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Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
Collective creativity in design
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Collective creativity in design

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Presentación de Liz Sanders en el 1er Seminario Ciudad Abierta.

Presentación de Liz Sanders en el 1er Seminario Ciudad Abierta.

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Transcript

  • 1. Collective creativity in design LIZ SANDERS
  • 2.
    • climate change
    • global recession
    • demographic shifts
    • chronic disease
    • resource depletion
    • lack of safe water
    • terrorism
    Challenges in the world
  • 3.
    • from individual to collective
    • from studio/lab to out in the world
    • from object to purpose
    • from application to implication (A. Dunne)
    Changes in design
  • 4. Changes in design
  • 5. Changes in design
  • 6. Changes in design
  • 7. Fuzzy front end Gap Traditional design development process Where is co-creation happening?
  • 8. Where is co-creation happening? Fuzzy front end Gap Traditional design development process
  • 9.
    • Today we can see:
    • Co-creation inside companies and organizations
    • Co-creation between companies and their business partners
    • Co-creation between companies and the people they serve
    • Co-creation within communities
    Who is involved in co-creation?
  • 10. Fuzzy front end Gap Traditional design development process Where is co-creation happening?
  • 11.
    • Three principles for co-creation
    • All people are creative.
    • All people have dreams.
    • People will fill in and project their dreams and fears onto ambiguous stimuli .
    Exploring experience in the front end
  • 12. Exploring experience in the front end
  • 13. future past the moment Exploring experience in the front end
  • 14. memories dreams nightmares fears future past the moment Exploring experience in the front end
  • 15. Exploring experience in the front end
  • 16. TELLING MAKING ENACTING
  • 17. 2D collages 3D spaces 3D mockups Low tech prototypes 2D maps TELLING MAKING ENACTING
  • 18. Exploring experience in the front end
  • 19. Exploring experience in the front end
  • 20. Exploring experience in the front end
  • 21. Exploring experience in the front end
  • 22. Exploring experience in the front end
  • 23. Exploring experience in the front end
  • 24. Exploring experience in the front end
  • 25. Exploring experience in the front end
  • 26. Exploring experience in the front end
  • 27.  
  • 28. 2D collages 3D spaces 3D mockups Low tech prototypes 2D maps 3D spaces full size Design games provotypes props TELLING MAKING ENACTING
  • 29. Exploring experience in the front end
  • 30. Exploring experience in the front end
  • 31. Exploring experience in the front end
  • 32.  
  • 33.  
  • 34. Exploring experience in the front end
  • 35. Exploring experience in the front end
  • 36.  
  • 37. Exploring experience in the front end
  • 38. Exploring experience in the front end
  • 39. Scenario making Role playing 2D collages Bodystorming 3D spaces 3D mockups Low tech prototypes 2D maps Improv Skits and acting out Participatory envisioning 3D spaces full size Design games provotypes props TELLING MAKING ENACTING
  • 40. Exploring experience in the front end The picture is from Herlev on a cold day full of enthusiasm from participating citizens, a retail shop, the caretaker, the municipality, and  designers from 1508, 3PART and DKDS. See the video of the enacted future scenario at www.1.affaldshistorier.dk!
  • 41. Exploring experience in the front end Westerlund, B. (2009) Design Space Exploration: Co-operative Creation of Proposals for Desired Interactions with Future Artefacts. Ph.D. Thesis, Human-Computer Interaction, Stockholm: KTH.
  • 42. Exploring experience in the front end
  • 43.  
  • 44. Stories Movies Experience timelines Scenario making Voting dots Cards Role playing Diaries and logs 2D collages Bodystorming Design probes Paper spaces 3D spaces 3D mockups Low tech prototypes 2D maps Improv Skits and acting out Participatory envisioning 3D spaces full size Design games provotypes props TELLING MAKING ENACTING
  • 45.  
  • 46. Exploring experience in the front end
  • 47. Exploring experience in the front end
  • 48. Exploring experience in the front end
  • 49.  
  • 50. Innovation through co-creation MAKING TELLING ENACTING
  • 51.
    • Thank you

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