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        
By Jason Crawford
 Pong:    Released in
  1972, it was the first
  true video game.
 Primitive by today’s
  standards, it was the
  first to truly have
  interaction between
  players and virtual
  icons.
Arcade Games such as Pac-Man and Donkey Kong
introduced concepts such as: protagonists and
antagonists, motivation, and goals.
 Text-based
  adventures
 Allowed players to
  use their imaginations
  to create
  visualizations in their
  minds.
From these three games: Super Mario Bros., Metroid , and The Legend of Zelda; came innovations from
which nearly everything that followed has taken from.
Super Mario Bros.- Introduced the concepts of multiple worlds, enemies, and gameplay functions (such as:
different powers, the ability to both run and jump).
Metroid- Dropped the player into a large open world and gave them the freedom to run in any direction to
progress through the game. Also introduced features such as; progression/restriction, lasting upgrades, and
exploration.
The Legend of Zelda- Considered by many to be the most influential game of all-time, it redefined what
games could be by implementing both pre-existing concepts and new ones such as puzzle gameplay,
collecting, and storytelling and blending them all together to create the first true adventure game. It also
created what is arguably the greatest gameplay formula in gaming, as it has not really strayed from this
template in over 25 years.
The late 80’s and early 90’s gave way
to the genre of games known as
RPG’s, or Role Playing Games where,
as you would expect, a player could
not only control a specific character,
they could shape it, mold it, and form it
how they chose. Earlier RPG’s
introduced the concept by allowing
players to “level up their characters,
giving them a sense of ownership over
them. It was not until later that players
gained full control over their
characters. Later games like The Elder
Scrolls series allowed players further
freedom by giving them plenty of
things to do lending to the overall
sense of not just control of their
characters, but also the flow of the
narrative and game.
After Nintendo milked the second dimension dry with all three of their flagship franchises (Mario,
Zelda, and Metroid) there was no where left to go but the Z axis. Along with the obvious changes
to the worlds created (2-D vs. 3-D) the move into 3-D gave gamers a better sense of immersion
in the magical lands in which the traveled and allowed developers much more freedom in terms
of creating complex and engaging locations in which to set their stories. One game in particular,
The Legend of Zelda: Ocarina of Time (bottom left) defined the term “epic adventure” as well as
set the new standard for all adventure games following its release.
Fast forward to this
         The Zelda franchise is famous                                      generation and many
         for its inspired arrangements.
                                                                            games now have
                                                                            complex orchestral
                                          Halo was one of the first
                                          games to use orchestral           arrangements that
                                          music to swell up the             accompany the action.
                                          emotion.                          Game soundtracks are
                                                                            a common sight and
                                                                            some are even given
                                                                            very high allocates. For
Even the earliest of                                                        instance, the music
arcade games had music                                                      from the game Journey
in them. Mario, Metroid,                                                    was recently nominated
and Zelda all had specific                                                  for a Grammy Award.
rhythms that went with
their respective games,                                           The music of Journey was
but they were mostly a                                            nominated for a Grammy Award.
collection of sounds that
went together to form a
Cut scenes have come along way since
Ninja Gaiden (top left), but each step has
been one step closer to creating more
immersive and engaging stories in video
games. In fact, cut scenes have become so
prevalent in games that some developers
such as Irrational Games and Infinity Ward
have shied away from using them as they
take control away from players.
Before Grand Theft       No longer were open
Auto III released for    worlds merely a tool to
the Playstation 2 in     further a story or
2001 most games          concept; now they
were fairly limited in   were vast and versatile
terms of freedom.        playgrounds where the
Franchises like The      only real boundary is
Legend of Zelda          one’s imagination.
and Metroid              What Grand Theft Auto
allowed gamers to        III introduced was
traverse and             inspired countless
explore large            homages. For
environments while       example: Both Spider-
still keeping them in    Man 2 and The
check as to what         Incredible Hulk:
they could do. GTA       Ultimate Destruction
3 broke down this        are two of the most
barrier by               successful comic book
unshackling the          games ever. Why?
many restrictions        Because they allow the
that gamers had          player to not only
had for so long.         control the hero, but
                         become them by letting
                         them run free in an
The year 2007 is arguably the most important year in gaming in terms of furthering the medium and pushing
the boundaries of what games can be.
