Barriers
• No one to compete with
• ...
• ...
Output
• Leader board
• ...
• ...
“I helps me to
stay no.1”
“I couldn’t ...
before.”
Time poor Time rich
Summary
“It’s so ... now”
SpecificGeneric
SocialAnti-social
Lean forwardSit back
Jeff
Recognition seeker
• 34 & single by choice
• front-end developer (£55K)
• Gadget crazy, foodie
Create your persona
Make a connection
#UX #Design @Ultraman
15 minsDefine success
Details
Behaviours Needs & Goals
Barriers Output
Time poor Time rich
Summary
SpecificGeneric
SocialAnti-social
Lean forwardSit back
Create your persona
#UX #Design @Ultraman
Physical vs Digital
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Physical vs Digital
Physical to Digital
Digital Only
Replacement for the physical
Digital Overlay
digital information layer
Physical Computing
physical and digital
interact
Digital Gateway
use digital to gain access to physical
Physical Only
purely physical
experience
#UX #Design @Ultraman
Physical vs Digital
Engagement
Passive
Viewing
Active
interacting alone
Interactive
Interacting
with others
Creative
Creating alone
Low engagement High engagement
Co-Creative
Creating with others
#UX #Design @Ultraman
Physical vs Digital
Opportunity Map
Passive
Viewing
Active
interacting alone
Interactive
Interacting
with others
Creative
Creating alone
Low engagement High engagement
Co-Creative
Creating with others
Digital Only
Replacement for the physical
Digital Overlay
digital information layer
Physical Computing
physical and digital
interact
Digital Gateway
use digital to gain access to physical
Physical Only
purely physical
experience
Elliot Felix
#UX #Design @Ultraman
Physical vs Digital
Write out core activities
15 mins
Common activities when looking for something to watch.
Entice Enter Engage Exit Extend
Hear about a
good movie
Get reminder
notification
Receive special
offer
...
...
Launch app
Sign-in /
Register
...
...
Browse genres
Add to watch
list
Watch movie
...
...
Rate movie
Share movie
Review related
movies
...
...
Social network
Subscribe /
upgrade
View trailers
...
...
Browse latest
movies
#UX #Design @Ultraman
Physical vs Digital
Map out expected core experience
30 mins
1. Reflect on what, how, when & where
experiences happen.
2. Write more accurate activities on a post-
it and plot them on your opportunity map.
3. Make a note of missing opportunities?
2
3
Hear about a good
movie
Read about a good
movie on Facebook
using my iphone on
the train to work
Quick review!
#UX #Design @Ultraman
Physical vs Digital
Map out New & Improved experience
30 mins
Brainstorm and document new activities
or experiences that could fill in the
opportunity spaces.
You could also think of ways to modify
and improve existing activities/
experiences.
Get location based movie
recommendations on
my smart watch as I
walk home.What, how, when &
where...
Quick review!
#UX #Design @Ultraman
ROI*
Business Impact
User Impact
Effort
1 - low
2 - Medium
3 - High
15 mins
High Impact
High
Effort
Quick Wins
Remove Innovate**
TBD
Low Impact
Low
Effort
* Based on relative Business & Customer impact ** Also includes platform or processes that enable innovation
Physical vs Digital
Read about a
good movie on
Facebook using
my iphone on
the train to
work
Get location based
movie
recommendations
on my smart watch
as I walk home.
Quick review!
#UX #Design @Ultraman
Physical vs Digital
Join up ideal activities
take individual activities and
experiences and...
Think about the relationship to
each other, the spaces, the
devices and interactions in
context over time
Physical
Digital
Time
Expected/current experience
New, improved (“filling in gaps”)
9. Get location
based movie
recommendation
s on walk home
(Smart watch,
street)
Entice Enter Engage Exit Extend
#UX #Design @Ultraman
Prototype
People, spaces and activities
30 mins
4. Browse genres
(iPhone, train)
6. Start watching
movie at lunch
time (laptop/office)
7. Rate movie after
finishing it to move
up the leader
board on the train
home (iPad)
8. Share movie
whilst waiting for
coffee (Google
glass, cafe)
2. Launch app
(iPhone, train)
3. Sign-in /
Register (iPhone,
train)
1. Read about a
movie on the
train platform to
work (newspaper)
5. Add to “Watch
list” (iPhone/train)
Digital
Physical
time
Waiting for train Train to work Train home / cafeTrain / Work Walking home
Pure
Web
Web AppWrapped
Web
Hybrid Native
Play, pause, resume
Holistic engagement
Multi-device
Plot the happy path
#UX #Design @Ultraman
Coffee Break
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Prototype
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Prototype
Things to remember...
