Games across Media

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This talk will explore how games play an integral part in today's crossmedia landscape.  More and more, fictional worlds are being created with multiple points of entry that provide fans as little or as much access  and agency as they want into the stories found in these worlds. Specific examples will be discussed in order to highlight the role that video games play in the overall experiences, as well as to illustrate how game design serves as an overarching trope through which fans are encouraged to explore the various media in order to fully experience the fictional world.

Published in: Entertainment & Humor
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Games across Media

  1. 1. Games across Media Drew Davidson
  2. 2. CrossMedia !   Transmedia !   Henry Jenkins !   Fictional Universes !   Storytelling !   Game Design !   Interactivity
  3. 3. Transmedia !   Storytelling across Multiple forms of Media !   Multimodal Representations !   Various Entry Points !   Social Authorship
  4. 4. Across Media !   Books, Comics, Movies, TV, Web, Games, Mobile, Toys, Music, etc. !   Transparency, Ubiquity !   Ethics, Literacy !   Tentpoles
  5. 5. Transparency | Ubiquity !   Fitting into our lives !   Distributed !   Easy to Use !   All around Us
  6. 6. Ethics | Literacy !   Privacy & Freedom !   IP and CC !   Open Source !   Read/Write
  7. 7. Tentpole !   Central Media Experience !   Supports all other Media
  8. 8. Engagement !   Ownership !   Reading=Writing !   Spoilers !   FAQs
  9. 9. Promises !   Ownership !   Read-Write !   Fan Fiction !   Avatars
  10. 10. Problems !   Spoilers !   FAQs !   IP !   Messy
  11. 11. Fictional Universes !   Star Wars !   Matrix !   Lost !   Buffy !   Myst !   One Life to Live
  12. 12. Star Wars !   Expanded Universe Databank
  13. 13. Matrix
  14. 14. Lost
  15. 15. Buffy
  16. 16. Myst
  17. 17. One Life to Live
  18. 18. Game Design !   Alternate Reality Games !   Active Interactivity, Narrative Agency !   Involvement, Immersion, Investment !   Goals and Glue
  19. 19. ARGs !   Blur line between game/fiction and reality !   Explore world
  20. 20. Interactivity !   Agency !   Involvement !   Immersion !   Investment
  21. 21. Goals and Glue !   Threads across and between Media !   Connections !   Throughline !   Purposes for deeper Engagement
  22. 22. Pokemon
  23. 23. Ludic Narrans !   Homo Ludens !   + !   Homo Narrans !   = !   Ludic Narrans !   Playful Stories
  24. 24. Cross Media !   stories in between !   narratives and mediums @ play !   Cross-Media Communications !   the Art of Creating Integrated Media Experiences !   http://etc.cmu.edu/etcpress/
  25. 25. !   Questions?

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