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• NAB 2010 came looking for information on how to
  author interactive content for the medium
• Other than standards papers there are few to no
  authoritative sources on how to use these
  standards in this environment.




                                                    2
• Interactive Broadcast Learning Lab
• Digital Hydra --- TransMedia
• 2M Funding 2yr Interactive Broadcast Ontario
• Joined ATSC
     • Hosted Canadian ATSC Rollout Conference
• Tested datacast ideas using ATSC from signage to
  robotic control applications




                                                     3
• ATSC M/H content group




                           4
•   Mobile interactive television 10 years later




                                                   5
•   A/153 Mobile Standard Adopted
•   A/153 Part 5 Application Framework
     • Standard methodology for multimedia creation
     • Brings interactivity to TV medium
     • Puts standardized technology “in the band” or
        “under the hood” to provide for interactivity
     • Significant enough to build upon for future
        advances in transmission such as ATSC 2.0 and
        3.0
     • Just the start of “under the hood” technologies
        that have the potential to provide tremendous
        opportunity to the medium




                                                         6
•   2003 W3C Plenary Session
•   Initial Web --- Tomorrows Web
     • XML, SOAP, SVG, XHTML common
     • Metadata Universe




                                      7
•   TV industry knows MPEG-4 as a video/audio
    compression format
•   Way more that a compression format.
•   Multimedia object based coding format




                                                8
•   MPEG-4 now best thought of as a multimedia
    object coding standard
•   Way more that a compression format.
     • 28 Parts MPEG-4 standard
     • Cross into areas shown in slide
• MPEG-4 now 28 parts from which the
  principles of the rich media environment
  for A/153 was derived




                                                 9
•   Nutshell - Most important things learned
•   How to work with linked data
•   How to work with Multimedia objects
•   How to mold them into an A/153 Part 5 Rich
    Media Application




                                                 10
• Agenda




           11
• First
     • Presentation Format
     • Part that one really thinks of as the content
• Second
     • Packaging Format
     • Prepares content for distribution
     • Dependent on transportation format
• Third
     • Transportation Format
     • Medium of distribution




                                                       12
• A/153 Part 5
      • Based on Open Mobile Alliance Rich Media Environment
      • OMA-RME
• Presentation Format
      • W3C SVG Tiny 1.2
      • ECMAScript
             • Mobile Profile
             • known as Javascript
• Packaging Format
      • 3rd GenerationPartnership Project (3GPP)
      • Dynamic Interactive Multimedia Scenes (DIMS)
• Transportation Format
      • ATSC Mobile DTV Format
      • A/153
      • Uses ATSC transmitters to deliver content
• A/153 Part 5
      • Umbrella standard
      • Contains elements
             • Of application creation
             • Of Delivery
             • Of Control
• Our work
      • Prototype discovery driven
      • Involves presentation and packaging formats only
      • Did not include transmitting applications
      • No access to transmitter technology




                                                               13
• Classic academic paper or book on MPEG-4
  objects
     • Primitive multimedia objects are arranged
       and rendered into a multimedia scene
• MPEG-4 scenes were designed to pull primitive
  objects from any server on a network
• A scene stream server was devised to identify
  scene elements




                                                   14
• The scene stream server is responsible to deliver
  the Scene Description for a Rich Media Application
  that defines the scene layout




                                                       15
• The scene description can define each object,
  element or fragment that makes up a primitive
  multimedia object.
• The terms object and element are often used
  interchangeably when describing a scene of
  object.




                                                  16
• Scene Description
    • advises browser of scene objects
    • places (arranges) media objects on interface
    • transforms media objects attributes to alter
      appearance
        o scale, transparency, color, animation etc.
    • provides timing between media objects and
      streamed data
    • provides for user interactivity
    • called (microDOM) uDOM in SVG Tiny 1.2




                                                       17
• Classic explanation of arranging primitive
  multimedia objects into a rendered scene on a
  browser never made much sense to me
• However when the primitive multimedia objects
  become traffic images, weather icons and
  information, news headlines, alerts and
  advertising this workflow starts making more
  practical sense for Rich Media Applications




                                                  18
• So in a nutshell ATSC A/153 Part 5 is all about
  creating and pushing multimedia objects through
  the Rich Media environment prescribed by the
  standard.