Physical vs Digital
Triggers
Continuous connection
Persona
Engagement
Device
Trends Data
Competition
#UX #Design @Ultraman
Prototype
Concept creation
1
2
3
4
5
6
1 2 3 4
5 6 7 8
Note down:
• Physical vs Digital: Activities, Spaces
• Devices: Tech / Tools, People / Services
• 5 Es: Entice, Enter, Engage, Exit, Extend
• Engagement: Alone or with others?
2. Launch app
(iPhone, train)
3. Sign-in /
Register
(iPhone, train)
2. Launch app
and sign-in/
register
(iPhone, train)
=
Group multiple outputs
into 1 design & sketch!
#UX #Design @Ultraman
Prototype
Concept testing in your team
20 mins
• Form pairs
• Each Sketch 8 up - 5mins
• Pitch to each other - 2 mins
• Pair critique - 2 mins
Detail
USP
Key interactions
Data/KPIs
Trends/Opps
• Individually absorb feedback
• 2-3 ways it solves problem
• 1-2 ways for improvement
• Each Sketch 1 up - 5mins
• Pitch to your group - 5 mins
• Group critique - 5 mins
• Agree changes as a group
10 mins
#UX #Design @Ultraman
Physical vs Digital
Storyboard group’s agreed experience
Digital
Physical
time
At home Commute CommuteAt work At gym
Entice Enter Engage Exit Extend
10 mins
#UX #Design @Ultraman
Quick practice pitch
5 mins
• Connected experience
• 8 up
• 1 in-depth sketch
• Pick a spokes person
• Practice pitch
Physical vs Digital
Trend/Opp
Device
Persona
Problem
Solution
#UX #Design @Ultraman
Embrace chaos
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Embrace chaos
Challenge your ideas
“Whenever we propose a solution to a
problem, we ought to try as hard as we can to
overthrow our solution, rather than defend it.”
- Karl Popper, philosopher
#UX #Design @Ultraman
Embrace chaos
Pitch to investors
• Pick a spokes person
• 3 minutes to present concept to investors.
• Other teams are investors hearing a startup pitch. They listen in silence
• NO questions can be asked
• Investor team notes down everything wrong with the concept
e.g. why it won’t work, the holes and how competitors are better
3 mins
#UX #Design @Ultraman
Embrace chaos
Investors discuss!
• Spokesperson faces away from investors and listens in silence
• Investor team discusses feedback out loud as harshly as possible.
• Spokesperson cannot respond to questions or defend the ideas.
• Spokesperson can only take notes on what they hear.
• Spokesperson take notes back to their startup team.
3 mins
#UX #Design @Ultraman
Embrace chaos
Active Decision Model
3 mins
Comment Ignore Remove Innovate Best practice
#UX #Design @Ultraman
Do it again
3 mins
Trend/Opp
Device
Persona
Problem
Solution
Physical vs Digital
• Connected experience
• 8 up
• 1 in-depth sketch
• Practice pitch
#UX #Design @Ultraman
Embrace chaos
Ritual dissent & assent
• Early concept validation
• Quickly lowers inhibitions
• Removes fat
• Generates ideas
• Team buy-in
• Ownership/investment
• Avoid premature convergence
http://cognitive-edge.com/library/methods/ritual-dissent/
Design Ritual
dissent
Active
Decision
Model
Design
(80/20)
Ritual
dissent
Active
Decision
Model
Design Ritual
Assent
Dave Snowden
#UX #Design @Ultraman
Business Model
Copyright 101DesignIngredients.com
https://www.youtube.com/watch?v=l5Tw0PGcyN0
Simon Sinek
#UX #Design @Ultraman
Business Model
Marketing
• Acquisition: arrival from channels (social?)
• Activation: enjoy the initial visit (trial?)
• Retention: re-visit (trigger?)
• Referral: tell others (advocacy)
• Revenue: pay for services (loyalty)
http://www.slideshare.net/dmc500hats/startup-metrics-for-pirates-long-version
Dave McClure
Pirate metrics
#UX #Design @Ultraman
Business Model
Reduce risk
h(p://prac/cetrumpstheory.com/2011/10/the-­‐10x-­‐product-­‐launch/
Ash Maurya
#UX #Design @Ultraman
Business Model
Spend vs Revenue (12 months)
30 mins
1.	