BioShock- This game single-handedly changed both critics and developer’s view of what can be presented
in a video game. It challenged gamers to think critically by implementing themes such as political ideologies,
and stem cell research and placing them in one of the greatest fictional cities ever created known as
Rapture.
Mass Effect- The first game in arguably the greatest trilogy in the medium. By taking cues from Star Wars
TKotOR, Bioware perfected their craft by weaving a tight, and intelligent sci-fi narrative that allowed players
to shape it and it’s protagonist Commander Shepard to their liking. Aiding in this immersion is one the most
fully developed cast of characters in gaming. From Garrus, the guy anyone would want to walk into hell with,
to Miranda, the stunning, yet insecure female, each one exudes his or her own personalities to create an
amazing cast.
   Assassin’s Creed- Up until the implementation of the Assassin’s Creed
    franchise, most, if not all, action/adventure games were based solely on
    fiction. From now on however, games could be more than that. Each
    installment in the franchise worked more like a virtual history lesson,
    transporting players back to times they could only read about. From
    Renaissance Italy to the American Revolution to the upcoming age of
    pirates, each location is pulled directly from research and history books to
    accurately recreate life in each of the eras. I personally was able to answer
    a question about the Medici’s on Jeopardy thanks to Assassin’s Creed II.
With the advancements in
                                                        technology and animation, the
                                                        level of depth within video
                                                        games characters has grown
                                                        exponentially. Characters are
                                                        no longer just a collection of
                                                        pixels; they are individuals
                                                        with feelings, emotions,
                                                        desires, personalities, and
                                                        ideals that players can become
                                                        invested in and relate to.

                                                        Also aiding to the depth in
                                                        characters are the increasing
Clementine         Ezio Auditore           Niko Belic   skills in storytelling and
                                                        growing maturity in video
                                                        games. Realistic stories
                                                        require realistic characters in
                                                        order to gain the level of
                                                        depth needed to support the
                                                        narrative.

    John Marston                   Andrew Ryan
Quantic Dream’s head man David
Cage has been quoted to say that
games need to grow up. While I
believe he is correct, I also believe
that games are slowly but surely
moving out of Never Never Land and
into more mature space. Call of Duty
4: Modern Warfare (left) showed us
one of the most technically
impressive and haunting piece of
gameplay sections ever and at the
same time reminded us how
devastating war can be.

CONTINUED ON NEXT SLIDE-
The year 2008 gave us two different but
equally as realistic visualizations of
America. Fallout 3 (top right) developed
by Bethesda gave players the opportunity
to wander around a DC ravaged by
nuclear war. Seeing landmarks like the
Capitol and the Washington Memorial
torn apart is as terrifying as it is stunning.

On the other side of the coin, Grand Theft
Auto IV (bottom right) showed players the
seedy underside of the American Dream
by illustrating through Niko Belic just how
easy it is to get sucked into the criminal
world, and how difficult it is to escape.
As video games got better and better at
immersing their players in engaging narratives,
the gap between them and the different
mediums began to bridge. Gears of War 2 plays
a high-octane summer blockbuster (think the
game equivalent of The Expendables),
Uncharted 2: Among Thieves is reminiscent of a
fun adventure film, and Alan Wake plays like a
great thriller novel; it wraps you up and keeps
you going like a good book makes you keep
turning the pages.
The expansion of video games is continuing
and finding new frontiers all the time. Games
like The Walking Dead and Heavy Rain have
ventured into what I predict will become a totally
separate entity known as interactive media. By
functioning almost as a movie, they allow
players to tailor the experience and story by
letting them make choices that effect the flow or
outcome of the narrative.
