CoRE Presentation (with Mark Fink) (13 September 2013)


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Brief overview of trends in sustained and emergent technologies for our interdisciplinary initiative (CoRE) at UNLV.

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CoRE Presentation (with Mark Fink) (13 September 2013)

  1. 1.
  2. 2. eLearning transformation Electronic learning @UNLV 1. Phases 2. UNLV in line with national trends 3. UNLV as Digital University: • Faculty more important then ever • Roadmap: flexibility necessary to adapt quickly • R1 practices demand research on learning technologies
  3. 3. First Phase LMS – centric DIY faculty Disparate ideas Electronic learning @UNLV
  4. 4. Second Phase LMS “improvements” Some Faculty Services High Cost FTE Students? Electronic learning @UNLV
  5. 5. Third Phase Faculty-centric Several Faculty Services Enrollment Boom Years Professionalization Electronic learning @UNLV
  6. 6. Fourth Phase Outcomes Best Practices (dd) App Boom Visualization ASC Online Electronic learning @UNLV
  7. 7. Near Future eLearning/not LMS-centric DAT Environment L-Model Higher Ed Race to Implementation Electronic learning @UNLV © 2012 Mark L. Fink Research – All Lenses • Interdisciplinary R • Interdisciplinary T
  8. 8. Who’s Talking? Who’s Listening?
  9. 9. Five Emergent Trends: 1. MOOCs 2. Games and Gamification 3. Learning Analytics 4. Mobile Learning 5. Open Content NMC Horizon Report - 2013 Higher Education Interdisciplinary Research Areas
  10. 10. MOOCs
  11. 11. MOOCs
  12. 12. Call for Papers – Special Issue: Massive Open Online Courses (MOOCs) Case Studies • 21st-Century skills/literacies needed in MOOCs • MOOCs across subject areas and disciplines • MOOCs across education stages and sectors • Case-study comparison of different MOOCs Learning (Instructional) Design/Pedagogy of MOOCs • MOOCs as flexible platforms for critical pedagogical discourse • MOOCs as process, MOOCs as content – pedagogical implications Theoretical/Conceptual Issues • Value of MOOCs for faculty, research and interdisciplinary/team-teaching models • Learning theory and MOOCs • Learning sciences and MOOCs Future Directions • MOOCs and mobile environments • MOOCs and virtual worlds/MMORPGs • MOOCs and augmented/mixed reality • MOOCs and data collection and analytics MOOCs
  13. 13. Games and Gamification
  14. 14. Games and Gamification
  15. 15. SiGCHI - Workshop CFP This workshop focuses on the use of pervasive healthcare, ubiquitous games and gamification to support behavior change and wellbeing. Gamification has recently become a widely applied tool for improving health behaviors such as a physically active lifestyle. The workshop aims to be the premiere venue that brings together researchers and practitioners across the disciplines of Pervasive healthcare, Systems and sensing, Ubiquitous Computing and HCI to elaborate ways in which current state of the art gaming can be reshaped to persuade healthy behaviors and wellbeing. UC Davis Interdisciplinary Research Team Callout Gamification: This team will carry out a cultural analysis of video game technologies. The team also intends to produce and develop game technologies that can help expand access to the arts, science, health interventions, and culture. The team comprises representatives from 11 disciplines, from geology and food science to cinema studies and anthropology. Games and Gamification Games and Gamification
  16. 16. Learning Analytics
  17. 17. Learning Analytics
  18. 18. Learning Analytics
  19. 19. University of Michigan Learning Analytics Fellows Program By the end of this program, Fellows will: • Be able to identify potential data sources from their teaching • Have explored smaller data sets using new analytical tools • Develop ideas for ways to apply learning analytics to improve teaching and learning Develop a proposal for an analytics project that could be submitted for an ELA (Exploring Learning Analytics) or Investigating Student Learning (ISL) Grant Learning Analytics Learning Analytics University of Michigan Exploring Learning Analytics Grant Program List of existing learning analytics projects of the kind we hope ELA will support. • student preparation on performance in a high enrollment introductory course • student study habits on classroom performance • impact of academic support programs • success of students after graduation • how students in different concentrations meet college requirements • impact of prerequisite courses and transfer credit on more advanced classes • application to professional schools • relationship between student learning and teaching evaluation scores • student performance in individual courses
  20. 20. Mobile Learning
  21. 21. Mobile Learning
  22. 22. Mobile Learning
  23. 23. Mobile Learning
  24. 24. Mobile Learning
  25. 25. Mobile Learning - Proposed Contents This book will bring together a wide range of scenarios, solutions and discussions relating to mobile learning for development. The cases will be set in a variety of adult learning contexts including business and corporate, higher education, governmental and non-governmental organizations (NGOs): • Mobile lifelong learning in pedagogy; • Mobile learning in a formal setting, e.g., educational institutions; • Mobile learning in an informal setting; • Mobile learning in developing contexts; • Tools and technologies for mobile learning; • The use of social software for mobile learning; • User studies of mobile learning; • Research in mobile learning. Mobile Learning Mobile Learning
  26. 26. Open Educational Resources Source: Michael Paskevicius -
  27. 27. Open Educational Resources Source: Cable Green -
  28. 28. Open Educational Resources Source: Cable Green -
  29. 29. Open Educational Resources Source: Cable Green -
  30. 30. Open Educational Resources Source: Cable Green -
  31. 31. We integrate research alongside action to discover and support changes in broader initiatives. Our framework provides the means to gather data and the tools to tackle barriers. The project combines: • A targeted collaboration program with existing OER projects • An international fellowship program • Networking to make connections • A hub for research data and OER excellence in practice Open Educational Resources The Open Educational Resources Research Hub (OER Research Hub) provides a focus for research, designed to give answers to the overall question ‘What is the impact of OER on learning and teaching practices?’ and identify the particular influence of openness. We do this by working in collaboration with projects across four education sectors (K12, college, higher education and informal) extending a network of research with shared methods and shared results.