NNSTOY A Framework of Fun:Learning Through and From Games

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NNSTOY A Framework of Fun:Learning Through and From Games

  1. 1. Before we begin...download Hungry Shark Evolution from the App Store! Tuesday, May 13, 14
  2. 2. A Framework of Fun: Learning Through and From Games Curtis Chandler, Kansas Teacher of the Year Education Consultant and Fun Expert curtisc@essdack.org @CurtisChandler6 BetterLearningForSchools.com Tuesday, May 13, 14
  3. 3. Tuesday, May 13, 14
  4. 4. Tuesday, May 13, 14
  5. 5. Tuesday, May 13, 14
  6. 6. @CurtisChandler6 Tuesday, May 13, 14
  7. 7. Before we begin...download Hungry Shark Evolution from the App Store! Tuesday, May 13, 14
  8. 8. “If you really want to understand a man, consider the soap box on which he stands. ” …some really wise dude Tuesday, May 13, 14
  9. 9. My labs… Tuesday, May 13, 14
  10. 10. A fly on the wall… Tuesday, May 13, 14
  11. 11. Staff Development and Consulting Tuesday, May 13, 14
  12. 12. 20 and 40 Tuesday, May 13, 14
  13. 13. My family… Tuesday, May 13, 14
  14. 14. My education consultants… Tuesday, May 13, 14
  15. 15. What motivates/engages them? Tuesday, May 13, 14
  16. 16. What is FUN for them? Tuesday, May 13, 14
  17. 17. What would happen if... Tuesday, May 13, 14
  18. 18. What would happen if... Tuesday, May 13, 14
  19. 19. What would happen if... Tuesday, May 13, 14
  20. 20. What is FUN for them? Tuesday, May 13, 14
  21. 21. What is FUN for them? Tuesday, May 13, 14
  22. 22. I watch them play and learn. Tuesday, May 13, 14
  23. 23. 1 thing we all have in common: Tuesday, May 13, 14
  24. 24. 24 Tuesday, May 13, 14
  25. 25. Human beings are wired for two things— learning and playing. Tuesday, May 13, 14
  26. 26. Human beings are wired for two things— learning and playing. Tuesday, May 13, 14
  27. 27. Human beings are wired for two things— learning and playing. Tuesday, May 13, 14
  28. 28. Tuesday, May 13, 14
  29. 29. My family… Tuesday, May 13, 14
  30. 30. “What games did cavemen play?” Tuesday, May 13, 14
  31. 31. Tuesday, May 13, 14
  32. 32. Tuesday, May 13, 14
  33. 33. Tuesday, May 13, 14
  34. 34. Tuesday, May 13, 14
  35. 35. Blur the lines between learning and playing. Tuesday, May 13, 14
  36. 36. game (n) - a challenge with a potential win-state that blurs the lines between learning and fun Tuesday, May 13, 14
  37. 37. 37 Tuesday, May 13, 14
  38. 38. Tuesday, May 13, 14
  39. 39. Tuesday, May 13, 14
  40. 40. Tuesday, May 13, 14
  41. 41. Tuesday, May 13, 14
  42. 42. Tuesday, May 13, 14
  43. 43. Tuesday, May 13, 14
  44. 44. Blur the lines between learning and playing. Tuesday, May 13, 14
  45. 45. Tuesday, May 13, 14
  46. 46. Tuesday, May 13, 14
  47. 47. Tuesday, May 13, 14
  48. 48. Blur the lines between learning and playing. Tuesday, May 13, 14
  49. 49. Tuesday, May 13, 14
  50. 50. Is it the same in school? 50 Tuesday, May 13, 14
  51. 51. Tuesday, May 13, 14
  52. 52. Tuesday, May 13, 14
  53. 53. Tuesday, May 13, 14
  54. 54. Rigor Tuesday, May 13, 14
  55. 55. Rigor Relevance Tuesday, May 13, 14
  56. 56. What could that look like at ? Tuesday, May 13, 14
  57. 57. Use (video) games to teach. Tuesday, May 13, 14
  58. 58. Use (video) games to teach. Tuesday, May 13, 14
  59. 59. Do I Have a Right? Tuesday, May 13, 14
  60. 60. Embedding “games” Tuesday, May 13, 14
  61. 61. SIMCITY Minecraft Tuesday, May 13, 14
  62. 62. FIND USES FOR GAMES IN SCHOOLS Tuesday, May 13, 14
  63. 63. FIND USES FOR GAMES IN SCHOOLS Tuesday, May 13, 14
  64. 64. Tuesday, May 13, 14
  65. 65. Video Games as Design Tools Tuesday, May 13, 14
  66. 66. Video Games as Design Tools Tuesday, May 13, 14
  67. 67. Use game mechanics/dynamics. Tuesday, May 13, 14
  68. 68. What is it!?! Tuesday, May 13, 14
  69. 69. What is it!?! Tuesday, May 13, 14
  70. 70. What is it!?! Tuesday, May 13, 14
  71. 71. What is it!?! Tuesday, May 13, 14
  72. 72. Creationary… Tuesday, May 13, 14
  73. 73. Creationary… — Knowledge of content — Problem or challenge that requires application of skills/content — Limited resources — Multiple solutions to a single problem Tuesday, May 13, 14
