Too much time is wasted creating that big design upfront, only to find that users don't like what you have built once it has been released. Today, we are in danger of not only over-designing, but also designing solutions to the wrong problems. In this workshop, Chen will demonstrate how to experiment with rapid design techniques to ensure design solutions for the right business problems are delivered to the right target audiences rapidly and continuously. He will show how to create design solutions fast, as a team, and how to work with a client to get products that really matter out into market early. Good design involves elegantly solving problems despite the constraints. More often than not, time is one of those constraints. In this workshop you will be forced to think and act quickly, exploring how to quickly work as a team to address a real-world problem; rapidly analysing customer, industry and business trends, behaviours and needs to validate ideas; and learning how to apply the latest design thinking, Lean Startup, Lean UX and agile methodologies, to bring your prototype to life and ensure it is as useful as it can possibly be.
8. #UX #Design @Ultraman 8
no longer exist
Improve early
Problem
- Findability and Usefulness of info
Why design fast?
Solution
+ Simplified and Personalised
13. #UX #Design @Ultraman
Product Word Match
15 mins
1. word + word = Product Name
2. What problem are you solving?
3. Who is it for?
4. Why will it work?
5. How will you make money?
30 sec pitch
Icebreaker
14. #UX #Design @Ultraman
The Challenge
Analyse the data
Solve the right problem
Make a connection
Define success
Present early thinking
Agenda
Physical vs Digital
Prototype
Embrace chaos
Business Model
Presentation Prep
Pitch Ideas!
✓ Why design fast?
✓ Is there a secret formula?
✓ Form teams
1 2
16. #UX #Design @Ultraman
• Self-service
• Customization
• Personalization
• Anytime, anywhere
• Location awareness
People’s expectations are changing
People are changing
• Diversity of interests
• Generational differences
• Reliance on technology
• Communication
• Mobility
The challenge Absorb this
17. #UX #Design @Ultraman
• Digitally-connected customers
• Membership and community
• Shared ownership: space, stuff, and skill
• Social culture
• Co-creation
How people interact with each other is changing
• Participation
• Crowd-fund
• Crowd-source
• Networks and partnerships
• STEAM
How people interact with brands & institutions is changing
The challenge Absorb this
18. #UX #Design @Ultraman
The challenge
*Facebook poll
Text
Text
Comedy Action
SportForeign
Happy
Sad
Inspired...
Not in the
mood
Too much
choice
No Time
Didn’t
know
Which
device?
Absorb this
19. #UX #Design @Ultraman
The challenge
Create a connected digital experience that
better entertains people
where they want,
when they want,
on any device they want.
Television 2.0
22. #UX #Design @Ultraman
Take a deep breath...
Work fast
No right or wrong
Be positive
Works as a team
Breadth not Depth
Have fun
Small screen
Limited input
Controllers
Performance
Battery-life
Voice activation
Location-aware
Touch
Gestures
25. #UX #Design @Ultraman
Improve business KPIs
Analyse the data
We’re losing 10% of
customers monthly.
Help services need to be
more:
• Useful
• Accurate
• Easy to get to
We need to increase
our current 32%
conversion rate to
50% with:
• Smarter upgrades
• Timely renewal offers
• Better personalisation
We need to raise new
customers acquisition
from 100K to 200K pa
using:
• New brand values
• Innovative features
• Better marketing
Attract Increase Retain
Copyright 101DesignIngredients.com
Which KPI to focus on?
26. #UX #Design @Ultraman
Align device experiences
Analyse the data
• 55% of Europeans prefer Android phones, 23% prefer iPhones
• 80% of tablet use is at home: tablet users spend more online than smartphone users
• 26% use tablets daily 1 to 4 hrs, 7% more than 5 hrs per day
• Primary device is smartphone (77%), but tablets rising from 12% (2012) to 23% (2013)
http://www.digitalstrategyconsulting.com/intelligence/2013/08/mobile_usage_trends_80_of_tablet_use_happens_at_home.php
What on which device?
29. #UX #Design @Ultraman
Who is it for?