The fast approaching Next Generation of consoles is set to allow even more freedom
for both gamers and developers. Though most information about the machines and
forthcoming games are a mystery, what has been seen has indicated that players are
in for more freedom than they’ve ever had before. Ubisoft’s upcoming open world
action title Watch Dogs (bottom left) allows players to use the infrastructure of the city
as well as citizens’ personal accounts to their advantage.

Based upon the increase in player options and innovations in the way storytelling is
being implemented, it is safe to say that, in terms of video games, the future looks
bright ahead.
   In the Beginning                                                                                 o     http://gamingbolt.com/wp-content/uploads/2012/10/altair-ezio-connor.jpg
      o      http://bavatuesdays.com/files/2012/02/1pong.gif                                         o     http://images.vg247.com/current//2013/03/Assassins-creed-4-black-flag-131.jpg
   Keep the Coins Coming                                                                         Hello, My Name is…
      o      http://www.arcade-museum.com/images/118/1181242103213.png                               o     http://images4.wikia.nocookie.net/__cb20100711132236/gtawiki/images/f/fb/NikoB
      o      http://static.giantbomb.com/uploads/original/0/118/287623-arc_pac_man_1.jpg                   ellic-GTAIV.jpg
                                                                                                     o     http://fc08.deviantart.net/fs70/i/2010/328/6/5/ezio_auditore_by_yankeestyle94-
   It’s Called an Imagination                                                                             d33ijv3.png
      o      http://levgrossman.com/wp-content/uploads/2010/05/zork.jpg                              o     http://static.giantbomb.com/uploads/original/3/39162/1692653-
   The Three Seeds                                                                                        red_dead_redemption_john_marston.jpg
      o      http://assets3.isatv.com/wp-content/uploads/2012/12/Super-Mario-Brothers.gif            o     http://www.snakpakk.com/wp-content/uploads/2012/12/cast-feature-clementine.png
      o      http://upload.wikimedia.org/wikipedia/en/0/07/NES_Metroid.png                           o     http://www.pcgamesn.com/sites/default/files/bioshock-free.jpg
      o      http://www.freewebs.com/thegoron/NES_Legend_of_Zelda_1.png                           Games Growing Up
      o      http://images.wikia.com/logopedia/images/b/be/Super_Mario_Bros_logo.jpg                 o     http://portforward.com/games/walkthroughs/Call-of-Duty-4-Modern-Warfare/Call-of-
      o      http://lh4.ggpht.com/-                                                                        Duty-4-Modern-Warfare-small-386.jpg
             fPSspyFPG6g/UQXgVzRfe2I/AAAAAAAAACA/dMIFjwwKo2Y/s1600/Metroid_Logo                      o     http://2.bp.blogspot.com/-
             _2.png                                                                                        BDqgp5kmfYA/T3N71zwKk6I/AAAAAAAAAmc/iJHEN0L4EgQ/s1600/nuke2.png
      o      http://meangentlemen.files.wordpress.com/2011/12/the_legend_of_zelda_logo.png        Games Growing Up cont.
   I am what I want to be                                                                           o     http://fc05.deviantart.net/fs43/f/2009/130/b/4/Fallout_3___Liberty_Memorial_by_Ha
      o      http://upload.wikimedia.org/wikipedia/en/thumb/d/d8/FF1_USA_boxart.jpg/250px-                 lf_dude.jpg
             FF1_USA_boxart.jpg                                                                      o     http://3.bp.blogspot.com/-
      o      http://static.tumblr.com/nhi78hb/oL7ly878m/oopopo.jpg                                         qUV2yhTlqn8/UH1H0rkJshI/AAAAAAAAAB0/6XD7Vyf5E88/s1600/gta-4-pc-
   Welcome to the Third Dimension                                                                         game.jpg
      o      http://www.thesixthaxis.com/wp-content/uploads/2010/09/mario1.jpg                    Blending the Mediums
      o      http://purenintendo.com/wp-content/uploads/2011/01/ocarina1.jpg                         o     http://mycheats.1up.com/view/imageraw/61058/official_wallpaper.jpg
                                                                                                     o     http://www.uncharted.ch/wp-content/gallery/wallpaper-02/uncharted2-wp-
   And the Band Begins to Play                                                                            04_by_VAMP-16.jpg
      o      http://www.fastcocreate.com/multisite_files/cocreate/imagecache/slideshow-              o     http://thegamefanatics.com/wp-content/uploads/2012/03/alan-wake-rumor-
             large/slideshow/2012/10/1681797-slide-slide-3-halo-4-behind-the-live-action.jpg               logo1.jpg
      o      http://www.rarewarecentral.com/sites/default/files/Ocarina%20of%20Time%20%23
             %201_2.png                                                                           On the Horizon
      o      http://images.eurogamer.net/2013/articles/1/5/5/6/6/9/5/136087394378.jpg                o     http://i1.kym-cdn.com/photos/images/original/000/520/711/166.jpg
                                                                                                     o     http://static.tumblr.com/73xd9qg/xX3lpulq3/heavyrain.png
   Hello Hollywood
      o      http://3.bp.blogspot.com/-yOput4lAToY/UNBv9rhpF-                                     On the Horizon cont.