                                                    19
• push content model
    • push content in advance of consumption
      model
• return path not guaranteed in ATSC M/H
• return path
    • device dependent (out of band)
    • network availability dependent
• forward, store, use content design model
• applications must be designed accordingly




                                               20
•   Weather Application
     • six “Multimedia Scenes” are used in the
       weather app
     • they are transmitted all at one time
     • a small number of SVG fragments can be
       reused over a number of scenes
     • judicious use of SVG fragments reduce
       transmission requirements




                                                 21
• In this application ECMAScript is used to program
  the interactive buttons to switch between
  multimedia scenes
• SVG provides viewports and the buttons are
  programed to display 416*240 pixel slices




                                                      22
• In A/153 Part 5 W3C’s SVG Tiny 1.2 is used to
  create multimedia objects




                                                  23
•   XML is the basis for metadata
•   XML-based file format is text
     • editable text
     • human-readable, machine-readable
     • can be searched, indexed, and scripted
•   XML markup is shown here in the creation of a
    raindrop object
•   Note the use of the <g> </g> tags.
     • These are used to group a series of
        elements
     • In this case they are used to identify the
        elements that makeup the raindrop object



                                                    24
• JPEGS and PNG’s are binary based and are
  encoded into base 64 when placed in an SVG file.
     • XML is comprised of text only
     • XML must be readable by people
• Example of a separate, specific or individual
  encoding type specified by the MPEG 4 Object
  Coding standard.




                                                     25
• SVG Vector Graphics Scale Well
• 3X size: above rendered at 1262 * 727 – originally
  designed for 416 * 240
• traffic object is originally a 293 * 220 bitmap
• Bitmap does not scale with other SVG objects in
  scene
• SVG scales well into HDTV and beyond




                                                       26
• Multimedia scene creation is a three step project
• First define and group objects
• Secondly position them within the scene




                                                      27
• Scene Description
• SVG simultaneously creates multimedia objects
  and scene description as one authors content




                                                  28
• Third (if required) use XSLT (eXtensible Stylesheet
  Language Transform) to include desired data from
  linked data sources.
• Accomplished by adding appropriate eXtensible
  stylesheet language to the original SVG document.
• Appropriate objects will be added to the
  document and the XSLT processor will output a
  completed .svg file ready for the packaging format




                                                        29
• Freely available software for presentation format
• any text editor will edit SVG and XSLT
• integrated developer environment (IDE)
     • Eclipse is most evolved




                                                      30
• SVG editors




                31
• SVG Open Libraries




                       32
• Objects and their open source/open standards




                                                 33
• software used in weather app




                                 34
• Originally MPEG-4 provided Scene Description and
  objects were pulled from multiple network
  locations
• Packaging came along for mobile devices that had
  limited on constrained network connections




                                                     35
• DIMS server for highly constrained networks and
  devices.




                                                    36
•   Open source DIMS software
•   GPAC Project on Advanced Content
•   implementation of the MPEG-4 systems standard
•   Not broadcast product, distributed “as is”
•   Useful for prototyping only




                                                    37
• consists of
• multimedia packager called MP4Box
    • some server functions (experimental)
• multimedia player called Osmo4
• MP4Box
    • does 3GPP DIMS packaging from SVG files
• Osmo4
    • displays SVG Tiny 1.2 scenes packaged in
      3GPP DIMS files




                                                 38
• DIMS is all about carousels
• Two types
    • Static and Dynamic
• static carousel
    • repeatedly sends scene description and
        objects
    • repeats because devices tune in at different
        times




                                                     39
•   dynamic carousel
     • sends updates to screen elements




                                          40
• GPAC DIMS static carousel operation
     • Command line interface instructions for DIMS
       Live streaming
• DIMS generates an IP stream that A/153
  transports to player




                                                      41
• GPAC OMOS 4 player
    • Command line interface instructions for
      starting OSMOS4
• Opens IP stream that GPAC Dims server generates




