We’re in the early stages of a once-in-a-generation moment. Virtual, augmented, and mixed “realities” present viable channels through which brands engage with their customers.
While still in its infancy, there are many more reasons to be encouraged about a not-so-distant future where physical screens and interfaces are the exception rather than the rule. And, brands will lead the way, especially as technology behind these new realities gets better, enabling storytelling in the medium to get richer and richer.
In this forward-looking session, Dave Curry, VP Emerging Trends and Technology at POP, and Jonathan Faunce, Creative Director at HTC, will explore virtual, augmented and mixed realities, and in doing so, will uncover unexpected ways to leverage these new, modern technologies.
6. Vir·tu·al Re·al·i·ty
noun
The computer-generated simulation of a three-dimensional
image or environment that can be interacted with in a seemingly
real or physical way by a person using special electronic
equipment, such as a helmet with a screen inside or gloves fitted
with sensors
@DAVECURRY@THEFAUNCES
10. Aug·men·ted Re·al·i·ty
noun
A technology that superimposes a computer-generated image
on a user's view of the real world, thus providing a composite
view
@DAVECURRY@THEFAUNCES
13. Mixed Re·al·i·ty
noun
The merging of real and virtual worlds to produce new
environments and visualizations where physical and digital
objects co-exist and interact in real time
@DAVECURRY@THEFAUNCES
17. 2014 HARDWARE: SIMPLER TIMES
OCULUS DK2 GOOGLE
CARDBOARD V1 GOOGLE GLASS SAMSUNG
GEAR VR V1
@DAVECURRY@THEFAUNCES
XR LANDSCAPE
18. SAMSUNG
GEAR VR V4
GOOGLE
DAYDREAM VIEW (Q4)
HTC VIVE OCULUS RIFT CV1
SONY
PLAYSTATION VR
GOOGLE
CARDBOARD V2
MICROSOFT
HOLOLENS
@DAVECURRY@THEFAUNCES
LENOVO TANGO
PHONE (Q4)
SNAP
SPECTACLES (Q4)
*
*NOT AN XR DEVICE, BUT… 1ST STEP TOWARDS ONE
2016 HARDWARE: THAT WAS FAST
XR LANDSCAPE
MAGIC LEAP
(Q???)
19. @DAVECURRY
VR hardware revenue (headsets,
peripherals, 360 cameras, etc) will hit
$50 billion by 2021
“
JUPITER RESEARCH
@THEFAUNCES
20. @DAVECURRY@THEFAUNCES
PLATFORMS: MAJOR PLAYERS
XR LANDSCAPE
Oculus Rift & App
Store
Samsung Gear VR &
App Store
Samsung Gear 360
Consumer Camera
Facebook Feed for
360º Videos and
Photos
Facebook Surround
360 Camera System
Cardboard &
Daydream View
Google Play & iOS
App Stores
YouTube (across
devices) for 360º
Video
Google Jump 360º
Camera System
Google Daydream
Next-Gen Devices
HTC Vive
Valve Steam Store
HTC Viveport App
Store
Microsoft HoloLens
Microsoft App Store
PlayStation VR
PlayStation App
Store
21. AR/VR investments hit $1.1B in first
two months of 2016, already beating
last year’s total
“
VENTURE BEAT
@DAVECURRY@THEFAUNCES
33. @DAVECURRY@THEFAUNCES
INDUSTRY MOVERS: ON THE SCENE
XR LANDSCAPE
VR Star Wars in
Production
Disney Movies VR for
Vive
60+M Investment in a
VR Studio
Producing VR Scripted
Series
“Clearly, VR is going to
be a big part of our
studio going forward.”
–Dawn Ostroff
Volvo Reality for
Cardboard
Volvo HoloLens
Explores the Future of
Car Buying
Olympics Broadcast in
360º Video
NBC News VR
Democracy Plaza
SNL’s 40th in VR
Lowe’s HoloLens
Kitchen Builder
Facebook 360º ‘Made in
a Minute’ Project Videos
IKEA VR Experience
Augmented Reality
Catalogs
VR Showrooms
Building Your Next Car
in VR with Vive
Eyes on Gigi Hadid -
360° YouTube Video
Mini VR Film Series
VR Roller Coaster IRL
Repurposes Existing
Content, Makes Every
Ride a Completely New
Experience
Shipped Nearly 1.5M
Cardboards
NYTimes App for iOS
and Android
Continuing to Produce
VR Content
Happy Meal as foldable
Cardboard
V-Artist Vive Activation
at SXSW