  74. 74. What could that look like at ? Tuesday, May 13, 14
  75. 75. What could that look like at ? Tuesday, May 13, 14
  76. 76. — Knowledge of content — Problem or challenge that requires application of skills/ content — Limited resources — Multiple solutions to a single problem What could that look like at ? Tuesday, May 13, 14
  77. 77. — Knowledge of content — Problem or challenge that requires application of skills/ content — Limited resources — Multiple solutions to a single problem What could that look like at ? Tuesday, May 13, 14
  78. 78. — Knowledge of content — Problem or challenge that requires application of skills/ content — Limited resources — Multiple solutions to a single problem What could that look like at ? Tuesday, May 13, 14
  79. 79. — Knowledge of content — Problem or challenge that requires application of skills/ content — Limited resources — Multiple solutions to a single problem What could that look like at ? Tuesday, May 13, 14
  80. 80. — Knowledge of content — Problem or challenge that requires application of skills/ content — Limited resources — Multiple solutions to a single problem What could that look like at ? Tuesday, May 13, 14
  81. 81. — Knowledge of content — Problem or challenge that requires application of skills/ content — Limited resources — Multiple solutions to a single problem What could that look like at ? Tuesday, May 13, 14
  82. 82. — Knowledge of content — Problem or challenge that requires application of skills/ content — Limited resources — Multiple solutions to a single problem What could that look like at ? Tuesday, May 13, 14
  83. 83. — Knowledge of content — Problem or challenge that requires application of skills/ content — Limited resources — Multiple solutions to a single problem What could that look like at ? Tuesday, May 13, 14
  84. 84. Use game mechanics/dynamics. Tuesday, May 13, 14
  85. 85. Human beings are wired for two things— learning and playing. Tuesday, May 13, 14
  86. 86. Teachers need to think like game designers. Tuesday, May 13, 14
  87. 87. You could PLAY some games… Tuesday, May 13, 14
  88. 88. Think like a game designer… Tuesday, May 13, 14
  89. 89. DOWNLOAD for FREE HUNGRY SHARK EVOLUTION from the Play Store or App Store Tuesday, May 13, 14
  90. 90. DOWNLOAD for FREE HUNGRY SHARK EVOLUTION from the Play Store or App Store Tuesday, May 13, 14
  91. 91. Think like a game designer… Tuesday, May 13, 14
  92. 92. …video games are LEARNING MACHINES! James Gee (ASU) Tuesday, May 13, 14
  93. 93. 36 game principles James Gee (ASU) Tuesday, May 13, 14
  94. 94. scvngr 100+ game dynamics Tuesday, May 13, 14
  95. 95. — Fun, active, and immersive learning — Control and choice — Problem-based challenges — Movement and multimodality — Customization/personalization of learning — Creativity and co-design — Providing meaningful feedback Tuesday, May 13, 14
  96. 96. — Fun, active, and immersive learning — Control and choice — Problem-based challenges — Movement and multimodality — Customization/personalization of learning — Creativity and co-design — Providing meaningful feedback Tuesday, May 13, 14
  97. 97. Fun, active, and immersive… Tuesday, May 13, 14
  98. 98. Fun, active, and immersive… Tuesday, May 13, 14
  99. 99. Fun, active, and immersive… Tuesday, May 13, 14
  100. 100. What could that look like? Tuesday, May 13, 14
  101. 101. Fun, active, and immersive… Tuesday, May 13, 14
  102. 102. Fun, active, and immersive… Tuesday, May 13, 14
  103. 103. Fun, active, and immersive… Tuesday, May 13, 14
  104. 104. EXPERIENTIAL learning Tuesday, May 13, 14
  105. 105. EXPERIENTIAL learning How can I get my students to learn this? Tuesday, May 13, 14
  106. 106. EXPERIENTIAL learning How can I get my students to EXPERIENCE this? Tuesday, May 13, 14
  107. 107. Tuesday, May 13, 14
  108. 108. Tuesday, May 13, 14
  109. 109. Tuesday, May 13, 14
  110. 110. Tuesday, May 13, 14
  111. 111. Fun, active, and immersive… Tuesday, May 13, 14
  112. 112. EXPERIENTIAL learning How can I get my students to learn this? Tuesday, May 13, 14
  113. 113. EXPERIENTIAL learning How can I get my students to EXPERIENCE this? Tuesday, May 13, 14