  Problem
No	
  one	
  to	
  compete	
  with
1.	
  Customer	
  Segments
Experience	
  seeker
2.	
  Early	
  adopter:
Compe//ve	
  movie	
  fan
3.	
  Unique	
  Value	
  
Proposi9on
Compete	
  to	
  watch	
  films	
  
first
Unfair	
  Advantage
The	
  more	
  you	
  play,	
  the	
  
more	
  you	
  earn
2.	
  Solu9on
Automa/c	
  sentence	
  
analysis	
  of	
  tweets	
  and	
  
posts	
  
3.	
  Channels
Smartphone
Tablet
Social	
  media
4.	
  Key	
  Metrics
Social	
  network	
  traffic	
  %
Purchase	
  %
Upgrade	
  %
(AARRR)
3.	
  Cost	
  Structure	
  (spend)
Staff
PR,	
  Social	
  Media
Rental,	
  Equipment,	
  Hos/ng
2.	
  Revenue	
  Streams
Revenue	
  Share?
Affiliate	
  links?
Mobile	
  adver/sing?
1.	
  Exis3ng	
  alterna3ves:
NeWlix
Now	
  TV
Amazon	
  Prime
...
#UX #Design @Ultraman
12
users(millions)
63
0.5
1
1.5
2
Reduce market risk
Tipping point
Series A funding
Main features?
Marketing?
Platform?
infrastructure approach?
New channels?
New features?
New revenue model?
(beat the competition)
Months
2.5
3
3.5
Your plan
15 mins
#UX #Design @Ultraman
Presentation prep
Copyright 101DesignIngredients.com
#UX #Design @Ultraman
Presentation prep
1. The problem
2. Elevator pitch
3. Market opportunity
4. Your solution prototype
5. Business model
6. Technology
7. The competition
8. Marketing plan
9. The team
10. Money / Milestones
http://www.slideshare.net/dmc500hats/10-tips-on-how-to-pitch-a-vc-fowa-london
10 investment tips
#UX #Design @Ultraman
Presentation techniques
Presentation prep
Tell a story Role play Advertise
Product demo Usability test
30 mins
#UX #Design @Ultraman
Pitch Ideas!
Copyright 101DesignIngredients.com
30 mins
#UX #Design @Ultraman
Thanks!
Eric Ries
www.startuplessonslearned.com
Eewei Chen
http://101DesignIngredients.com
Steve Blank
http://steveblank.com/books-for-startups/
Jeff Gothelf / Josh Seiden
www.startuplessonslearned.com
Dave Gray
http://www.gogamestorm.com/
Ash Maurya
http://runninglean.co/
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How to design stuff that matters fast - Dev Week 2014

  • 1. #UX #Design @Ultraman How to design stuff that matters, fast! Eewei Chen @ultraman #UX #Design
  • 2. #UX #Design @Ultraman 11:00 - 11:30 13:00 - 14:00 15:30 - 16:00 17:30 Before we start... Coffee Break Lunch Coffee Break Finish Wifi: DevWeek2014
  • 3. #UX #Design @Ultraman 1994 Eewei Chen @Ultraman Design happiness Present
  • 4. #UX #Design @Ultraman Stay connected ANYTIME SKY+ SKY GO EPG MOBILE WEB
  • 5. #UX #Design @Ultraman Why design fast? Copyright 101DesignIngredients.com
  • 6. #UX #Design @Ultraman Why design fast? no longer exist no one can live without Stay alive
  • 7. #UX #Design @Ultraman Why design fast? How will they stay alive?
  • 8. #UX #Design @Ultraman 8 no longer exist Improve early Problem - Findability and Usefulness of info Why design fast? Solution + Simplified and Personalised
  • 10. #UX #Design @Ultraman Is there a secret formula? Copyright 101DesignIngredients.com
  • 11. #UX #Design @Ultraman Is there a secret formula? • Domain Research • Trend & Market Insight • Data Analysis • Competitor Benchmarking • Persona Creation • Requirements Gathering • Value Mapping • Business Model Generation • Strategy & Value Prop • etc... • Lean Startup, Lean UX, UCD • Scenarios & Use Cases • Sketching • Mental Model • Interaction Design • Visual Design • Storyboarding • Technology Spiking • Rapid Prototyping • Usability Testing • Iterative Design • etc... Optimisation Agile delivery Lean startup Design thinking Uncertainty Focus • Roadmap & User Story Creation • Dev Integration & Support • Continuous Agile, Lean UX Design • Wireframes to Experience Maps • Entity Relationship Maps • Interaction Models & UI Patterns • Prototype to Live Code Evolution • Site Map & Page Types • Information Hierarchy & Page Layout • Design Style Guide, Mockups & Assets • Brand Guidelines & Principles • Presentations & Information Radiators • Co-location & Design Studio Flex • Usability Testing & Recommendations • Post-Launch Support & Testing • etc... Yes, but not much time today!