                                                    42
• Traffic App uses the Static carousel to send the
  basic scene description only




                                                     43
• Traffic App then uses the Dynamic Carousel to
  update screen by sending all objects




                                                  44
• To send updates GPAC watches a text file
• When new information is written to the text file
  GPAC immediately sends its contents as an update




                                                     45
• To send updates GPAC watches a text file
• When new information is written to the text file
  GPAC immediately sends its contents as an update




                                                     46
• Linux BASH shell script to collect linked data and write
  the update file
    • BASH: wget --output-document=camera.jpg
       http://www.toronto.ca/trafficimages/loc9.jpg
         • This line uses a BASH command that saves
             the next traffic image to be sent
    • BASH/DIMS: a="<Replace ref="trafficImage"
       attributeName="xlink:href"
       value="data:image/ jpeg;base64,"$(base64
       camera.jpg)"" />“
         • This uses a DIMS replace command and
             initiates the base64 encoding built into Linux
             and saves it as a string
    • BASH: echo $a > updateFile.svg
         • This BASH line writes the string as a text file
             to the update file. GPAC then sends the
             command.



                                                              47
• GPAC DIMS dynamic carousel operation
     • Command line interface instructions for DIMS
       Live streaming
     • Name of update file added to command line
       that initiates dynamic updates
• DIMS generates an IP stream that A/153
  transports to player




                                                      48
• Freely available software used for packaging
  format




                                                 49
• No freely available fully implemented SVG Tiny 1.2
  standard viewer
• Makes one wonder what will find their way into
  A/153 Part 5 compatible devices




                                                       50
• Experimental nature of GPAC
• dynamic carousel
    • Prototype crashes when primary and
        update streams sent too close together




                                                 51
• So in a nutshell ATSC A/153 Part 5 is all about
  creating and pushing multimedia objects through
  the Rich Media environment prescribed by the
  standard.




                                                    52
• push content model
    • push content in advance of consumption
      model
• return path not guaranteed in ATSC M/H
• return path
    • device dependent (out of band)
    • network availability dependent
• forward, store, use content design model
• applications must be designed accordingly




                                               53
• Scene Description
• SVG simultaneously creates multimedia objects
  and scene description as one authors content




                                                  54
• Traffic App uses the Static carousel to send the
  basic scene description only
• Traffic App then uses the Dynamic Carousel to
  update screen by sending all objects




                                                     55
• free software used in prototype environment




                                                56
• more information www.openmobiledtv.org




                                           57
58

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Interactive Content Authoring for A/153 ATSC Mobile Digital Television Employing Open Source Tools