  114. 114. Fun, active, and immersive… Tuesday, May 13, 14
  115. 115. Customization & Co-design Tuesday, May 13, 14
  116. 116. Tony Hawk’s Underground Tuesday, May 13, 14
  117. 117. Customization and Co-design Tuesday, May 13, 14
  118. 118. Customization and Co-design Tuesday, May 13, 14
  119. 119. Customization and Co-design Tuesday, May 13, 14
  120. 120. Customization and Co-design Tuesday, May 13, 14
  121. 121. What could that look like? Tuesday, May 13, 14
  122. 122. Tuesday, May 13, 14
  123. 123. Tuesday, May 13, 14
  124. 124. Customization and Co-design Tuesday, May 13, 14
  125. 125. Exit project-ROCK CREEK HS Tuesday, May 13, 14
  126. 126. “31 Rock Creek Seniors Exit Project” Tuesday, May 13, 14
  127. 127. Customization & Co-design Tuesday, May 13, 14
  128. 128. FEEDBACK Tuesday, May 13, 14
  129. 129. FEEDBACK-What do you see? Tuesday, May 13, 14
  130. 130. FEEDBACK-What do you see? Tuesday, May 13, 14
  131. 131. FEEDBACK RESEARCH SAYS… •Corrective •Timely •Specific to criteria •Students should be able to provide some of their own Tuesday, May 13, 14
  132. 132. What DOES this look like? Tuesday, May 13, 14
  133. 133. What could that look like? •grades •disciplinary action •rewards Tuesday, May 13, 14
  134. 134. What could that look like? Tuesday, May 13, 14
  135. 135. •grades •disciplinary action •rewards •constant •real-time feedback •on progress toward goal •life or energy left •Location/time remaining •Supplies in inventory •how other players are doing Tuesday, May 13, 14
  136. 136. PROGRESS/COMPLETION Tuesday, May 13, 14
  137. 137. PROGRESS/COMPLETION Tuesday, May 13, 14
  138. 138. LEADER BOARDS Tuesday, May 13, 14
  139. 139. LEADER BOARDS Tuesday, May 13, 14
  140. 140. CLASS DOJO Tuesday, May 13, 14
  141. 141. Sokicom Sokikom Tuesday, May 13, 14
  142. 142. STATUS/LEVEL UP Tuesday, May 13, 14
  143. 143. STATUS/LEVEL UP Tuesday, May 13, 14
  144. 144. Tuesday, May 13, 14
  145. 145. Badgemaker Tuesday, May 13, 14
  146. 146. Tuesday, May 13, 14
  147. 147. Tuesday, May 13, 14
  148. 148. Tuesday, May 13, 14
  149. 149. Badgemaker Tuesday, May 13, 14
  150. 150. FEEDBACK Tuesday, May 13, 14
  151. 151. FEEDBACK Tuesday, May 13, 14
  152. 152. — Fun, active, and immersive learning — Control and choice — Problem-based challenges — Movement and multimodality — Customization/personalization of learning — Creativity and co-design — Providing meaningful feedback Tuesday, May 13, 14
  153. 153. Blur the lines between learning and playing. Tuesday, May 13, 14
  154. 154. game (n) - a challenge with a potential win-state that blurs the lines between learning and fun Tuesday, May 13, 14
  155. 155. Framework of Fun: Learning Through and From Games Curtis Chandler, Kansas Teacher of the Year Education Consultant and Fun Expert curtisc@essdack.org @CurtisChandler6 BetterLearningForSchools.com Tuesday, May 13, 14
  156. 156. WIRED FOR FUN Curtis Chandler, Kansas Teacher of the Year Education Consultant and Fun Expert curtisc@essdack.org @CurtisChandler6 BetterLearningForSchools.com Tuesday, May 13, 14
  157. 157. What could that look like? Tuesday, May 13, 14
  158. 158. Narrative Context Tuesday, May 13, 14
  159. 159. Narrative Context Tuesday, May 13, 14
  160. 160. 146 Tuesday, May 13, 14
  161. 161. Narrative Context Tuesday, May 13, 14
  162. 162. Narrative Context Tuesday, May 13, 14
  163. 163. ` Narrative Context Tuesday, May 13, 14
  164. 164. Narrative Context Tuesday, May 13, 14
  165. 165. Unifying Content Tuesday, May 13, 14
  166. 166. COMPELLING narrative Tuesday, May 13, 14
  167. 167. PROBLEM SPACES Tuesday, May 13, 14
  168. 168. The planet is about to be destroyed! Tuesday, May 13, 14
  169. 169. Black hole! Nuclear fallout! Meteor! Tuesday, May 13, 14
  170. 170. 1. Build a ship. 2. Record gather as much data as you can. 3. Analyze your pictures/ data. 4. Compile and present your findings. Tuesday, May 13, 14
  171. 171. Choose your resources and justify why you chose them? Tuesday, May 13, 14
  172. 172. PROBLEM SPACES Tuesday, May 13, 14

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