             I/AAAAAAAAAHQ/TBdOXS1vGu8/s1600/MGS+Snake+behind+tank+in+Armory.jp                      o     http://i2.cdnds.net/13/08/618x347/gaming-watch-dogs-4_1.jpg
             eg                                                                                      o     http://1.bp.blogspot.com/-
      o      http://3.bp.blogspot.com/-yOput4lAToY/UNBv9rhpF-                                              blJA3soONFs/Tuyk0NGS8fI/AAAAAAAAtaU/gybIvQhfO2g/s1600/Xbox_360_Logo.j
             I/AAAAAAAAAHQ/TBdOXS1vGu8/s1600/MGS+Snake+behind+tank+in+Armory.jp                            pg
             eg                                                                                      o     http://www.redbarrels.net/wp-content/uploads/2013/02/PS4-logo-1024x576.jpg

   Go Anywhere, Do Anything… Almost
      o      http://upload.wikimedia.org/wikipedia/en/thumb/b/be/GTA3boxcover.jpg/250px-
             GTA3boxcover.jpg
      o      http://2.bp.blogspot.com/-ilDs_hTNXug/UWA-
             a9uiLMI/AAAAAAAAVHc/BXZxuTq7dHQ/s1600/Grand+Theft+Auto+III.jpg
   2007- Redefining the Medium
      o      http://spinoff.comicbookresources.com/wp-content/uploads/2013/03/bioshock.jpg
      o      http://www.justpushstart.com/wp-content/uploads/2012/09/mass-effect.jpg
      o      http://blogs-images.forbes.com/carolpinchefsky/files/2012/10/AssassinsCreed.jpg
   2007 cont.

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The evolution of interactive media

  • 1.  By Jason Crawford
  • 2.  Pong: Released in 1972, it was the first true video game.  Primitive by today’s standards, it was the first to truly have interaction between players and virtual icons.
  • 3. Arcade Games such as Pac-Man and Donkey Kong introduced concepts such as: protagonists and antagonists, motivation, and goals.
  • 4.  Text-based adventures  Allowed players to use their imaginations to create visualizations in their minds.
  • 5. From these three games: Super Mario Bros., Metroid , and The Legend of Zelda; came innovations from which nearly everything that followed has taken from. Super Mario Bros.- Introduced the concepts of multiple worlds, enemies, and gameplay functions (such as: different powers, the ability to both run and jump). Metroid- Dropped the player into a large open world and gave them the freedom to run in any direction to progress through the game. Also introduced features such as; progression/restriction, lasting upgrades, and exploration. The Legend of Zelda- Considered by many to be the most influential game of all-time, it redefined what games could be by implementing both pre-existing concepts and new ones such as puzzle gameplay, collecting, and storytelling and blending them all together to create the first true adventure game. It also created what is arguably the greatest gameplay formula in gaming, as it has not really strayed from this template in over 25 years.