  • 12. #UX #Design @Ultraman Form Teams Copyright 101DesignIngredients.com
  • 13. #UX #Design @Ultraman Product Word Match 15 mins 1. word + word = Product Name 2. What problem are you solving? 3. Who is it for? 4. Why will it work? 5. How will you make money? 30 sec pitch Icebreaker
  • 14. #UX #Design @Ultraman The Challenge Analyse the data Solve the right problem Make a connection Define success Present early thinking Agenda Physical vs Digital Prototype Embrace chaos Business Model Presentation Prep Pitch Ideas! ✓ Why design fast? ✓ Is there a secret formula? ✓ Form teams 1 2
  • 15. #UX #Design @Ultraman The Challenge Copyright 101DesignIngredients.com
  • 16. #UX #Design @Ultraman • Self-service • Customization • Personalization • Anytime, anywhere • Location awareness People’s expectations are changing People are changing • Diversity of interests • Generational differences • Reliance on technology • Communication • Mobility The challenge Absorb this
  • 17. #UX #Design @Ultraman • Digitally-connected customers • Membership and community • Shared ownership: space, stuff, and skill • Social culture • Co-creation How people interact with each other is changing • Participation • Crowd-fund • Crowd-source • Networks and partnerships • STEAM How people interact with brands & institutions is changing The challenge Absorb this
  • 18. #UX #Design @Ultraman The challenge *Facebook poll Text Text Comedy Action SportForeign Happy Sad Inspired... Not in the mood Too much choice No Time Didn’t know Which device? Absorb this
  • 19. #UX #Design @Ultraman The challenge Create a connected digital experience that better entertains people where they want, when they want, on any device they want. Television 2.0
  • 20. #UX #Design @Ultraman The challenge Steve Jobs
  • 22. #UX #Design @Ultraman Take a deep breath... Work fast No right or wrong Be positive Works as a team Breadth not Depth Have fun Small screen Limited input Controllers Performance Battery-life Voice activation Location-aware Touch Gestures
  • 23. #UX #Design @Ultraman Analyse the data Copyright 101DesignIngredients.com
  • 24. #UX #Design @Ultraman Analyse the data Discuss... How can analysing data help?
  • 25. #UX #Design @Ultraman Improve business KPIs Analyse the data We’re losing 10% of customers monthly. Help services need to be more: • Useful • Accurate • Easy to get to We need to increase our current 32% conversion rate to 50% with: • Smarter upgrades • Timely renewal offers • Better personalisation We need to raise new customers acquisition from 100K to 200K pa using: • New brand values • Innovative features • Better marketing Attract Increase Retain Copyright 101DesignIngredients.com Which KPI to focus on?
  • 26. #UX #Design @Ultraman Align device experiences Analyse the data • 55% of Europeans prefer Android phones, 23% prefer iPhones • 80% of tablet use is at home: tablet users spend more online than smartphone users • 26% use tablets daily 1 to 4 hrs, 7% more than 5 hrs per day • Primary device is smartphone (77%), but tablets rising from 12% (2012) to 23% (2013) http://www.digitalstrategyconsulting.com/intelligence/2013/08/mobile_usage_trends_80_of_tablet_use_happens_at_home.php What on which device?
  • 27. #UX #Design @Ultraman Focus on target demographic Analyse the data Which age group?
  • 28. #UX #Design @Ultraman Solve the right problem Copyright 101DesignIngredients.com
  • 29. #UX #Design @Ultraman Who is it for? Solve the right problem Identity Motivation Explorer Personal curiosity, experience something new Samaritan Does something on someone else’s behalf Achiever Looking to satisfy specific interests or goals Recognition Seeker Reputation / status of place or brand Recharger Restoration, contemplation Identifier Personal relation to subject / experience / brand Now that you’ve analysed the data...
