1994 :  We start playing  Warcraft   Are we on the threshold of our own   epic game ?
 
Game developer  nominated for Nobel Peace Prize by  2020
“ Games   are the most elevated form of investigation.”
 
 
 
 
 
 
Will Wright + Jill Tarter
“ I’m interested in the possibility that learning to be good at a game makes you good at life,   makes you good at changing the world ,  and gives you skills that are going to allow you to   reinvent your environment. ”
“ There’s real value in being pushed toward   global awareness and looking long-term .  That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the  10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.”
 
 
 
 
“ My friends, my family – they’ve all noticed the difference. This game has honestly  changed my life .” Melissa, WWO player
 
What we learned We can motivate and coordinate real change
 
 
7000 forecasters from 90 countries,  on 6 continents,  In 13 languages
 
Accounting Advertising Aerospace & Airlines Agriculture Architecture Armed Forces Art & Design Automotive Babysitting Banking Bartending  Beverages Biomedical Science Biotech & Bioengineering Broadcasting Building & Construction Call Centers Carpentry Car Services Caregiving Chemical Engineering Church & Ministry Citizen Journalism Civil Engineering Cleaners Clothing Cognitive Science Collections
Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
> 1000 stories about the future > 500 discussion forum topics > 500 collaborative superstructures
“ This is by far  my favorite vision of the future , because it’s the first one I can actually imagine myself doing something important in.” –  Andrew  F.
What we learned We can connect individuals to epic challenges
 
 
In the first  24 hours  of the network… Players posted more than  2000 blog posts, videos and photos .
In the first  15 days  of the network… We’ve enrolled more than  10,500 students  from more than  120 countries , including more than  2000 students from sub-Saharan Africa .
“ We never saw this mindset in our students before: instead of Africa having all the world’s problems, it could have  all the world’s solutions .” -  Thirumeni Thiru  , EVOKE outreach team, South Africa
What we’re learning We can change who plays
 
 
Prototype a game – and use free online platforms Ning  for social networking Twitter  for updates Wordpress  for blogs Wikia  for wikis Facebook  for promotion
Get help making a game Colleges and universities Libraries and Museums Institute for the Future Games for Change network Serious Games network Local IGDA (international game developers association) chapters
 
[email_address]
 
Challenge #1 Find a position of forecasting strength.
What are 3 things you’d wager $100 you  know  or  care  more about than  anyone else in this room ? a  subject matter  or  skill a  location a  community Challenge #1
Challenge #2 Test the diversity of our forecasting network.
Challenge #3 Immerse yourself in the future scenario. In a world without oil, how would YOU help?
Challenge #4 Form forecasting teams.
Challenge #4 Your team needs at least one: Laptop Wiki hero Data captain Town crier
The grand challenge: Fill the wiki,  from A to Z,  with  260 design solutions  for a world without oil.
 