  • 6. The late 80’s and early 90’s gave way to the genre of games known as RPG’s, or Role Playing Games where, as you would expect, a player could not only control a specific character, they could shape it, mold it, and form it how they chose. Earlier RPG’s introduced the concept by allowing players to “level up their characters, giving them a sense of ownership over them. It was not until later that players gained full control over their characters. Later games like The Elder Scrolls series allowed players further freedom by giving them plenty of things to do lending to the overall sense of not just control of their characters, but also the flow of the narrative and game.
  • 7. After Nintendo milked the second dimension dry with all three of their flagship franchises (Mario, Zelda, and Metroid) there was no where left to go but the Z axis. Along with the obvious changes to the worlds created (2-D vs. 3-D) the move into 3-D gave gamers a better sense of immersion in the magical lands in which the traveled and allowed developers much more freedom in terms of creating complex and engaging locations in which to set their stories. One game in particular, The Legend of Zelda: Ocarina of Time (bottom left) defined the term “epic adventure” as well as set the new standard for all adventure games following its release.
  • 8. Fast forward to this The Zelda franchise is famous generation and many for its inspired arrangements. games now have complex orchestral Halo was one of the first games to use orchestral arrangements that music to swell up the accompany the action. emotion. Game soundtracks are a common sight and some are even given very high allocates. For Even the earliest of instance, the music arcade games had music from the game Journey in them. Mario, Metroid, was recently nominated and Zelda all had specific for a Grammy Award. rhythms that went with their respective games, The music of Journey was but they were mostly a nominated for a Grammy Award. collection of sounds that went together to form a
  • 9. Cut scenes have come along way since Ninja Gaiden (top left), but each step has been one step closer to creating more immersive and engaging stories in video games. In fact, cut scenes have become so prevalent in games that some developers such as Irrational Games and Infinity Ward have shied away from using them as they take control away from players.
  • 10. Before Grand Theft No longer were open Auto III released for worlds merely a tool to the Playstation 2 in further a story or 2001 most games concept; now they were fairly limited in were vast and versatile terms of freedom. playgrounds where the Franchises like The only real boundary is Legend of Zelda one’s imagination. and Metroid What Grand Theft Auto allowed gamers to III introduced was traverse and inspired countless explore large homages. For environments while example: Both Spider- still keeping them in Man 2 and The check as to what Incredible Hulk: they could do. GTA Ultimate Destruction 3 broke down this are two of the most barrier by successful comic book unshackling the games ever. Why? many restrictions Because they allow the that gamers had player to not only had for so long. control the hero, but become them by letting them run free in an
  • 11. The year 2007 is arguably the most important year in gaming in terms of furthering the medium and pushing the boundaries of what games can be. BioShock- This game single-handedly changed both critics and developer’s view of what can be presented in a video game. It challenged gamers to think critically by implementing themes such as political ideologies, and stem cell research and placing them in one of the greatest fictional cities ever created known as Rapture. Mass Effect- The first game in arguably the greatest trilogy in the medium. By taking cues from Star Wars TKotOR, Bioware perfected their craft by weaving a tight, and intelligent sci-fi narrative that allowed players to shape it and it’s protagonist Commander Shepard to their liking. Aiding in this immersion is one the most fully developed cast of characters in gaming. From Garrus, the guy anyone would want to walk into hell with, to Miranda, the stunning, yet insecure female, each one exudes his or her own personalities to create an amazing cast.
  • 12. Assassin’s Creed- Up until the implementation of the Assassin’s Creed franchise, most, if not all, action/adventure games were based solely on fiction. From now on however, games could be more than that. Each installment in the franchise worked more like a virtual history lesson, transporting players back to times they could only read about. From Renaissance Italy to the American Revolution to the upcoming age of pirates, each location is pulled directly from research and history books to accurately recreate life in each of the eras. I personally was able to answer a question about the Medici’s on Jeopardy thanks to Assassin’s Creed II.