  • 30. #UX #Design @Ultraman What’s the problem? Who is it for? I like going to places and events I see in movies like shops and restaurants. My husband and I used to go on movies dates. I miss having time, just for the two of us. It’s hard finding things to watch as a family so we end up watching what the kids want. Ann Identifier Jeff Recognition seeker I love playing games, especially if there is a prize, but it needs to be challenging. I voice my opinion on blog sites and like to hear what others think about hot topics. I do a lot of research but can’t always find info on a new film or unusual director. I try things out first then tell others about it so they know what’s good or bad. My friends look to me for inspiration, so I end up organising meet ups. We discuss movies we like but keeping up-to-date with everyone takes a lot of time. Alistair Explorer
  • 31. #UX #Design @Ultraman Which opportunities? Mobile advertising Connected multi-device synching sentiment analysis (Data) Mobile payments Social TV What’s the problem?
  • 32. #UX #Design @Ultraman Which trends? Point & Know (the matrix) Crowd sourcing (right advice) DIY Health (well being) Second screen (multi task/context) Gamification (beat the competition) Status Skills (learn/improve) Brand me (social good) What’s the problem?
  • 33. #UX #Design @Ultraman Triggers Failed trigger Target Behaviour Trigger Core Motivators • Pleasure / Pain • Hope / Fear • Acceptance / Rejection HIGH MOTIVATION LOW MOTIVATION LOW ABILITY HIGH ABILITY Facilitator e.g. Sharing knowledge on social network sites (pleasure) Simplicity Factors • Time • Money • Physical Effort • Brain Cycles • Social Deviance • Non-Routine Signal e.g. Personalised notification settings (hope/time) Spark e.g. Leader board (social deviance) Make a connection http://www.behaviormodel.org/ BJ Fogg
  • 34. #UX #Design @Ultraman Coffee Break Copyright 101DesignIngredients.com
  • 35. #UX #Design @Ultraman Prove it http://www.youtube.com/watch?v=b240PGCMwV0 Validating ideas is not a new concept...
  • 36. #UX #Design @Ultraman Validate (Lean Startup + Agile) •Guess •Consequence •Experiment Cornell U, 1964 •Assumption •Validate •MVP September 2011 Richard Fenyman Eric Ries Validating ideas is not a new concept...
  • 37. #UX #Design @Ultraman Nordstrom iPad app prototype https://www.youtube.com/watch?v=szr0ezLyQHY In the wild...
  • 38. #UX #Design @Ultraman Make a connection Copyright 101DesignIngredients.com
  • 39. #UX #Design @Ultraman Make a connection Personas represent a target audience with similar needs. They help to create customer: • Behaviours • Needs & goals • Barriers • Features (output) • Scenarios / use cases Why do we need personas?
  • 40. #UX #Design @Ultraman Details Behaviours ★ Loves playing games ★ ... ★ ... Needs & Goals • Share movie knowledge to show off • ... • ... Barriers • No one to compete with • ... • ... Output • Leader board • ... • ... “I helps me to stay no.1” “I couldn’t ... before.” Time poor Time rich Summary “It’s so ... now” SpecificGeneric SocialAnti-social Lean forwardSit back Jeff Recognition seeker • 34 & single by choice • front-end developer (£55K) • Gadget crazy, foodie Create your persona Make a connection
  • 41. #UX #Design @Ultraman Define success Copyright 101DesignIngredients.com
  • 42. #UX #Design @Ultraman Output Delivered feature e.g. leader board (gamification) Outcome Immediate change by an output. e.g. Increase repeat visits by 15% Impact Larger change over time (KPI) e.g. Increase mobile ad impressions by 10% Output, outcome, impact Define success Jeff Gothelf
  • 43. #UX #Design @Ultraman Define outputs Outcome Behaviours ImpactBarrier Needs & Goals 30 mins OutputsMarketing Friend’s shared TV shows on Facebook Loves playing games Wants to share movie knowledge to show off Leader board (trigger) No one to compete with Make a connection
  • 44. #UX #Design @Ultraman Output, outcome, impact Outputs Outcome Behaviours ImpactBarrier Marketing Needs & Goals 15 mins Friend’s shared TV shows on Facebook Loves playing games Wants to share TV knowledge with friends Leader board (trigger) No one to compete with Increase repeat visit rate by 15% Increase mobile Ad impressions by 10% Define success
