The document discusses participation inequality in online communities, where 90% of users only read content, 9% contribute occasionally, and only 1% contribute often. It suggests that communities could encourage greater participation equality by implementing tools that reward engagement and contributions to motivate more users to become active participants. Improving participation equality may involve addressing the five key factors of community, language, incentives, rules, and tools.
My name is Brian Teeman and I'm an alcoholic - oops wrong meeting - lets start again
My name is Brian Teeman and I'm a geek
really who am i Open source geek, Joomla, blogger, AWARDS (the bit my mum likes to hear)
I usually talk to a crowd of geeks who spend the entire presentation checking everything I say on their ipad/iphone/laptops and never actually look at me.
But i assumed that an academic audience such as yourselves would be more attentive so I made a bit of an effort and had a shave, put on a suit and made some nice slides.
almost 5 years ago I helped found a small open-source software project called Joomla! to help people build web sites
Powers a little over 1% of the web sites in the world But this presentation is not about joomla - you can ask me about it later or in the workshop
Real life isn’t hollywood and you’re not kevin costner “ if we build it they will come” false Building a web site is not enough to have success its a lot of hard work
this presentation is to give you questions not answers the answers will be different for all of you i just want to make you think!
there are three types of website
this is the type we are interested in today
lets try a little experimentHands up if you have used this website (wikipedia)Keep your hands up if you have ever contributed anything http://stats.wikimedia.org/reportcard/
we just saw that many people use wikipedia but few if any contribute any website based on community contributions is controlled by this rule
this is called participation inequality and was first discussed by usability expert Jacob Nielson links at the end
so just 1% of contributors are responsible for 90% of your contributions
so what can we do to change this (see next slide)
to this
these are the 5 steps to consider community rewards encouragement engagement productivity
I’d far rather be flirting with a beautiful girl than here speaking to you But flirting is important to you its called the FLIRT model of crowdsourcing
Facilities Language Incentives Rules Tools
Facilities - the place to interact Language - keep it simple “plain english” or welsh Incentives - reward people - they like to have a “show-off” value for their work Rules - create standards & guidelines Tools - make the tools for collaboration easy to use
Put FLIRT and CREEP together and you have the prerequisites for a successful community based project 1. Members 2. Content 3. Traffic 4. Interaction 5. Liveliness
And here is the maths to prove it - but I'm not that much of a geek (community health graph from lithium see links at the end)Health of the community formula