• Save
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Upcoming SlideShare
Loading in...5
×
 

Design Intersections: How Games Can Help Us Solve the World's Biggest Problems

on

  • 11,069 views

Game design can be a platform for re-inventing reality and designing our future. Presented on March 18, 2010 at the Design Intersections Symposium on Disruptive Effects, at the University of ...

Game design can be a platform for re-inventing reality and designing our future. Presented on March 18, 2010 at the Design Intersections Symposium on Disruptive Effects, at the University of Minnesota.

Statistics

Views

Total Views
11,069
Views on SlideShare
8,196
Embed Views
2,873

Actions

Likes
34
Downloads
0
Comments
9

32 Embeds 2,873

http://teachingwithted.pbworks.com 1859
http://cyberpsy.ru 488
http://www.wikibranding.net 149
http://model-this.blogspot.com 90
http://inetpsy.ru 84
http://www.slideshare.net 62
http://ru-cyberpsy.blogspot.com 38
http://dreaminenglish.blogspot.com 17
http://model-this.blogspot.co.uk 14
http://www.flexiblelearning.net.au 12
http://ru-cyberpsy.blogspot.ru 9
http://blog.bostondave.net 7
http://pre2012.flexiblelearning.net.au 6
http://northernlightsgaming.wikispaces.com 6
http://bostondave.posterous.com 5
http://model-this.blogspot.in 4
http://selfishmemes.tumblr.com 3
http://model-this.blogspot.fr 2
http://translate.googleusercontent.com 2
http://model-this.blogspot.com.es 2
http://www.fastcompany.com 2
http://www.pearltrees.com 2
http://model-this.blogspot.cz 1
http://selfishmemes.com 1
http://model-this.blogspot.it 1
http://webcache.googleusercontent.com 1
http://portal.ou.nl 1
http://uat.flw.educationau.edu.au 1
http://paper.li 1
http://dkv-unpas.blogspot.com 1
http://cafe.naver.com 1
http://model-this.blogspot.com.tr 1
More...

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel

15 of 9 Post a comment

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
  • If this really worked, it would be interesting - http://www.cruisesfromcharlestonsc.com/ | http://www.exclusivewatches.org/
    Are you sure you want to
    Your message goes here
    Processing…
  • Very interesting research.

    zunita http://ringtones-x.com/ | www.freeringtonesforatt.org/
    Are you sure you want to
    Your message goes here
    Processing…
  • This is so Kool, Its a thing to spread!
    Are you sure you want to
    Your message goes here
    Processing…
  • Thanks for the links. This is really fascinating and I thoroughly enjoyed the lecture!

    This ties up perfectly to the philosophy of cyberspace to be one of the most interesting and important topics when thinking about the digital era we live in. I've recently done a lecture about this exact topic:
    http://www.slideshare.net/amnoncarmel/philosophy-of-cyberspace-final-3333869
    Are you sure you want to
    Your message goes here
    Processing…
  • the advergames is the future for advertising ..YES!!
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment
  • Extreme interest: steady focus of eyes, head forward; flared nostrils means seeking more oxygen, which means excitement; eyebrows high indicate surprise and expectation, lips pushed together indicate a kind of steeling for a big moment, a massive effort
  • It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  • More urgent optimism. More curiosity about our own capabilities. More awe and wonder. Better at coordinating efforts. Better at stickign with difficult challenges.
  • So let’s talk about the future, and what our relationship to it is. This is a sign in our Palo Alto offices. It sums up our approach to the future. EPIC WIN
  • Received nobel prize for physics in 1921
  • 1. Common ground 2. Shared attention
  • 3. Multiple points of view 4. Freedom to play and experiment
  • Venezuela Brazil Cayman Islands Hungary New Zealand China India Chile Germany Colombia Italy Romania Densmakr Ireland Croatia France Ecuador Antilles Cyprus Czech Republic Belgium Netherlands Djibouti Dominican Republic Australia UK Canada Norway United Arab Emirates South Africa Egypt Estonia Portugal Finland Sweden Switzerland Mexico Haiti Indonesia Honduras Hong Kong Spain Iran Pakistan Israel Turkey Japan Greece Uganda Cambodia Lithuania Russia Poland Malaysia Kuwait Argentina Peru Slovenia Luxembourg Philippines Maldives Martinique Mauritius Guatemala Uruguay Niger Nigeria Iceland Georgia Saudi Arabia Bosnia Herzegovina Korea Macedonia Singapore Slovakia Bulgaria Somalia Taiwan Tanzania Tasmania Thailand Tunis Bosnia-Herzegovina Ukraine Austria Vietnam Costa Rica Afganistan Azores Gambia Aruba
  • EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.