Solve the right problem
Identity Motivation
Explorer Personal curiosity, experience something new
Samaritan Does something on someone else’s behalf
Achiever Looking to satisfy specific interests or goals
Recognition Seeker Reputation / status of place or brand
Recharger Restoration, contemplation
Identifier Personal relation to subject / experience / brand
Now that you’ve analysed the data...
30. #UX #Design @Ultraman
What’s the problem?
Who is it for?
I like going to places and
events I see in movies like
shops and restaurants.
My husband and I used to go on
movies dates. I miss having
time, just for the two of us.
It’s hard finding things to
watch as a family so we end up
watching what the kids want.
Ann
Identifier
Jeff
Recognition seeker
I love playing games,
especially if there is a prize, but
it needs to be challenging.
I voice my opinion on blog
sites and like to hear what
others think about hot topics.
I do a lot of research but can’t
always find info on a new film or
unusual director.
I try things out first then tell
others about it so they know
what’s good or bad.
My friends look to me for
inspiration, so I end up
organising meet ups.
We discuss movies we like but
keeping up-to-date with
everyone takes a lot of time.
Alistair
Explorer
31. #UX #Design @Ultraman
Which opportunities?
Mobile advertising
Connected multi-device synching
sentiment analysis (Data)
Mobile payments
Social TV
What’s the problem?
32. #UX #Design @Ultraman
Which trends?
Point & Know
(the matrix)
Crowd sourcing
(right advice)
DIY Health
(well being)
Second screen
(multi task/context)
Gamification
(beat the competition)
Status Skills
(learn/improve)
Brand me
(social good)
What’s the problem?
33. #UX #Design @Ultraman
Triggers
Failed
trigger
Target Behaviour Trigger
Core Motivators
• Pleasure / Pain
• Hope / Fear
• Acceptance / Rejection
HIGH
MOTIVATION
LOW
MOTIVATION
LOW
ABILITY
HIGH
ABILITY
Facilitator
e.g. Sharing knowledge on
social network sites
(pleasure)
Simplicity Factors
• Time
• Money
• Physical Effort
• Brain Cycles
• Social Deviance
• Non-Routine
Signal
e.g. Personalised notification
settings (hope/time)
Spark
e.g. Leader board (social
deviance)
Make a connection
http://www.behaviormodel.org/
BJ Fogg
35. #UX #Design @Ultraman
Prove it
http://www.youtube.com/watch?v=b240PGCMwV0
Validating ideas is not a new concept...
36. #UX #Design @Ultraman
Validate (Lean Startup + Agile)
•Guess
•Consequence
•Experiment
Cornell U, 1964
•Assumption
•Validate
•MVP
September 2011
Richard Fenyman Eric Ries
Validating ideas is not a new concept...
39. #UX #Design @Ultraman
Make a connection
Personas represent a target audience with similar needs.
They help to create customer:
• Behaviours
• Needs & goals
• Barriers
• Features (output)
• Scenarios / use cases
Why do we need personas?
40. #UX #Design @Ultraman
Details
Behaviours
★ Loves playing games
★ ...
★ ...
Needs & Goals
• Share movie knowledge
to show off
• ...
• ...
Barriers
• No one to compete with
• ...
• ...
Output
• Leader board
• ...
• ...
“I helps me to
stay no.1”
“I couldn’t ...
before.”
Time poor Time rich
Summary
“It’s so ... now”
SpecificGeneric
SocialAnti-social
Lean forwardSit back
Jeff
Recognition seeker
• 34 & single by choice
• front-end developer (£55K)
• Gadget crazy, foodie
Create your persona
Make a connection
42. #UX #Design @Ultraman
Output
Delivered feature
e.g. leader board (gamification)
Outcome
Immediate change by an output.