  • 45. #UX #Design @Ultraman ROI* Business Impact User Impact Effort 1 - low 2 - Medium 3 - High 15 mins High Impact High Effort Quick Wins Remove Innovate TBD Low Impact Low Effort Emotion detector Mobile ad system iOS7 revamp * Based on relative Business & Customer impact Define success Leader board Prioritise outputs
  • 46. #UX #Design @Ultraman Define success 15 mins Easy to use Relevant Hard to use Irrelevant More fun? Inaccurate suggestions Too Obvious Expensive package Information overload Beat the competition ??? Old movies
  • 47. #UX #Design @Ultraman Define success Product statement / Marketing message 15 mins For Jeff the experience seeker who wants to be recognised for his knowledge, “ReelSide” is an App that lets him watch the latest films, but unlike other entertainment apps , “Reelside” let’s him compete against other movie geeks to win exclusive viewing privileges “Compete to watch films first” Strapline Dave Gray http://www.gogamestorm.com
  • 48. #UX #Design @Ultraman Present early thinking Copyright 101DesignIngredients.com 15 mins • Pick a spokes person • Elevator pitch
  • 49. #UX #Design @Ultraman Lunch Copyright 101DesignIngredients.com 40 mins
  • 50. #UX #Design @Ultraman ✓ The Challenge ✓ Analyse the data ✓ Solve the right problem ✓ Make a connection ✓ Define success ✓ Present early thinking Agenda Physical vs Digital Prototype Embrace chaos Business Model Presentation Prep Pitch Ideas! ✓ Why design fast? ✓ Is there a secret formula? ✓ Form teams 1 2
  • 51. #UX #Design @Ultraman Sticky Whispers 15 mins 1. Think of a lyric or quote 2. Write it on a post it 3. Cover it with a blank post-it 4. Pass on 5. Look at covered post-it 6. Draw on blank post-it 7. Cover it with a blank post-it 8. Pass on 9. Repeat, alternate between text and drawing Icebreaker text pic text pic No talking!
  • 52. #UX #Design @Ultraman Details Behaviours ★ Loves playing games ★ ... ★ ... Needs & Goals • Share movie knowledge to show off • ... • ... Barriers • No one to compete with • ... • ... Output • Leader board • ... • ... “I helps me to stay no.1” “I couldn’t ... before.” Time poor Time rich Summary “It’s so ... now” SpecificGeneric SocialAnti-social Lean forwardSit back Jeff Recognition seeker • 34 & single by choice • front-end developer (£55K) • Gadget crazy, foodie Create your persona Make a connection
  • 53. #UX #Design @Ultraman 15 minsDefine success Details Behaviours Needs & Goals Barriers Output Time poor Time rich Summary SpecificGeneric SocialAnti-social Lean forwardSit back Create your persona
  • 54. #UX #Design @Ultraman Physical vs Digital Copyright 101DesignIngredients.com
  • 55. #UX #Design @Ultraman Physical vs Digital Physical to Digital Digital Only Replacement for the physical Digital Overlay digital information layer Physical Computing physical and digital interact Digital Gateway use digital to gain access to physical Physical Only purely physical experience
  • 56. #UX #Design @Ultraman Physical vs Digital Engagement Passive Viewing Active interacting alone Interactive Interacting with others Creative Creating alone Low engagement High engagement Co-Creative Creating with others
  • 57. #UX #Design @Ultraman Physical vs Digital Opportunity Map Passive Viewing Active interacting alone Interactive Interacting with others Creative Creating alone Low engagement High engagement Co-Creative Creating with others Digital Only Replacement for the physical Digital Overlay digital information layer Physical Computing physical and digital interact Digital Gateway use digital to gain access to physical Physical Only purely physical experience Elliot Felix
  • 58. #UX #Design @Ultraman Physical vs Digital Write out core activities 15 mins Common activities when looking for something to watch. Entice Enter Engage Exit Extend Hear about a good movie Get reminder notification Receive special offer ... ... Launch app Sign-in / Register ... ... Browse genres Add to watch list Watch movie ... ... Rate movie Share movie Review related movies ... ... Social network Subscribe / upgrade View trailers ... ... Browse latest movies
  • 59. #UX #Design @Ultraman Physical vs Digital Map out expected core experience 30 mins 1. Reflect on what, how, when & where experiences happen. 2. Write more accurate activities on a post- it and plot them on your opportunity map. 3. Make a note of missing opportunities? 2 3 Hear about a good movie Read about a good movie on Facebook using my iphone on the train to work Quick review!
