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Interactivity in Ico
	
  Involvement,	
  Immersion,	
  Investment	
  
Drew	
  Davidson	
  
Rhetoric	
  of	
  Games	
  
•  Involvement	
  
•  Immersion	
  
•  Investment	
  
Involvement	
  
•  the	
  start	
  of	
  the	
  game	
  	
  
•  uncertainty	
  	
  
•  initial	
  experience	
  
Immersion	
  
•  comfortable	
  with	
  the	
  gameplay	
  	
  
•  going	
  to	
  continue	
  playing	
  
•  into	
  the	
...
Investment	
  
•  mastered	
  the	
  gameplay	
  
•  	
  comfort	
  within	
  the	
  world	
  
•  going	
  to	
  finish	
  ...
Gameplay	
  
•  expressive	
  motion	
  
•  sound	
  design	
  
Gameplay	
  
•  the	
  boy	
  and	
  the	
  girl	
  
•  developing	
  trust	
  
•  hints	
  
Gameplay	
  
•  story	
  and	
  mechanics	
  
•  saving	
  progress	
  
Gameplay	
  
•  holding	
  hands	
  
•  haptic	
  feedback	
  
•  meaningful	
  mechanic	
  
Diagram	
  
Diagram	
  
Diagram	
  
Meaningful	
  Play	
  
•  Involvement	
  
•  Immersion	
  
•  Investment	
  
Thanks!	
  	
  
•  questions?	
  
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Interactivity in Ico: Involvement, Immersion, Investment

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In this presentation, I delineate the interactive experience of videogames (playing videogames from the perspective of a player) through a series of three experiential steps: initial involvement, immersion, and finally, investment. I then apply these steps as an interpretative lens of my own playing experience of the videogame Ico.

Published in: Entertainment & Humor
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Interactivity in Ico: Involvement, Immersion, Investment

  1. 1. Interactivity in Ico  Involvement,  Immersion,  Investment   Drew  Davidson  
  2. 2. Rhetoric  of  Games   •  Involvement   •  Immersion   •  Investment  
  3. 3. Involvement   •  the  start  of  the  game     •  uncertainty     •  initial  experience  
  4. 4. Immersion   •  comfortable  with  the  gameplay     •  going  to  continue  playing   •  into  the  world  and  experience  
  5. 5. Investment   •  mastered  the  gameplay   •   comfort  within  the  world   •  going  to  finish   •  successful  completion  
  6. 6. Gameplay   •  expressive  motion   •  sound  design  
  7. 7. Gameplay   •  the  boy  and  the  girl   •  developing  trust   •  hints  
  8. 8. Gameplay   •  story  and  mechanics   •  saving  progress  
  9. 9. Gameplay   •  holding  hands   •  haptic  feedback   •  meaningful  mechanic  
  10. 10. Diagram  
  11. 11. Diagram  
  12. 12. Diagram  
  13. 13. Meaningful  Play   •  Involvement   •  Immersion   •  Investment  
  14. 14. Thanks!     •  questions?  

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