  • 13. With the advancements in technology and animation, the level of depth within video games characters has grown exponentially. Characters are no longer just a collection of pixels; they are individuals with feelings, emotions, desires, personalities, and ideals that players can become invested in and relate to. Also aiding to the depth in characters are the increasing Clementine Ezio Auditore Niko Belic skills in storytelling and growing maturity in video games. Realistic stories require realistic characters in order to gain the level of depth needed to support the narrative. John Marston Andrew Ryan
  • 14. Quantic Dream’s head man David Cage has been quoted to say that games need to grow up. While I believe he is correct, I also believe that games are slowly but surely moving out of Never Never Land and into more mature space. Call of Duty 4: Modern Warfare (left) showed us one of the most technically impressive and haunting piece of gameplay sections ever and at the same time reminded us how devastating war can be. CONTINUED ON NEXT SLIDE-
  • 15. The year 2008 gave us two different but equally as realistic visualizations of America. Fallout 3 (top right) developed by Bethesda gave players the opportunity to wander around a DC ravaged by nuclear war. Seeing landmarks like the Capitol and the Washington Memorial torn apart is as terrifying as it is stunning. On the other side of the coin, Grand Theft Auto IV (bottom right) showed players the seedy underside of the American Dream by illustrating through Niko Belic just how easy it is to get sucked into the criminal world, and how difficult it is to escape.
  • 16. As video games got better and better at immersing their players in engaging narratives, the gap between them and the different mediums began to bridge. Gears of War 2 plays a high-octane summer blockbuster (think the game equivalent of The Expendables), Uncharted 2: Among Thieves is reminiscent of a fun adventure film, and Alan Wake plays like a great thriller novel; it wraps you up and keeps you going like a good book makes you keep turning the pages.
  • 17. The expansion of video games is continuing and finding new frontiers all the time. Games like The Walking Dead and Heavy Rain have ventured into what I predict will become a totally separate entity known as interactive media. By functioning almost as a movie, they allow players to tailor the experience and story by letting them make choices that effect the flow or outcome of the narrative.
  • 18. The fast approaching Next Generation of consoles is set to allow even more freedom for both gamers and developers. Though most information about the machines and forthcoming games are a mystery, what has been seen has indicated that players are in for more freedom than they’ve ever had before. Ubisoft’s upcoming open world action title Watch Dogs (bottom left) allows players to use the infrastructure of the city as well as citizens’ personal accounts to their advantage. Based upon the increase in player options and innovations in the way storytelling is being implemented, it is safe to say that, in terms of video games, the future looks bright ahead.