e.g. Increase repeat visits by 15%
Impact
Larger change over time (KPI)
e.g. Increase mobile ad impressions by 10%
Output, outcome, impact
Define success
Jeff Gothelf
43. #UX #Design @Ultraman
Define outputs
Outcome
Behaviours
ImpactBarrier
Needs & Goals
30 mins
OutputsMarketing
Friend’s shared
TV shows on
Facebook
Loves playing
games
Wants to share
movie knowledge to
show off
Leader board
(trigger)
No one to
compete with
Make a connection
44. #UX #Design @Ultraman
Output, outcome, impact
Outputs
Outcome
Behaviours
ImpactBarrier
Marketing
Needs & Goals
15 mins
Friend’s shared
TV shows on
Facebook
Loves playing
games
Wants to share TV
knowledge with
friends
Leader board
(trigger)
No one to
compete with
Increase repeat visit
rate by 15%
Increase mobile Ad
impressions by 10%
Define success
45. #UX #Design @Ultraman
ROI*
Business Impact
User Impact
Effort
1 - low
2 - Medium
3 - High
15 mins
High Impact
High
Effort
Quick Wins
Remove Innovate
TBD
Low Impact
Low
Effort
Emotion
detector
Mobile ad
system
iOS7 revamp
* Based on relative Business & Customer impact
Define success
Leader board
Prioritise outputs
46. #UX #Design @Ultraman
Define success 15 mins
Easy to use
Relevant
Hard to use
Irrelevant
More fun?
Inaccurate
suggestions
Too Obvious
Expensive package
Information overload
Beat the competition
???
Old movies
47. #UX #Design @Ultraman
Define success
Product statement / Marketing message
15 mins
For Jeff the experience seeker who
wants to be recognised for his knowledge,
“ReelSide” is an App that lets him
watch the latest films, but unlike other
entertainment apps , “Reelside” let’s
him compete against other movie geeks
to win exclusive viewing privileges
“Compete to watch films first”
Strapline
Dave Gray
http://www.gogamestorm.com
48. #UX #Design @Ultraman
Present early thinking
Copyright 101DesignIngredients.com
15 mins
• Pick a spokes person
• Elevator pitch
50. #UX #Design @Ultraman
✓ The Challenge
✓ Analyse the data
✓ Solve the right problem
✓ Make a connection
✓ Define success
✓ Present early thinking
Agenda
Physical vs Digital
Prototype
Embrace chaos
Business Model
Presentation Prep
Pitch Ideas!
✓ Why design fast?
✓ Is there a secret formula?
✓ Form teams
1 2
51. #UX #Design @Ultraman
Sticky Whispers
15 mins
1. Think of a lyric or quote
2. Write it on a post it
3. Cover it with a blank post-it
4. Pass on
5. Look at covered post-it
6. Draw on blank post-it
7. Cover it with a blank post-it
8. Pass on
9. Repeat, alternate between text and drawing
Icebreaker
text
pic
text
pic
No talking!
52. #UX #Design @Ultraman
Details
Behaviours
★ Loves playing games
★ ...
★ ...
Needs & Goals
• Share movie knowledge
to show off
• ...
• ...
Barriers
• No one to compete with
• ...
• ...
Output
• Leader board
• ...
• ...
“I helps me to
stay no.1”
“I couldn’t ...
before.”
Time poor Time rich
Summary
“It’s so ... now”
SpecificGeneric
SocialAnti-social
Lean forwardSit back
Jeff
Recognition seeker
• 34 & single by choice
• front-end developer (£55K)
• Gadget crazy, foodie
Create your persona
Make a connection
53. #UX #Design @Ultraman
15 minsDefine success
Details
Behaviours Needs & Goals
Barriers Output
Time poor Time rich
Summary
SpecificGeneric
SocialAnti-social
Lean forwardSit back
Create your persona
55. #UX #Design @Ultraman
Physical vs Digital
Physical to Digital
Digital Only
Replacement for the physical
Digital Overlay
digital information layer
Physical Computing
physical and digital
interact
Digital Gateway
use digital to gain access to physical
Physical Only
purely physical
experience
56. #UX #Design @Ultraman
Physical vs Digital
Engagement
Passive
Viewing
Active
interacting alone
Interactive
Interacting
with others
Creative
Creating alone
Low engagement High engagement
Co-Creative
Creating with others
57. #UX #Design @Ultraman
Physical vs Digital
Opportunity Map
Passive
Viewing
Active
interacting alone
Interactive
Interacting
with others
Creative
Creating alone
Low engagement High engagement
Co-Creative
Creating with others
Digital Only
Replacement for the physical
Digital Overlay
digital information layer
Physical Computing
physical and digital
interact
Digital Gateway
use digital to gain access to physical
Physical Only
purely physical
experience
Elliot Felix
58. #UX #Design @Ultraman
Physical vs Digital
Write out core activities
15 mins
Common activities when looking for something to watch.
