Exploring education in second life

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    Exploring education in second life - Presentation Transcript

    1. Second Life Education: Exploring the potential for real learning in a virtual world Clare Atkins Sunset in Bombyx
      • Challenges of IT Education in the 21st century: skills of critical appraisal and creative problem solving making the system fit the students not the reverse
      • Challenges of talking about Second Life: being taken seriously avoiding the cliches how much do you know already
      • Challenges of this presentation: where to start, where to stop, too much! what to focus on where’s the research
          • who is doing the presenting here
      • Clare Atkins OR……
    2. Welcome to my world
      • Arwenna Stardust
      and we mustn’t forget
    3. NZ Education in a Virtual World eFest presentation 2007 Dr Clare Atkins and Aaron Griffiths Nelson Marlborough Institute of Technology Software Educational Resources Limited Arwenna Stardust Isa Goodman
    4. What is Second Life?
      • A 3D real-time fully interactive online digital world, imagined created and owned by its residents – a MUVE
      • Not really a ‘game’
        • No rules (only principles of behaviour), no specific purpose
        • Can create games within in it, e.g. RPGs, Chess, Slingo
      • An extremely rich virtual environment,
        • highly engaging roleplay opportunities
        • integrated eco-systems,
        • encourages/facilitates a high degree of collaborative action
        • Being taken seriously by businesses, education institutes and entertainment sources 2mins 33secs
      • Currently almost 8m people have visited, almost 1.8m visited in last 60 days and around 35,000 are online at any one time.
    5. The good, the bad and the ugly, …
    6. Real-time weather visualisation, tsunami and hurricane simulations
    7. Events, lectures and interactive life-size models
    8. Historical role playing
    9. Powerful experiential learning
    10. Ready for a visit?
      • Arwenna would like to show us around a few interesting places!
      • She is waiting for us in the NMIT Garden of Learning on EduIsland
      Arwenna and Aidan at NMIT http://slurl.com/secondlife/Eduisland/94/211/23 here
    11. Dipping NMIT toes into virtual water
      • End 2006 – Rented space on EduIsland for NMIT for 1 year
      • 2007 Sem 1 – Informal trial with final year IT students
      • 2007 Sem 2 – e-capability project using Moodle, Sloodle and Second Life
      • 2007 June – Decision to buy Koru Island – ready Sem 1 2008
    12. Why?
      • What it offers students
        • Opportunities to
          • learn through discovery,through real-time role play
          • collaborate with others
          • emotional engagement with learning
          • experience a sense of community
          • have fun and learn without recognising the learning
          • experience the impossible
          • …………… ..?
      SYD300 students in the NMIT gazebo
    13. Why?
      • What it offers staff as Educators
        • Ability to provide ‘engaging’ activities
        • A natural extension to existing eLearning activities
        • Aids to explain and explore difficult abstract concepts
        • Ability to bring distance learners into a class community
        • Easy route to step down from the “sage on a stage” role
      SYD300 students in the NMIT garden
    14. Why?
      • What it offers Staff as Academics/Researchers
        • Membership of a global community (in a very real sense!)
        • Participation in international debates and conferences
        • Opportunities to talk to/ask advice from significant others
        • Collaboration for practice and research
        • Opportunities to publish internationally
        • An international social network
      Kiwi Educators meeting June 2007
    15. What’s next?
      • NMIT Koru Island
      • Otago - sustainability
      • TOPNZ
      • Creation of a NZ community
      • – an archipelago of NZ Islands –
      • cooperating, collaborating, sharing resources and expertise
      • That is my vision, and Arwenna’s
    16. What is dawning?
      • We have no idea!
      • But we think it might re-shape our world in ways we can’t yet imagine!
    17. Please visit
      • Second Life Interest Group
      • www.nmit.ac.nz/research/2ndLife
      • NZ Education in a Virtual World (blog)
      • http://eduforge.org/projects/slcampusnz/
      • And you are always welcome to email Clare
      • or IM Arwenna!

    + catkins_in_nzcatkins_in_nz, 3 years ago

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