  • 19. In the Beginning o http://gamingbolt.com/wp-content/uploads/2012/10/altair-ezio-connor.jpg o http://bavatuesdays.com/files/2012/02/1pong.gif o http://images.vg247.com/current//2013/03/Assassins-creed-4-black-flag-131.jpg  Keep the Coins Coming  Hello, My Name is… o http://www.arcade-museum.com/images/118/1181242103213.png o http://images4.wikia.nocookie.net/__cb20100711132236/gtawiki/images/f/fb/NikoB o http://static.giantbomb.com/uploads/original/0/118/287623-arc_pac_man_1.jpg ellic-GTAIV.jpg o http://fc08.deviantart.net/fs70/i/2010/328/6/5/ezio_auditore_by_yankeestyle94-  It’s Called an Imagination d33ijv3.png o http://levgrossman.com/wp-content/uploads/2010/05/zork.jpg o http://static.giantbomb.com/uploads/original/3/39162/1692653-  The Three Seeds red_dead_redemption_john_marston.jpg o http://assets3.isatv.com/wp-content/uploads/2012/12/Super-Mario-Brothers.gif o http://www.snakpakk.com/wp-content/uploads/2012/12/cast-feature-clementine.png o http://upload.wikimedia.org/wikipedia/en/0/07/NES_Metroid.png o http://www.pcgamesn.com/sites/default/files/bioshock-free.jpg o http://www.freewebs.com/thegoron/NES_Legend_of_Zelda_1.png  Games Growing Up o http://images.wikia.com/logopedia/images/b/be/Super_Mario_Bros_logo.jpg o http://portforward.com/games/walkthroughs/Call-of-Duty-4-Modern-Warfare/Call-of- o http://lh4.ggpht.com/- Duty-4-Modern-Warfare-small-386.jpg fPSspyFPG6g/UQXgVzRfe2I/AAAAAAAAACA/dMIFjwwKo2Y/s1600/Metroid_Logo o http://2.bp.blogspot.com/- _2.png BDqgp5kmfYA/T3N71zwKk6I/AAAAAAAAAmc/iJHEN0L4EgQ/s1600/nuke2.png o http://meangentlemen.files.wordpress.com/2011/12/the_legend_of_zelda_logo.png  Games Growing Up cont.  I am what I want to be o http://fc05.deviantart.net/fs43/f/2009/130/b/4/Fallout_3___Liberty_Memorial_by_Ha o http://upload.wikimedia.org/wikipedia/en/thumb/d/d8/FF1_USA_boxart.jpg/250px- lf_dude.jpg FF1_USA_boxart.jpg o http://3.bp.blogspot.com/- o http://static.tumblr.com/nhi78hb/oL7ly878m/oopopo.jpg qUV2yhTlqn8/UH1H0rkJshI/AAAAAAAAAB0/6XD7Vyf5E88/s1600/gta-4-pc-  Welcome to the Third Dimension game.jpg o http://www.thesixthaxis.com/wp-content/uploads/2010/09/mario1.jpg  Blending the Mediums o http://purenintendo.com/wp-content/uploads/2011/01/ocarina1.jpg o http://mycheats.1up.com/view/imageraw/61058/official_wallpaper.jpg o http://www.uncharted.ch/wp-content/gallery/wallpaper-02/uncharted2-wp-  And the Band Begins to Play 04_by_VAMP-16.jpg o http://www.fastcocreate.com/multisite_files/cocreate/imagecache/slideshow- o http://thegamefanatics.com/wp-content/uploads/2012/03/alan-wake-rumor- large/slideshow/2012/10/1681797-slide-slide-3-halo-4-behind-the-live-action.jpg logo1.jpg o http://www.rarewarecentral.com/sites/default/files/Ocarina%20of%20Time%20%23 %201_2.png  On the Horizon o http://images.eurogamer.net/2013/articles/1/5/5/6/6/9/5/136087394378.jpg o http://i1.kym-cdn.com/photos/images/original/000/520/711/166.jpg o http://static.tumblr.com/73xd9qg/xX3lpulq3/heavyrain.png  Hello Hollywood o http://3.bp.blogspot.com/-yOput4lAToY/UNBv9rhpF-  On the Horizon cont. I/AAAAAAAAAHQ/TBdOXS1vGu8/s1600/MGS+Snake+behind+tank+in+Armory.jp o http://i2.cdnds.net/13/08/618x347/gaming-watch-dogs-4_1.jpg eg o http://1.bp.blogspot.com/- o http://3.bp.blogspot.com/-yOput4lAToY/UNBv9rhpF- blJA3soONFs/Tuyk0NGS8fI/AAAAAAAAtaU/gybIvQhfO2g/s1600/Xbox_360_Logo.j I/AAAAAAAAAHQ/TBdOXS1vGu8/s1600/MGS+Snake+behind+tank+in+Armory.jp pg eg o http://www.redbarrels.net/wp-content/uploads/2013/02/PS4-logo-1024x576.jpg  Go Anywhere, Do Anything… Almost o http://upload.wikimedia.org/wikipedia/en/thumb/b/be/GTA3boxcover.jpg/250px- GTA3boxcover.jpg o http://2.bp.blogspot.com/-ilDs_hTNXug/UWA- a9uiLMI/AAAAAAAAVHc/BXZxuTq7dHQ/s1600/Grand+Theft+Auto+III.jpg  2007- Redefining the Medium o http://spinoff.comicbookresources.com/wp-content/uploads/2013/03/bioshock.jpg o http://www.justpushstart.com/wp-content/uploads/2012/09/mass-effect.jpg o http://blogs-images.forbes.com/carolpinchefsky/files/2012/10/AssassinsCreed.jpg  2007 cont.