  • 1. 1
  • 2. • NAB 2010 came looking for information on how to author interactive content for the medium • Other than standards papers there are few to no authoritative sources on how to use these standards in this environment. 2
  • 3. • Interactive Broadcast Learning Lab • Digital Hydra --- TransMedia • 2M Funding 2yr Interactive Broadcast Ontario • Joined ATSC • Hosted Canadian ATSC Rollout Conference • Tested datacast ideas using ATSC from signage to robotic control applications 3
  • 4. • ATSC M/H content group 4
  • 5. Mobile interactive television 10 years later 5
  • 6. A/153 Mobile Standard Adopted • A/153 Part 5 Application Framework • Standard methodology for multimedia creation • Brings interactivity to TV medium • Puts standardized technology “in the band” or “under the hood” to provide for interactivity • Significant enough to build upon for future advances in transmission such as ATSC 2.0 and 3.0 • Just the start of “under the hood” technologies that have the potential to provide tremendous opportunity to the medium 6
  • 7. 2003 W3C Plenary Session • Initial Web --- Tomorrows Web • XML, SOAP, SVG, XHTML common • Metadata Universe 7
  • 8. TV industry knows MPEG-4 as a video/audio compression format • Way more that a compression format. • Multimedia object based coding format 8
  • 9. MPEG-4 now best thought of as a multimedia object coding standard • Way more that a compression format. • 28 Parts MPEG-4 standard • Cross into areas shown in slide • MPEG-4 now 28 parts from which the principles of the rich media environment for A/153 was derived 9
  • 10. Nutshell - Most important things learned • How to work with linked data • How to work with Multimedia objects • How to mold them into an A/153 Part 5 Rich Media Application 10
  • 12. • First • Presentation Format • Part that one really thinks of as the content • Second • Packaging Format • Prepares content for distribution • Dependent on transportation format • Third • Transportation Format • Medium of distribution 12
  • 13. • A/153 Part 5 • Based on Open Mobile Alliance Rich Media Environment • OMA-RME • Presentation Format • W3C SVG Tiny 1.2 • ECMAScript • Mobile Profile • known as Javascript • Packaging Format • 3rd GenerationPartnership Project (3GPP) • Dynamic Interactive Multimedia Scenes (DIMS) • Transportation Format • ATSC Mobile DTV Format • A/153 • Uses ATSC transmitters to deliver content • A/153 Part 5 • Umbrella standard • Contains elements • Of application creation • Of Delivery • Of Control • Our work • Prototype discovery driven • Involves presentation and packaging formats only • Did not include transmitting applications • No access to transmitter technology 13
  • 14. • Classic academic paper or book on MPEG-4 objects • Primitive multimedia objects are arranged and rendered into a multimedia scene • MPEG-4 scenes were designed to pull primitive objects from any server on a network • A scene stream server was devised to identify scene elements 14
  • 15. • The scene stream server is responsible to deliver the Scene Description for a Rich Media Application that defines the scene layout 15
  • 16. • The scene description can define each object, element or fragment that makes up a primitive multimedia object. • The terms object and element are often used interchangeably when describing a scene of object. 16
  • 17. • Scene Description • advises browser of scene objects • places (arranges) media objects on interface • transforms media objects attributes to alter appearance o scale, transparency, color, animation etc. • provides timing between media objects and streamed data • provides for user interactivity • called (microDOM) uDOM in SVG Tiny 1.2 17
  • 18. • Classic explanation of arranging primitive multimedia objects into a rendered scene on a browser never made much sense to me • However when the primitive multimedia objects become traffic images, weather icons and information, news headlines, alerts and advertising this workflow starts making more practical sense for Rich Media Applications 18
  • 19. • So in a nutshell ATSC A/153 Part 5 is all about creating and pushing multimedia objects through the Rich Media environment prescribed by the standard. 19
  • 20. • push content model • push content in advance of consumption model • return path not guaranteed in ATSC M/H • return path • device dependent (out of band) • network availability dependent • forward, store, use content design model • applications must be designed accordingly 20
  • 21. Weather Application • six “Multimedia Scenes” are used in the weather app • they are transmitted all at one time • a small number of SVG fragments can be reused over a number of scenes • judicious use of SVG fragments reduce transmission requirements 21
  • 22. • In this application ECMAScript is used to program the interactive buttons to switch between multimedia scenes • SVG provides viewports and the buttons are programed to display 416*240 pixel slices 22
  • 23. • In A/153 Part 5 W3C’s SVG Tiny 1.2 is used to create multimedia objects 23
  • 24. XML is the basis for metadata • XML-based file format is text • editable text • human-readable, machine-readable • can be searched, indexed, and scripted • XML markup is shown here in the creation of a raindrop object • Note the use of the <g> </g> tags. • These are used to group a series of elements • In this case they are used to identify the elements that makeup the raindrop object 24