  • 60. #UX #Design @Ultraman Physical vs Digital Map out New & Improved experience 30 mins Brainstorm and document new activities or experiences that could fill in the opportunity spaces. You could also think of ways to modify and improve existing activities/ experiences. Get location based movie recommendations on my smart watch as I walk home.What, how, when & where... Quick review!
  • 61. #UX #Design @Ultraman ROI* Business Impact User Impact Effort 1 - low 2 - Medium 3 - High 15 mins High Impact High Effort Quick Wins Remove Innovate** TBD Low Impact Low Effort * Based on relative Business & Customer impact ** Also includes platform or processes that enable innovation Physical vs Digital Read about a good movie on Facebook using my iphone on the train to work Get location based movie recommendations on my smart watch as I walk home. Quick review!
  • 62. #UX #Design @Ultraman Physical vs Digital Join up ideal activities take individual activities and experiences and... Think about the relationship to each other, the spaces, the devices and interactions in context over time Physical Digital Time Expected/current experience New, improved (“filling in gaps”)
  • 63. 9. Get location based movie recommendation s on walk home (Smart watch, street) Entice Enter Engage Exit Extend #UX #Design @Ultraman Prototype People, spaces and activities 30 mins 4. Browse genres (iPhone, train) 6. Start watching movie at lunch time (laptop/office) 7. Rate movie after finishing it to move up the leader board on the train home (iPad) 8. Share movie whilst waiting for coffee (Google glass, cafe) 2. Launch app (iPhone, train) 3. Sign-in / Register (iPhone, train) 1. Read about a movie on the train platform to work (newspaper) 5. Add to “Watch list” (iPhone/train) Digital Physical time Waiting for train Train to work Train home / cafeTrain / Work Walking home Pure Web Web AppWrapped Web Hybrid Native Play, pause, resume Holistic engagement Multi-device Plot the happy path
  • 64. #UX #Design @Ultraman Coffee Break Copyright 101DesignIngredients.com
  • 65. #UX #Design @Ultraman Prototype Copyright 101DesignIngredients.com
  • 66. #UX #Design @Ultraman Prototype Things to remember... Physical vs Digital Triggers Continuous connection Persona Engagement Device Trends Data Competition
  • 67. #UX #Design @Ultraman Prototype Concept creation 1 2 3 4 5 6 1 2 3 4 5 6 7 8 Note down: • Physical vs Digital: Activities, Spaces • Devices: Tech / Tools, People / Services • 5 Es: Entice, Enter, Engage, Exit, Extend • Engagement: Alone or with others? 2. Launch app (iPhone, train) 3. Sign-in / Register (iPhone, train) 2. Launch app and sign-in/ register (iPhone, train) = Group multiple outputs into 1 design & sketch!
  • 68. #UX #Design @Ultraman Prototype Concept testing in your team 20 mins • Form pairs • Each Sketch 8 up - 5mins • Pitch to each other - 2 mins • Pair critique - 2 mins Detail USP Key interactions Data/KPIs Trends/Opps • Individually absorb feedback • 2-3 ways it solves problem • 1-2 ways for improvement • Each Sketch 1 up - 5mins • Pitch to your group - 5 mins • Group critique - 5 mins • Agree changes as a group 10 mins
  • 69. #UX #Design @Ultraman Physical vs Digital Storyboard group’s agreed experience Digital Physical time At home Commute CommuteAt work At gym Entice Enter Engage Exit Extend 10 mins
  • 70. #UX #Design @Ultraman Quick practice pitch 5 mins • Connected experience • 8 up • 1 in-depth sketch • Pick a spokes person • Practice pitch Physical vs Digital Trend/Opp Device Persona Problem Solution
  • 71. #UX #Design @Ultraman Embrace chaos Copyright 101DesignIngredients.com
  • 72. #UX #Design @Ultraman Embrace chaos Challenge your ideas “Whenever we propose a solution to a problem, we ought to try as hard as we can to overthrow our solution, rather than defend it.” - Karl Popper, philosopher