Design Intersections: How Games Can Help Us Solve the World's Biggest Problems Design Intersections: How Games Can Help Us Solve the World's Biggest Problems Presentation Transcript

  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  • 1994 : We start playing Warcraft Are we on the threshold of our own epic game ?
  •  
  • Game developer nominated for Nobel Peace Prize by 2020
  • “ Games are the most elevated form of investigation.”
  •  
  •  
  •  
  •  
  •  
  •  
  • Will Wright + Jill Tarter
    • “ I’m interested in the possibility that learning to be good at a game makes you good at life, makes you good at changing the world , and gives you skills that are going to allow you to reinvent your environment. ”
    • “ There’s real value in being pushed toward global awareness and looking long-term . That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the 10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.”
  •  
  •  
  •  
  •  
    • “ My friends, my family – they’ve all noticed the difference. This game has honestly changed my life .”
    • Melissa, WWO player
  •  
  • What we learned
    • We can motivate and coordinate real change
  •  
  •  
    • 7000 forecasters from
    • 90 countries,
    • on 6 continents,
    • In 13 languages
  •  
    • Accounting
    • Advertising
    • Aerospace & Airlines
    • Agriculture
    • Architecture
    • Armed Forces
    • Art & Design
    • Automotive
    • Babysitting
    • Banking
    • Bartending
    • Beverages
    • Biomedical Science
    Biotech & Bioengineering Broadcasting Building & Construction Call Centers Carpentry Car Services Caregiving Chemical Engineering Church & Ministry Citizen Journalism Civil Engineering Cleaners Clothing Cognitive Science Collections
  • Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
  • Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
  • Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
  • > 1000 stories about the future > 500 discussion forum topics > 500 collaborative superstructures
    • “ This is by far my favorite vision of the future , because it’s the first one I can actually imagine myself doing something important in.”
    • – Andrew F.
  • What we learned
    • We can connect individuals to epic challenges
  •  
  •  
    • In the first 24 hours of the network…
    • Players posted more than 2000 blog posts, videos and photos .
    • In the first 15 days of the network…
    • We’ve enrolled more than 10,500 students from more than 120 countries , including more than 2000 students from sub-Saharan Africa .
    • “ We never saw this mindset in our students before: instead of Africa having all the world’s problems, it could have all the world’s solutions .”
    • - Thirumeni Thiru , EVOKE outreach team, South Africa
  • What we’re learning
    • We can change who plays
  •  
  •  
  • Prototype a game – and use free online platforms
    • Ning for social networking
    • Twitter for updates
    • Wordpress for blogs
    • Wikia for wikis
    • Facebook for promotion
  • Get help making a game
    • Colleges and universities
    • Libraries and Museums
    • Institute for the Future
    • Games for Change network
    • Serious Games network
    • Local IGDA (international game developers association) chapters
  •  
  • [email_address]
  •  
  • Challenge #1
    • Find a position of forecasting strength.
    • What are 3 things you’d wager $100 you know or care more about than anyone else in this room ?
        • a subject matter or skill
        • a location
        • a community
    Challenge #1
  • Challenge #2
    • Test the diversity of our forecasting network.
  • Challenge #3
    • Immerse yourself in the future scenario.
    • In a world without oil, how would YOU help?
  • Challenge #4
    • Form forecasting teams.
  • Challenge #4
    • Your team needs at least one:
    • Laptop
    • Wiki hero
    • Data captain
    • Town crier
  • The grand challenge:
    • Fill the wiki,
    • from A to Z,
    • with 260 design solutions for a world without oil.
  •