Entice Enter Engage Exit Extend
Hear about a
good movie
Get reminder
notification
Receive special
offer
...
...
Launch app
Sign-in /
Register
...
...
Browse genres
Add to watch
list
Watch movie
...
...
Rate movie
Share movie
Review related
movies
...
...
Social network
Subscribe /
upgrade
View trailers
...
...
Browse latest
movies
59. #UX #Design @Ultraman
Physical vs Digital
Map out expected core experience
30 mins
1. Reflect on what, how, when & where
experiences happen.
2. Write more accurate activities on a post-
it and plot them on your opportunity map.
3. Make a note of missing opportunities?
2
3
Hear about a good
movie
Read about a good
movie on Facebook
using my iphone on
the train to work
Quick review!
60. #UX #Design @Ultraman
Physical vs Digital
Map out New & Improved experience
30 mins
Brainstorm and document new activities
or experiences that could fill in the
opportunity spaces.
You could also think of ways to modify
and improve existing activities/
experiences.
Get location based movie
recommendations on
my smart watch as I
walk home.What, how, when &
where...
Quick review!
61. #UX #Design @Ultraman
ROI*
Business Impact
User Impact
Effort
1 - low
2 - Medium
3 - High
15 mins
High Impact
High
Effort
Quick Wins
Remove Innovate**
TBD
Low Impact
Low
Effort
* Based on relative Business & Customer impact ** Also includes platform or processes that enable innovation
Physical vs Digital
Read about a
good movie on
Facebook using
my iphone on
the train to
work
Get location based
movie
recommendations
on my smart watch
as I walk home.
Quick review!
62. #UX #Design @Ultraman
Physical vs Digital
Join up ideal activities
take individual activities and
experiences and...
Think about the relationship to
each other, the spaces, the
devices and interactions in
context over time
Physical
Digital
Time
Expected/current experience
New, improved (“filling in gaps”)
63. 9. Get location
based movie
recommendation
s on walk home
(Smart watch,
street)
Entice Enter Engage Exit Extend
#UX #Design @Ultraman
Prototype
People, spaces and activities
30 mins
4. Browse genres
(iPhone, train)
6. Start watching
movie at lunch
time (laptop/office)
7. Rate movie after
finishing it to move
up the leader
board on the train
home (iPad)
8. Share movie
whilst waiting for
coffee (Google
glass, cafe)
2. Launch app
(iPhone, train)
3. Sign-in /
Register (iPhone,
train)
1. Read about a
movie on the
train platform to
work (newspaper)
5. Add to “Watch
list” (iPhone/train)
Digital
Physical
time
Waiting for train Train to work Train home / cafeTrain / Work Walking home
Pure
Web
Web AppWrapped
Web
Hybrid Native
Play, pause, resume
Holistic engagement
Multi-device
Plot the happy path
66. #UX #Design @Ultraman
Prototype
Things to remember...
Physical vs Digital
Triggers
Continuous connection
Persona
Engagement
Device
Trends Data
Competition
68. #UX #Design @Ultraman
Prototype
Concept testing in your team
20 mins
• Form pairs
• Each Sketch 8 up - 5mins
• Pitch to each other - 2 mins
• Pair critique - 2 mins
Detail
USP
Key interactions
Data/KPIs
Trends/Opps
• Individually absorb feedback
• 2-3 ways it solves problem
• 1-2 ways for improvement
• Each Sketch 1 up - 5mins
• Pitch to your group - 5 mins
• Group critique - 5 mins
• Agree changes as a group
10 mins
69. #UX #Design @Ultraman
Physical vs Digital
Storyboard group’s agreed experience
Digital
Physical
time
At home Commute CommuteAt work At gym
Entice Enter Engage Exit Extend
10 mins
70. #UX #Design @Ultraman
Quick practice pitch
5 mins
• Connected experience
• 8 up
• 1 in-depth sketch
• Pick a spokes person
• Practice pitch
Physical vs Digital
Trend/Opp
Device
Persona
Problem
Solution
72. #UX #Design @Ultraman
Embrace chaos
Challenge your ideas
“Whenever we propose a solution to a
problem, we ought to try as hard as we can to
overthrow our solution, rather than defend it.”