Design Intersections: How Games Can Help Us Solve the World's Biggest Problems

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
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  • 9.
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  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
    1994 : We start playing Warcraft Are we on the threshold of our own epic game ?
  • 25.
  • 26.
    Game developer nominated for Nobel Peace Prize by 2020
  • 27.
    “ Games are the most elevated form of investigation.”
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
    Will Wright +Jill Tarter
  • 35.
    “ I’m interestedin the possibility that learning to be good at a game makes you good at life, makes you good at changing the world , and gives you skills that are going to allow you to reinvent your environment. ”
  • 36.
    “ There’s realvalue in being pushed toward global awareness and looking long-term . That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the 10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.”
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
    “ My friends,my family – they’ve all noticed the difference. This game has honestly changed my life .” Melissa, WWO player
  • 42.
  • 43.
    What we learnedWe can motivate and coordinate real change
  • 44.
  • 45.
  • 46.
    7000 forecasters from90 countries, on 6 continents, In 13 languages
  • 47.
  • 48.
    Accounting Advertising Aerospace& Airlines Agriculture Architecture Armed Forces Art & Design Automotive Babysitting Banking Bartending Beverages Biomedical Science Biotech & Bioengineering Broadcasting Building & Construction Call Centers Carpentry Car Services Caregiving Chemical Engineering Church & Ministry Citizen Journalism Civil Engineering Cleaners Clothing Cognitive Science Collections
  • 49.
    Comic Book IndustryCommunications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
  • 50.
    Home Remodeling HotelsHousing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
  • 51.
    Nano-biotechnology Nonprofit NursingOil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
  • 52.
    > 1000 storiesabout the future > 500 discussion forum topics > 500 collaborative superstructures
  • 53.
    “ This isby far my favorite vision of the future , because it’s the first one I can actually imagine myself doing something important in.” – Andrew F.
  • 54.
    What we learnedWe can connect individuals to epic challenges
  • 55.
  • 56.
  • 57.
    In the first 24 hours of the network… Players posted more than 2000 blog posts, videos and photos .
  • 58.
    In the first 15 days of the network… We’ve enrolled more than 10,500 students from more than 120 countries , including more than 2000 students from sub-Saharan Africa .
  • 59.
    “ We neversaw this mindset in our students before: instead of Africa having all the world’s problems, it could have all the world’s solutions .” - Thirumeni Thiru , EVOKE outreach team, South Africa
  • 60.
    What we’re learningWe can change who plays
  • 61.
  • 62.
  • 63.
    Prototype a game– and use free online platforms Ning for social networking Twitter for updates Wordpress for blogs Wikia for wikis Facebook for promotion
  • 64.
    Get help makinga game Colleges and universities Libraries and Museums Institute for the Future Games for Change network Serious Games network Local IGDA (international game developers association) chapters
  • 65.
  • 66.
  • 67.
  • 68.
    Challenge #1 Finda position of forecasting strength.
  • 69.
    What are 3things you’d wager $100 you know or care more about than anyone else in this room ? a subject matter or skill a location a community Challenge #1
  • 70.
    Challenge #2 Testthe diversity of our forecasting network.
  • 71.
    Challenge #3 Immerseyourself in the future scenario. In a world without oil, how would YOU help?
  • 72.
    Challenge #4 Formforecasting teams.
  • 73.
    Challenge #4 Yourteam needs at least one: Laptop Wiki hero Data captain Town crier
  • 74.
    The grand challenge:Fill the wiki, from A to Z, with 260 design solutions for a world without oil.
  • 75.

Editor's Notes

  • #5 Extreme interest: steady focus of eyes, head forward; flared nostrils means seeking more oxygen, which means excitement; eyebrows high indicate surprise and expectation, lips pushed together indicate a kind of steeling for a big moment, a massive effort
  • #6 It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  • #7 More urgent optimism. More curiosity about our own capabilities. More awe and wonder. Better at coordinating efforts. Better at stickign with difficult challenges.
  • #26 So let’s talk about the future, and what our relationship to it is. This is a sign in our Palo Alto offices. It sums up our approach to the future. EPIC WIN
  • #28 Received nobel prize for physics in 1921
  • #29 1. Common ground 2. Shared attention
  • #30 3. Multiple points of view 4. Freedom to play and experiment
  • #47 Venezuela Brazil Cayman Islands Hungary New Zealand China India Chile Germany Colombia Italy Romania Densmakr Ireland Croatia France Ecuador Antilles Cyprus Czech Republic Belgium Netherlands Djibouti Dominican Republic Australia UK Canada Norway United Arab Emirates South Africa Egypt Estonia Portugal Finland Sweden Switzerland Mexico Haiti Indonesia Honduras Hong Kong Spain Iran Pakistan Israel Turkey Japan Greece Uganda Cambodia Lithuania Russia Poland Malaysia Kuwait Argentina Peru Slovenia Luxembourg Philippines Maldives Martinique Mauritius Guatemala Uruguay Niger Nigeria Iceland Georgia Saudi Arabia Bosnia Herzegovina Korea Macedonia Singapore Slovakia Bulgaria Somalia Taiwan Tanzania Tasmania Thailand Tunis Bosnia-Herzegovina Ukraine Austria Vietnam Costa Rica Afganistan Azores Gambia Aruba
  • #63 EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.