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Hungry Shark Evolution
from the App Store!
Tuesday, May 13, 14
A Framework of Fun: Learning
Through and From Games
Curtis Chandler, Kansas Teacher of the Year
Education Consultant and Fun Expert
curtisc@essdack.org
@CurtisChandler6
BetterLearningForSchools.com
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
@CurtisChandler6
Tuesday, May 13, 14
Before we begin...download
Hungry Shark Evolution
from the App Store!
Tuesday, May 13, 14
“If you really want to
understand a man, consider
the soap box on which he
stands. ”
…some really wise dude
Tuesday, May 13, 14
My labs…
Tuesday, May 13, 14
A fly on the wall…
Tuesday, May 13, 14
Staff Development and Consulting
Tuesday, May 13, 14
20
and
40
Tuesday, May 13, 14
My family…
Tuesday, May 13, 14
My education consultants…
Tuesday, May 13, 14
What motivates/engages them?
Tuesday, May 13, 14
What is FUN for them?
Tuesday, May 13, 14
What would happen if...
Tuesday, May 13, 14
What would happen if...
Tuesday, May 13, 14
What would happen if...
Tuesday, May 13, 14
What is FUN for them?
Tuesday, May 13, 14
What is FUN for them?
Tuesday, May 13, 14
I watch them play and learn.
Tuesday, May 13, 14
1 thing we all have in common:
Tuesday, May 13, 14
24
Tuesday, May 13, 14
Human beings are wired for
two things—
learning and playing.
Tuesday, May 13, 14
Human beings are wired for
two things—
learning and playing.
Tuesday, May 13, 14
Human beings are wired for
two things—
learning and playing.
Tuesday, May 13, 14
Tuesday, May 13, 14
My family…
Tuesday, May 13, 14
“What games did cavemen play?”
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Blur the lines between
learning and playing.
Tuesday, May 13, 14
game (n) - a challenge with a
potential win-state that blurs
the lines between learning
and fun
Tuesday, May 13, 14
37
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Blur the lines between
learning and playing.
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Blur the lines between
learning and playing.
Tuesday, May 13, 14
Tuesday, May 13, 14
Is it the same in school? 50
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Rigor
Tuesday, May 13, 14
Rigor Relevance
Tuesday, May 13, 14
What could that look like at ?
Tuesday, May 13, 14
Use (video) games to teach.
Tuesday, May 13, 14
Use (video) games to teach.
Tuesday, May 13, 14
Do I Have a Right?
Tuesday, May 13, 14
Embedding “games”
Tuesday, May 13, 14
SIMCITY
Minecraft
Tuesday, May 13, 14
FIND USES FOR GAMES IN SCHOOLS
Tuesday, May 13, 14
FIND USES FOR GAMES IN SCHOOLS
Tuesday, May 13, 14
Tuesday, May 13, 14
Video Games as Design Tools
Tuesday, May 13, 14
Video Games as Design Tools
Tuesday, May 13, 14
Use game mechanics/dynamics.
Tuesday, May 13, 14
What is it!?!
Tuesday, May 13, 14
What is it!?!
Tuesday, May 13, 14
What is it!?!
Tuesday, May 13, 14
What is it!?!
Tuesday, May 13, 14
Creationary…
Tuesday, May 13, 14
Creationary…
— Knowledge of
content
— Problem or
challenge that
requires application
of skills/content
— Limited resources
— Multiple solutions
to a single problem
Tuesday, May 13, 14
What could that look like at ?
Tuesday, May 13, 14
What could that look like at ?
Tuesday, May 13, 14
— Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
— Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
— Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
— Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
— Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
— Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
— Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
— Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
Use game mechanics/dynamics.
Tuesday, May 13, 14
Human beings are wired for
two things—
learning and playing.
Tuesday, May 13, 14
Teachers need to think
like game designers.
Tuesday, May 13, 14
You could PLAY some games…
Tuesday, May 13, 14
Think like a game designer…
Tuesday, May 13, 14
DOWNLOAD for FREE
HUNGRY SHARK EVOLUTION
from the Play Store
or App Store
Tuesday, May 13, 14
DOWNLOAD for FREE
HUNGRY SHARK EVOLUTION
from the Play Store
or App Store
Tuesday, May 13, 14
Think like a game designer…
Tuesday, May 13, 14
…video games are
LEARNING
MACHINES!
James Gee
(ASU)
Tuesday, May 13, 14
36 game
principles
James Gee
(ASU)
Tuesday, May 13, 14
scvngr
100+
game
dynamics
Tuesday, May 13, 14
— Fun, active, and immersive learning
— Control and choice
— Problem-based challenges
— Movement and multimodality
— Customization/personalization of learning
— Creativity and co-design
— Providing meaningful feedback
Tuesday, May 13, 14
— Fun, active, and immersive learning
— Control and choice
— Problem-based challenges
— Movement and multimodality
— Customization/personalization of learning
— Creativity and co-design
— Providing meaningful feedback
Tuesday, May 13, 14
Fun, active, and immersive…
Tuesday, May 13, 14
Fun, active, and immersive…
Tuesday, May 13, 14
Fun, active, and immersive…
Tuesday, May 13, 14
What could that look like?