- Karl Popper, philosopher
73. #UX #Design @Ultraman
Embrace chaos
Pitch to investors
• Pick a spokes person
• 3 minutes to present concept to investors.
• Other teams are investors hearing a startup pitch. They listen in silence
• NO questions can be asked
• Investor team notes down everything wrong with the concept
e.g. why it won’t work, the holes and how competitors are better
3 mins
74. #UX #Design @Ultraman
Embrace chaos
Investors discuss!
• Spokesperson faces away from investors and listens in silence
• Investor team discusses feedback out loud as harshly as possible.
• Spokesperson cannot respond to questions or defend the ideas.
• Spokesperson can only take notes on what they hear.
• Spokesperson take notes back to their startup team.
3 mins
76. #UX #Design @Ultraman
Do it again
3 mins
Trend/Opp
Device
Persona
Problem
Solution
Physical vs Digital
• Connected experience
• 8 up
• 1 in-depth sketch
• Practice pitch
77. #UX #Design @Ultraman
Embrace chaos
Ritual dissent & assent
• Early concept validation
• Quickly lowers inhibitions
• Removes fat
• Generates ideas
• Team buy-in
• Ownership/investment
• Avoid premature convergence
http://cognitive-edge.com/library/methods/ritual-dissent/
Design Ritual
dissent
Active
Decision
Model
Design
(80/20)
Ritual
dissent
Active
Decision
Model
Design Ritual
Assent
Dave Snowden
78. #UX #Design @Ultraman
Business Model
Copyright 101DesignIngredients.com
https://www.youtube.com/watch?v=l5Tw0PGcyN0
Simon Sinek
79. #UX #Design @Ultraman
Business Model
Marketing
• Acquisition: arrival from channels (social?)
• Activation: enjoy the initial visit (trial?)
• Retention: re-visit (trigger?)
• Referral: tell others (advocacy)
• Revenue: pay for services (loyalty)
http://www.slideshare.net/dmc500hats/startup-metrics-for-pirates-long-version
Dave McClure
Pirate metrics
80. #UX #Design @Ultraman
Business Model
Reduce risk
h(p://prac/cetrumpstheory.com/2011/10/the-‐10x-‐product-‐launch/
Ash Maurya
81. #UX #Design @Ultraman
Business Model
Spend vs Revenue (12 months)
30 mins
1.
Problem
No
one
to
compete
with
1.
Customer
Segments
Experience
seeker
2.
Early
adopter:
Compe//ve
movie
fan
3.
Unique
Value
Proposi9on
Compete
to
watch
films
first
Unfair
Advantage
The
more
you
play,
the
more
you
earn
2.
Solu9on
Automa/c
sentence
analysis
of
tweets
and
posts
3.
Channels
Smartphone
Tablet
Social
media
4.
Key
Metrics
Social
network
traffic
%
Purchase
%
Upgrade
%
(AARRR)
3.
Cost
Structure
(spend)
Staff
PR,
Social
Media
Rental,
Equipment,
Hos/ng
2.
Revenue
Streams
Revenue
Share?
Affiliate
links?
Mobile
adver/sing?
1.
Exis3ng
alterna3ves:
NeWlix
Now
TV
Amazon
Prime
...
82. #UX #Design @Ultraman
12
users(millions)
63
0.5
1
1.5
2
Reduce market risk
Tipping point
Series A funding
Main features?
Marketing?
Platform?
infrastructure approach?
New channels?
New features?
New revenue model?
(beat the competition)
Months
2.5
3
3.5
Your plan
15 mins
84. #UX #Design @Ultraman
Presentation prep
1. The problem
2. Elevator pitch
3. Market opportunity
4. Your solution prototype
5. Business model
6. Technology
7. The competition
8. Marketing plan
9. The team
10. Money / Milestones
http://www.slideshare.net/dmc500hats/10-tips-on-how-to-pitch-a-vc-fowa-london
10 investment tips