Exploring education in second life - Presentation Transcript
Second Life Education: Exploring the potential for real learning in a virtual world Clare Atkins Sunset in Bombyx
Challenges of IT Education in the 21st century: skills of critical appraisal and creative problem solving making the system fit the students not the reverse
Challenges of talking about Second Life: being taken seriously avoiding the cliches how much do you know already
Challenges of this presentation: where to start, where to stop, too much! what to focus on where’s the research
who is doing the presenting here
Clare Atkins OR……
Welcome to my world
Arwenna Stardust
and we mustn’t forget
NZ Education in a Virtual World eFest presentation 2007 Dr Clare Atkins and Aaron Griffiths Nelson Marlborough Institute of Technology Software Educational Resources Limited Arwenna Stardust Isa Goodman
What is Second Life?
A 3D real-time fully interactive online digital world, imagined created and owned by its residents – a MUVE
Not really a ‘game’
No rules (only principles of behaviour), no specific purpose
Can create games within in it, e.g. RPGs, Chess, Slingo
An extremely rich virtual environment,
highly engaging roleplay opportunities
integrated eco-systems,
encourages/facilitates a high degree of collaborative action
Being taken seriously by businesses, education institutes and entertainment sources 2mins 33secs
Currently almost 8m people have visited, almost 1.8m visited in last 60 days and around 35,000 are online at any one time.
The good, the bad and the ugly, …
Real-time weather visualisation, tsunami and hurricane simulations
Events, lectures and interactive life-size models
Historical role playing
Powerful experiential learning
Ready for a visit?
Arwenna would like to show us around a few interesting places!
She is waiting for us in the NMIT Garden of Learning on EduIsland
Arwenna and Aidan at NMIT http://slurl.com/secondlife/Eduisland/94/211/23 here
Dipping NMIT toes into virtual water
End 2006 – Rented space on EduIsland for NMIT for 1 year
2007 Sem 1 – Informal trial with final year IT students
2007 Sem 2 – e-capability project using Moodle, Sloodle and Second Life
2007 June – Decision to buy Koru Island – ready Sem 1 2008
Why?
What it offers students
Opportunities to
learn through discovery,through real-time role play
collaborate with others
emotional engagement with learning
experience a sense of community
have fun and learn without recognising the learning
experience the impossible
…………… ..?
SYD300 students in the NMIT gazebo
Why?
What it offers staff as Educators
Ability to provide ‘engaging’ activities
A natural extension to existing eLearning activities
Aids to explain and explore difficult abstract concepts
Ability to bring distance learners into a class community
Easy route to step down from the “sage on a stage” role
SYD300 students in the NMIT garden
Why?
What it offers Staff as Academics/Researchers
Membership of a global community (in a very real sense!)
Participation in international debates and conferences
Opportunities to talk to/ask advice from significant others
Collaboration for practice and research
Opportunities to publish internationally
An international social network
Kiwi Educators meeting June 2007
What’s next?
NMIT Koru Island
Otago - sustainability
TOPNZ
Creation of a NZ community
– an archipelago of NZ Islands –
cooperating, collaborating, sharing resources and expertise
That is my vision, and Arwenna’s
What is dawning?
We have no idea!
But we think it might re-shape our world in ways we can’t yet imagine!
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