Tuesday, May 13, 14
Fun, active, and immersive…
Tuesday, May 13, 14
Fun, active, and immersive…
Tuesday, May 13, 14
Fun, active, and immersive…
Tuesday, May 13, 14
EXPERIENTIAL learning
Tuesday, May 13, 14
EXPERIENTIAL learning
How can I get my
students to
learn
this?
Tuesday, May 13, 14
EXPERIENTIAL learning
How can I get my
students to
EXPERIENCE
this?
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Fun, active, and immersive…
Tuesday, May 13, 14
EXPERIENTIAL learning
How can I get my
students to
learn
this?
Tuesday, May 13, 14
EXPERIENTIAL learning
How can I get my
students to
EXPERIENCE
this?
Tuesday, May 13, 14
Fun, active, and immersive…
Tuesday, May 13, 14
Customization & Co-design
Tuesday, May 13, 14
Tony Hawk’s Underground
Tuesday, May 13, 14
Customization and Co-design
Tuesday, May 13, 14
Customization and Co-design
Tuesday, May 13, 14
Customization and Co-design
Tuesday, May 13, 14
Customization and Co-design
Tuesday, May 13, 14
What could that look like?
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Customization and Co-design
Tuesday, May 13, 14
Exit project-ROCK CREEK HS
Tuesday, May 13, 14
“31 Rock Creek Seniors Exit
Project”
Tuesday, May 13, 14
Customization & Co-design
Tuesday, May 13, 14
FEEDBACK
Tuesday, May 13, 14
FEEDBACK-What do you see?
Tuesday, May 13, 14
FEEDBACK-What do you see?
Tuesday, May 13, 14
FEEDBACK
RESEARCH SAYS…
•Corrective
•Timely
•Specific to criteria
•Students should be able to
provide some of their own
Tuesday, May 13, 14
What DOES this look like?
Tuesday, May 13, 14
What could that look like?
•grades
•disciplinary
action
•rewards
Tuesday, May 13, 14
What could that look like?
Tuesday, May 13, 14
•grades
•disciplinary
action
•rewards
•constant
•real-time feedback
•on progress toward
goal
•life or energy left
•Location/time
remaining
•Supplies in inventory
•how other players are
doing
Tuesday, May 13, 14
PROGRESS/COMPLETION
Tuesday, May 13, 14
PROGRESS/COMPLETION
Tuesday, May 13, 14
LEADER BOARDS
Tuesday, May 13, 14
LEADER BOARDS
Tuesday, May 13, 14
CLASS DOJO
Tuesday, May 13, 14
Sokicom
Sokikom
Tuesday, May 13, 14
STATUS/LEVEL UP
Tuesday, May 13, 14
STATUS/LEVEL UP
Tuesday, May 13, 14
Tuesday, May 13, 14
Badgemaker
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Tuesday, May 13, 14
Badgemaker
Tuesday, May 13, 14
FEEDBACK
Tuesday, May 13, 14
FEEDBACK
Tuesday, May 13, 14
— Fun, active, and immersive learning
— Control and choice
— Problem-based challenges
— Movement and multimodality
— Customization/personalization of learning
— Creativity and co-design
— Providing meaningful feedback
Tuesday, May 13, 14
Blur the lines between
learning and playing.
Tuesday, May 13, 14
game (n) - a challenge with a
potential win-state that blurs
the lines between learning
and fun
Tuesday, May 13, 14
Framework of Fun: Learning
Through and From Games
Curtis Chandler, Kansas Teacher of the Year
Education Consultant and Fun Expert
curtisc@essdack.org
@CurtisChandler6
BetterLearningForSchools.com
Tuesday, May 13, 14
WIRED FOR FUN
Curtis Chandler, Kansas Teacher of the Year
Education Consultant and Fun Expert
curtisc@essdack.org
@CurtisChandler6
BetterLearningForSchools.com
Tuesday, May 13, 14
What could that look like?
Tuesday, May 13, 14
Narrative Context
Tuesday, May 13, 14
Narrative Context
Tuesday, May 13, 14
146
Tuesday, May 13, 14
Narrative Context
Tuesday, May 13, 14
Narrative Context
Tuesday, May 13, 14
`
Narrative Context
Tuesday, May 13, 14
Narrative Context
Tuesday, May 13, 14
Unifying Content
Tuesday, May 13, 14
COMPELLING narrative
Tuesday, May 13, 14
PROBLEM SPACES
Tuesday, May 13, 14
The planet is about to be destroyed!
Tuesday, May 13, 14
Black
hole!
Nuclear
fallout!
Meteor!
Tuesday, May 13, 14
1. Build a ship.
2. Record gather as much
data as you can.
3. Analyze your pictures/
data.
4. Compile and present
your findings.
Tuesday, May 13, 14
Choose your resources and justify why
you chose them?
Tuesday, May 13, 14
PROBLEM SPACES
Tuesday, May 13, 14

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NNSTOY A Framework of Fun:Learning Through and From Games