Second Life Education: Exploring the potential for real learning in a virtual world Clare Atkins Sunset in Bombyx
<ul><li>Challenges of IT Education in the 21st century:  skills of critical appraisal and creative problem solving making ...
Welcome   to my world <ul><li>Arwenna Stardust </li></ul>and we mustn’t forget
NZ Education in a Virtual World eFest presentation 2007 Dr Clare Atkins and Aaron Griffiths Nelson Marlborough Institute o...
What is Second Life? <ul><li>A 3D real-time fully interactive   online digital world, imagined created and owned by its re...
The good, the bad and the ugly, …
Real-time weather visualisation, tsunami and hurricane simulations
Events, lectures and interactive life-size models
Historical role playing
Powerful experiential learning
Ready for a visit? <ul><li>Arwenna would like to show us around a few interesting places! </li></ul><ul><li>She  is waitin...
Dipping NMIT toes into virtual water <ul><li>End 2006 –  Rented space on EduIsland for    NMIT for 1 year </li></ul><ul><l...
Why? <ul><li>What it offers students </li></ul><ul><ul><li>Opportunities to  </li></ul></ul><ul><ul><ul><li>learn through ...
Why? <ul><li>What it offers staff as Educators </li></ul><ul><ul><li>Ability to provide ‘engaging’ activities </li></ul></...
Why? <ul><li>What it offers Staff as Academics/Researchers </li></ul><ul><ul><li>Membership of a global community (in a ve...
What’s next? <ul><li>NMIT  Koru Island </li></ul><ul><li>Otago  - sustainability </li></ul><ul><li>TOPNZ </li></ul><ul><li...
What is dawning? <ul><li>We have no idea!   </li></ul><ul><li>But we think it might re-shape our world in ways we can’t ye...
Please visit  <ul><li>Second Life Interest Group </li></ul><ul><li>www.nmit.ac.nz/research/2ndLife </li></ul><ul><li>NZ Ed...
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Exploring education in second life

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Exploring education in second life

  1. 1. Second Life Education: Exploring the potential for real learning in a virtual world Clare Atkins Sunset in Bombyx
  2. 2. <ul><li>Challenges of IT Education in the 21st century: skills of critical appraisal and creative problem solving making the system fit the students not the reverse </li></ul><ul><li>Challenges of talking about Second Life: being taken seriously avoiding the cliches how much do you know already </li></ul><ul><li>Challenges of this presentation: where to start, where to stop, too much! what to focus on where’s the research </li></ul><ul><ul><ul><li>who is doing the presenting here </li></ul></ul></ul><ul><li>Clare Atkins OR…… </li></ul>
  3. 3. Welcome to my world <ul><li>Arwenna Stardust </li></ul>and we mustn’t forget
  4. 4. NZ Education in a Virtual World eFest presentation 2007 Dr Clare Atkins and Aaron Griffiths Nelson Marlborough Institute of Technology Software Educational Resources Limited Arwenna Stardust Isa Goodman
  5. 5. What is Second Life? <ul><li>A 3D real-time fully interactive online digital world, imagined created and owned by its residents – a MUVE </li></ul><ul><li>Not really a ‘game’ </li></ul><ul><ul><li>No rules (only principles of behaviour), no specific purpose </li></ul></ul><ul><ul><li>Can create games within in it, e.g. RPGs, Chess, Slingo </li></ul></ul><ul><li>An extremely rich virtual environment, </li></ul><ul><ul><li>highly engaging roleplay opportunities </li></ul></ul><ul><ul><li>integrated eco-systems, </li></ul></ul><ul><ul><li>encourages/facilitates a high degree of collaborative action </li></ul></ul><ul><ul><li>Being taken seriously by businesses, education institutes and entertainment sources 2mins 33secs </li></ul></ul><ul><li>Currently almost 8m people have visited, almost 1.8m visited in last 60 days and around 35,000 are online at any one time. </li></ul>
  6. 6. The good, the bad and the ugly, …
  7. 7. Real-time weather visualisation, tsunami and hurricane simulations
  8. 8. Events, lectures and interactive life-size models
  9. 9. Historical role playing
  10. 10. Powerful experiential learning
  11. 11. Ready for a visit? <ul><li>Arwenna would like to show us around a few interesting places! </li></ul><ul><li>She is waiting for us in the NMIT Garden of Learning on EduIsland </li></ul>Arwenna and Aidan at NMIT http://slurl.com/secondlife/Eduisland/94/211/23 here
  12. 12. Dipping NMIT toes into virtual water <ul><li>End 2006 – Rented space on EduIsland for NMIT for 1 year </li></ul><ul><li>2007 Sem 1 – Informal trial with final year IT students </li></ul><ul><li>2007 Sem 2 – e-capability project using Moodle, Sloodle and Second Life </li></ul><ul><li>2007 June – Decision to buy Koru Island – ready Sem 1 2008 </li></ul>
  13. 13. Why? <ul><li>What it offers students </li></ul><ul><ul><li>Opportunities to </li></ul></ul><ul><ul><ul><li>learn through discovery,through real-time role play </li></ul></ul></ul><ul><ul><ul><li>collaborate with others </li></ul></ul></ul><ul><ul><ul><li>emotional engagement with learning </li></ul></ul></ul><ul><ul><ul><li>experience a sense of community </li></ul></ul></ul><ul><ul><ul><li>have fun and learn without recognising the learning </li></ul></ul></ul><ul><ul><ul><li>experience the impossible </li></ul></ul></ul><ul><ul><ul><li>…………… ..? </li></ul></ul></ul>SYD300 students in the NMIT gazebo
  14. 14. Why? <ul><li>What it offers staff as Educators </li></ul><ul><ul><li>Ability to provide ‘engaging’ activities </li></ul></ul><ul><ul><li>A natural extension to existing eLearning activities </li></ul></ul><ul><ul><li>Aids to explain and explore difficult abstract concepts </li></ul></ul><ul><ul><li>Ability to bring distance learners into a class community </li></ul></ul><ul><ul><li>Easy route to step down from the “sage on a stage” role </li></ul></ul>SYD300 students in the NMIT garden
  15. 15. Why? <ul><li>What it offers Staff as Academics/Researchers </li></ul><ul><ul><li>Membership of a global community (in a very real sense!) </li></ul></ul><ul><ul><li>Participation in international debates and conferences </li></ul></ul><ul><ul><li>Opportunities to talk to/ask advice from significant others </li></ul></ul><ul><ul><li>Collaboration for practice and research </li></ul></ul><ul><ul><li>Opportunities to publish internationally </li></ul></ul><ul><ul><li>An international social network </li></ul></ul>Kiwi Educators meeting June 2007
  16. 16. What’s next? <ul><li>NMIT Koru Island </li></ul><ul><li>Otago - sustainability </li></ul><ul><li>TOPNZ </li></ul><ul><li>Creation of a NZ community </li></ul><ul><li>– an archipelago of NZ Islands – </li></ul><ul><li>cooperating, collaborating, sharing resources and expertise </li></ul><ul><li>That is my vision, and Arwenna’s </li></ul>
  17. 17. What is dawning? <ul><li>We have no idea! </li></ul><ul><li>But we think it might re-shape our world in ways we can’t yet imagine! </li></ul>
  18. 18. Please visit <ul><li>Second Life Interest Group </li></ul><ul><li>www.nmit.ac.nz/research/2ndLife </li></ul><ul><li>NZ Education in a Virtual World (blog) </li></ul><ul><li>http://eduforge.org/projects/slcampusnz/ </li></ul><ul><li>And you are always welcome to email Clare </li></ul><ul><li>or IM Arwenna! </li></ul>
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