  • 25. • JPEGS and PNG’s are binary based and are encoded into base 64 when placed in an SVG file. • XML is comprised of text only • XML must be readable by people • Example of a separate, specific or individual encoding type specified by the MPEG 4 Object Coding standard. 25
  • 26. • SVG Vector Graphics Scale Well • 3X size: above rendered at 1262 * 727 – originally designed for 416 * 240 • traffic object is originally a 293 * 220 bitmap • Bitmap does not scale with other SVG objects in scene • SVG scales well into HDTV and beyond 26
  • 27. • Multimedia scene creation is a three step project • First define and group objects • Secondly position them within the scene 27
  • 28. • Scene Description • SVG simultaneously creates multimedia objects and scene description as one authors content 28
  • 29. • Third (if required) use XSLT (eXtensible Stylesheet Language Transform) to include desired data from linked data sources. • Accomplished by adding appropriate eXtensible stylesheet language to the original SVG document. • Appropriate objects will be added to the document and the XSLT processor will output a completed .svg file ready for the packaging format 29
  • 30. • Freely available software for presentation format • any text editor will edit SVG and XSLT • integrated developer environment (IDE) • Eclipse is most evolved 30
  • 32. • SVG Open Libraries 32
  • 33. • Objects and their open source/open standards 33
  • 34. • software used in weather app 34
  • 35. • Originally MPEG-4 provided Scene Description and objects were pulled from multiple network locations • Packaging came along for mobile devices that had limited on constrained network connections 35
  • 36. • DIMS server for highly constrained networks and devices. 36
  • 37. Open source DIMS software • GPAC Project on Advanced Content • implementation of the MPEG-4 systems standard • Not broadcast product, distributed “as is” • Useful for prototyping only 37
  • 38. • consists of • multimedia packager called MP4Box • some server functions (experimental) • multimedia player called Osmo4 • MP4Box • does 3GPP DIMS packaging from SVG files • Osmo4 • displays SVG Tiny 1.2 scenes packaged in 3GPP DIMS files 38
  • 39. • DIMS is all about carousels • Two types • Static and Dynamic • static carousel • repeatedly sends scene description and objects • repeats because devices tune in at different times 39
  • 40. dynamic carousel • sends updates to screen elements 40
  • 41. • GPAC DIMS static carousel operation • Command line interface instructions for DIMS Live streaming • DIMS generates an IP stream that A/153 transports to player 41
  • 42. • GPAC OMOS 4 player • Command line interface instructions for starting OSMOS4 • Opens IP stream that GPAC Dims server generates 42
  • 43. • Traffic App uses the Static carousel to send the basic scene description only 43
  • 44. • Traffic App then uses the Dynamic Carousel to update screen by sending all objects 44
  • 45. • To send updates GPAC watches a text file • When new information is written to the text file GPAC immediately sends its contents as an update 45
  • 46. • To send updates GPAC watches a text file • When new information is written to the text file GPAC immediately sends its contents as an update 46
  • 47. • Linux BASH shell script to collect linked data and write the update file • BASH: wget --output-document=camera.jpg http://www.toronto.ca/trafficimages/loc9.jpg • This line uses a BASH command that saves the next traffic image to be sent • BASH/DIMS: a="<Replace ref="trafficImage" attributeName="xlink:href" value="data:image/ jpeg;base64,"$(base64 camera.jpg)"" />“ • This uses a DIMS replace command and initiates the base64 encoding built into Linux and saves it as a string • BASH: echo $a > updateFile.svg • This BASH line writes the string as a text file to the update file. GPAC then sends the command. 47
  • 48. • GPAC DIMS dynamic carousel operation • Command line interface instructions for DIMS Live streaming • Name of update file added to command line that initiates dynamic updates • DIMS generates an IP stream that A/153 transports to player 48
  • 49. • Freely available software used for packaging format 49
  • 50. • No freely available fully implemented SVG Tiny 1.2 standard viewer • Makes one wonder what will find their way into A/153 Part 5 compatible devices 50
  • 51. • Experimental nature of GPAC • dynamic carousel • Prototype crashes when primary and update streams sent too close together 51
  • 52. • So in a nutshell ATSC A/153 Part 5 is all about creating and pushing multimedia objects through the Rich Media environment prescribed by the standard. 52
  • 53. • push content model • push content in advance of consumption model • return path not guaranteed in ATSC M/H • return path • device dependent (out of band) • network availability dependent • forward, store, use content design model • applications must be designed accordingly 53
  • 54. • Scene Description • SVG simultaneously creates multimedia objects and scene description as one authors content 54
  • 55. • Traffic App uses the Static carousel to send the basic scene description only • Traffic App then uses the Dynamic Carousel to update screen by sending all objects 55
  • 56. • free software used in prototype environment 56
  • 57. • more information www.openmobiledtv.org 57
  • 58. 58