Your SlideShare is downloading. ×
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Promoting sexuality education through an online interactive game: Reaching youngsters without limits
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Promoting sexuality education through an online interactive game: Reaching youngsters without limits

249

Published on

http://citers2014.cite.hku.hk/promoting-sexuality-education-through-an-online-interactive-game-reaching-youngsters-without-limits/ …

http://citers2014.cite.hku.hk/promoting-sexuality-education-through-an-online-interactive-game-reaching-youngsters-without-limits/


Author
CHU, Samuel Kai Wah (HKU); LAW, Wilson (HKU); LEUNG, Wendy (HKU); KWAN, Alvin (HKU); REYNOLDS, Rebecca (The State University of New Jersey, USA); MELLECKER, Robin (HKU); HONG, Athena (HKU)
Abstract
The symposia will begin with two paper presentations relating to a project which aims to disseminate correct knowledge and positive attitudes towards sex to teenagers using popular interactive platforms such as iPad, Facebook and the web. While the first presentation provides an introduction to the project and user’s opinions on the game; the second presentation focuses on the role of psychological factors on users’ knowledge and attitudes towards sex. The 20-minute paper presentations will be followed by a 5-minute Q&A session, a 25-minute hands-on session for participants to try out the game and another 5-minute Q&A session.

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
249
On Slideshare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • offer ideal platforms for trying out ideas, experimenting with decision-making in a risk-free environment
  • offer ideal platforms for trying out ideas, experimenting with decision-making in a risk-free environment
  • offer ideal platforms for trying out ideas, experimenting with decision-making in a risk-free environment
  • offer ideal platforms for trying out ideas, experimenting with decision-making in a risk-free environment
  • offer ideal platforms for trying out ideas, experimenting with decision-making in a risk-free environment
  • offer ideal platforms for trying out ideas, experimenting with decision-making in a risk-free environment
  • offer ideal platforms for trying out ideas, experimenting with decision-making in a risk-free environment
  • Transcript

    • 1. Why Do Some Students Learn Better Than Others in Digital Game Based Learning? The Role of Hope and Social Support Dr Samuel Chu Dr Ronnel B. King Dr Hongfei Du Mr Wilson Law Ms Wendy Leung The University of Hong Kong Jun 14, 2014
    • 2.  Develop a “digital game” for educational purpose  Put a “digital game” into classroom setting
    • 3.  Well-designed  Interactive  Interesting Evidence supports that it enhances students Learning
    • 4. we can gain more understanding on…  how to further improve the learning effectiveness of students  Utilize the potential of digital game based learning
    • 5. Possible Answers:  Because they are smarter  Because they are more willing to pay effort and spend time on learning  Psychological factors ◦ Such as “Hope” and “Social Support”
    • 6. Hope Social Support  Goal-directed determination  Planning of ways to meet goals  Support from family and peers  Such as “empathy”, “caring” and “giving advice” e.g. - “I can think of many solutions when I encounter a problem” - “I will try to solve the problems even others have already given up” e.g. - “my family really tried to help me” - “I can talk about my problems with my friends”
    • 7. Hope Social Support Games Usability Sexual Knowledge Learning Value and Skill Learning Indirect Effect Direct Effect Learning Objectives
    • 8. Hope Social Support Games Usability Sexual Knowledge Learning Value and Skill Learning *Only significant path is shown
    • 9.  Implication ◦ “Hope” and “Social Support” play an important role in students’ learning ◦ Enriches previous research and literature ◦ “Hope” may serve as a target for educational interventions (e.g. implementing some programs) ◦ Forming students in groups may provide a supporting environment, that ultimately enhance students’ learning  Future Research ◦ The effect of gender difference? ◦ The effect of grade (age) difference? ◦ Any other psychological factors?
    • 10.  FB Version: https://apps.facebook.com/fpasmartchoices  *Web Version: http://smartchoices.proj.hkedcity.net * login ID and password for the HKEdCity are required
    • 11.  Other Versions  *iPad Version: https://itunes.apple.com/us/app/jue-xing-shi- ke/id673857604?mt=8  International Version: https://itunes.apple.com/us/app/jue- xing-shi-ke-guo-ji-ban/id774628862?mt=8  * login ID and password for the HKEdCity are required  Other links on Sex Education  Website from Family Planning Association  Website of Sex Education from Family Planning Association (家計會性教育網頁):  www.famplan.org.hk/sexedu  Facebook of Sex Education from Family Planning Association (家計會性教育FB專頁):  http://www.facebook.com/FPAHK.Education

    ×