  • 73. #UX #Design @Ultraman Embrace chaos Pitch to investors • Pick a spokes person • 3 minutes to present concept to investors. • Other teams are investors hearing a startup pitch. They listen in silence • NO questions can be asked • Investor team notes down everything wrong with the concept e.g. why it won’t work, the holes and how competitors are better 3 mins
  • 74. #UX #Design @Ultraman Embrace chaos Investors discuss! • Spokesperson faces away from investors and listens in silence • Investor team discusses feedback out loud as harshly as possible. • Spokesperson cannot respond to questions or defend the ideas. • Spokesperson can only take notes on what they hear. • Spokesperson take notes back to their startup team. 3 mins
  • 75. #UX #Design @Ultraman Embrace chaos Active Decision Model 3 mins Comment Ignore Remove Innovate Best practice
  • 76. #UX #Design @Ultraman Do it again 3 mins Trend/Opp Device Persona Problem Solution Physical vs Digital • Connected experience • 8 up • 1 in-depth sketch • Practice pitch
  • 77. #UX #Design @Ultraman Embrace chaos Ritual dissent & assent • Early concept validation • Quickly lowers inhibitions • Removes fat • Generates ideas • Team buy-in • Ownership/investment • Avoid premature convergence http://cognitive-edge.com/library/methods/ritual-dissent/ Design Ritual dissent Active Decision Model Design (80/20) Ritual dissent Active Decision Model Design Ritual Assent Dave Snowden
  • 78. #UX #Design @Ultraman Business Model Copyright 101DesignIngredients.com https://www.youtube.com/watch?v=l5Tw0PGcyN0 Simon Sinek
  • 79. #UX #Design @Ultraman Business Model Marketing • Acquisition: arrival from channels (social?) • Activation: enjoy the initial visit (trial?) • Retention: re-visit (trigger?) • Referral: tell others (advocacy) • Revenue: pay for services (loyalty) http://www.slideshare.net/dmc500hats/startup-metrics-for-pirates-long-version Dave McClure Pirate metrics
  • 80. #UX #Design @Ultraman Business Model Reduce risk h(p://prac/cetrumpstheory.com/2011/10/the-­‐10x-­‐product-­‐launch/ Ash Maurya
  • 81. #UX #Design @Ultraman Business Model Spend vs Revenue (12 months) 30 mins 1.  Problem No  one  to  compete  with 1.  Customer  Segments Experience  seeker 2.  Early  adopter: Compe//ve  movie  fan 3.  Unique  Value   Proposi9on Compete  to  watch  films   first Unfair  Advantage The  more  you  play,  the   more  you  earn 2.  Solu9on Automa/c  sentence   analysis  of  tweets  and   posts   3.  Channels Smartphone Tablet Social  media 4.  Key  Metrics Social  network  traffic  % Purchase  % Upgrade  % (AARRR) 3.  Cost  Structure  (spend) Staff PR,  Social  Media Rental,  Equipment,  Hos/ng 2.  Revenue  Streams Revenue  Share? Affiliate  links? Mobile  adver/sing? 1.  Exis3ng  alterna3ves: NeWlix Now  TV Amazon  Prime ...
  • 82. #UX #Design @Ultraman 12 users(millions) 63 0.5 1 1.5 2 Reduce market risk Tipping point Series A funding Main features? Marketing? Platform? infrastructure approach? New channels? New features? New revenue model? (beat the competition) Months 2.5 3 3.5 Your plan 15 mins
  • 83. #UX #Design @Ultraman Presentation prep Copyright 101DesignIngredients.com
  • 84. #UX #Design @Ultraman Presentation prep 1. The problem 2. Elevator pitch 3. Market opportunity 4. Your solution prototype 5. Business model 6. Technology 7. The competition 8. Marketing plan 9. The team 10. Money / Milestones http://www.slideshare.net/dmc500hats/10-tips-on-how-to-pitch-a-vc-fowa-london 10 investment tips
  • 85. #UX #Design @Ultraman Presentation techniques Presentation prep Tell a story Role play Advertise Product demo Usability test 30 mins
  • 86. #UX #Design @Ultraman Pitch Ideas! Copyright 101DesignIngredients.com 30 mins
  • 87. #UX #Design @Ultraman Thanks! Eric Ries www.startuplessonslearned.com Eewei Chen http://101DesignIngredients.com Steve Blank http://steveblank.com/books-for-startups/ Jeff Gothelf / Josh Seiden www.startuplessonslearned.com Dave Gray http://www.gogamestorm.com/ Ash Maurya http://runninglean.co/ PragProgEeweiChen101 (25% off code)