Personal Information
Organization / Workplace
Pittsburgh, PA United States
Occupation
Director
Industry
Education
Website
waxebb.com/
About
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. http://etc.cmu.edu/
Tags
learning
gameplay
game design
analysis
crossmedia
design
criticism
media
games
storytelling
videogames
well played
creative chaos
etc
transmedia
stories
narrative
development
physics
world of goo
best practices
transformational games
motivations
challenges
pbs
kids and teens
children's museum
diy
maker
families
kids
hacklab
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hygiene
health
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critical thinking
virtual reality
augmented reality
education
innovation
creativity
constraints
arg
fun
flow
frustration
collaboration
working examples
literacy
video games
play
"game design"
perspectives
snacks
mechanics
pop culture
secrets
stem
serious games
science
systems thinking
story
game analysis
curiosity
narratives
mediums
interactivity
writing
text
computers
reading
comic
performance
krazy kat
publishing
academic
open source
multimedia
fundamentals
philosophy
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aesthetics
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animation
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Presentations
(54)Personal Information
Organization / Workplace
Pittsburgh, PA United States
Occupation
Director
Industry
Education
Website
waxebb.com/
About
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. http://etc.cmu.edu/
Tags
learning
gameplay
game design
analysis
crossmedia
design
criticism
media
games
storytelling
videogames
well played
creative chaos
etc
transmedia
stories
narrative
development
physics
world of goo
best practices
transformational games
motivations
challenges
pbs
kids and teens
children's museum
diy
maker
families
kids
hacklab
public speaking
practice
presentations
hygiene
health
habits
critical thinking
virtual reality
augmented reality
education
innovation
creativity
constraints
arg
fun
flow
frustration
collaboration
working examples
literacy
video games
play
"game design"
perspectives
snacks
mechanics
pop culture
secrets
stem
serious games
science
systems thinking
story
game analysis
curiosity
narratives
mediums
interactivity
writing
text
computers
reading
comic
performance
krazy kat
publishing
academic
open source
multimedia
fundamentals
philosophy
art
aesthetics
videogame
animation
See more