3. Further Advancements
1992-94 1993 1996
Nokia 1011 BellSouth/IBM Simon Motorola StarTAC
First Ever Mass- Personal Communicator First clamshell cellular phone
Produced GSM The IBM Simon was the
Phone first PDA/Phone combo.
6. ARM – What is it?
• ARM stands for Advanced RISC Machines
• An ARM processor is basically any 16/32bit
microprocessor designed and licensed by ARM Ltd,
a microprocessor design company headquartered
in England, founded in 1990 by Herman Hauser
• A characteristic feature of ARM processors is their
low electric power consumption, which makes
them particularly suitable for use in portable
devices.
• It is one of the most used processors currently on
the market
7. Arm Architectures :
Early Architectures :
V1
• Developed at Acorn, Cambridge, UK. Between October 1983
and April 1985.
• Fewer than 25,000 transistors.
• No multiply or coprocessor instructions.
• 26-bit addressing.
V2
• 30,000 transistors.
• 32-bit multiplier instructions (MUL & MLA).
8. Continued …
v2a
• First ARM with an on-chip cache (ARM3).
V3
• 32-bit addressing.
• Undefined Instruction and Abort modes (allows virtual
memory).
v3M
• Signed and unsigned long multiply and multiply-accumulate
instructions: SMULL, SMLAL,UMULL, UMLAL.
9. Architecture 4
v4
• It is the first architecture to have a full formal definition.
• the oldest supported architecture today. It added:
• Load/store instructions for signed and unsigned
halfwords and bytes.
• LDRH, LDRSH, LDRSB.
• System mode – privileged mode using user registers.
• 26-bit addressing no longer supported.
v4T added:
• Thumb mode.
10. Architecture 5
v5T
• Superset of ARMv4T.
• New instructions: BLX, CLZ and BKPT.
v5TE
• New signal processing instructions.
• New multiply Instructions for DSP (Digital Signal Processing )
: SMULxy , SMLAxy , SMULWy , SMLAWy , SMLALxy.
• Saturated math support: Q flag --
QADD, QSUB, QDADD, QDSUB .
• New PLD memory pre-load hint instruction.
v5TE
• Java acceleration.
11. Architecture 6
V6 :
• Mixed endian data handling: SETEND, REV, REV16, REVSH.
• 60+ new SIMD
instructions: SMUSD, SMUADX, USAD8, USADA8 .
• Unaligned data handling.
• New multiprocessing instructions: LDREX, STREX.
v6T2 :
• Thumb-2 instruction set.
12. Architecture 7
v7A , v7R :
• Dynamic Compiler Support.
• Execution Environment (Thumb-2EE).
• VFP v3 (Vector Floating Point).
• NEON advanced SIMD (Single Instruction Multiple Data).
• Thumb-2 mandated.
v7M :
• Minimalist variant for embedded uses.
• Thumb-2 only.
• Neon Technology is a 64/128 bit hybrid SIMD architecture
developed by ARM to accelerate the performance of multimedia
and signal processing applications.
• The NEON architecture provides at least 3x the performance
of ARMv5 and 2x the performance of ARMv6 SIMD on a range of
media and DSP applications.
18. TIMELINE :
• Week 1:-Introduction to Early Mobile phones, Introduction to ARM
architecture, ARM architecture Features
• Week 2:-Preference of ARM Processors over other architecture
• Week 3 :- The Basic ARM Architecture
• Week 4 :-Working of Classical ARM Processors and architecture (1)
• Week 5:- Working of Classical ARM Processors and architecture (2)
• Week 6:-Working of Embedded ARM Processors and architecture (1)
• Week 7:-Working of Embedded ARM Processors and architecture (2)
• Week 8-Working of Application ARM Processors and architecture (1)
• Week 9-Working of Application ARM Processors and architecture (2)
• Week 10:-Challenges for current Mobile Processors
• Week 11:-Required features of Microprocessors in accordance with
the need of mobile applications.
• Week 12:-Details of processors other than ARM architecture.
• Week 13:-Summary of project done.
21. Survey On Mobile Processors
Today’s Topic : Fastest Mobile Processors
And Future
Presented by Group-5
22. Fastest Phones: Rank 1
Qualcomm MSM8260 Snapdragon
CPU Instruction Set : ARMv7
CPU : 1.2-1.5 GHz Dual-core
Scorpion
HTC Velocity 4G Vodafone GPU : Adreno 220
Wireless Radio Technology :
Samsung Galaxy S II Skyrocket
GSM (GPRS, EDGE)
More Devices Having
Qualcomm MSM8260 Qualcomm MSM8660 Snapdragon
Samsung Galaxy S Blaze 4G Snapdragon :
Asus Eee Pad Memo,
HTC Amaze 4G,
HTC Evo 3D (GSM),
HTC Sensation,
HTC Sensation XE, LG Optimus LTE SU640
Sony Xperia Ion,
HTC Velocity 4G Sony Xperia S,
T-Mobile myTouch 4G Slide,
HTC Sensation XE (Sensation XE) Samsung Galaxy S II HD LTE
23. Fastest Phones: Rank 1
Qualcomm MSM8260 Snapdragon
CPU - Dual-core 1.5
GHz Scorpion
GPU - Adreno 220 Samsung Galaxy S II LTE
OS - Android OS,
v2.3.4 (Gingerbread)
HTC Amaze 4G
Samsung Galaxy S II T-Mobile (Hercules, SGH-T989)
24. Qualcomm Snapdragon
Snapdragon: family of mobile system on chips(SOCs)
by Qualcomm.
First with 1GHz speed.
Adopted by HD2(Windows),Nexus one, evo 4G.
Qualcomm designed its own CPU Scorpion similar to
the famous ARM Cortex A8 and uses the ARM v7 ISA.
Further One more CPU KRAIT that is even faster has
been designed that can reach speeds even greter
than 1.5 GHz.
Had an advantage over standard ARM A8 in
instruction per clock cycle.
25. Qualcomm Snapdragon
Further Qualcomm divided its products into :
S1 S2 S3 S4(latest)
Next generation of snapdragon powers new device such as
Desire Z , Thunderbolt , Desire HD using smaller 45nm
technology.
Allowed more transistors & performance enhancing tweaks.
26. Qualcomm Snapdragon
• On the GPU side of SoC
– Used AMD-sourced Adreno 200.
• Outperforms Hummingbird in 3D performance.
• Advantage-
– Qualcomm combines GPU & cellular antenna to SoC.
– Allowing phone design to be more compact and a
much simpler choice then using multiple pieces.
29. Fastest Phones : Rank 3
HTC Raider 4G
• Launched:2011, September
• OS: Android OS, v2.3.4
(Gingerbread),
• upgradable to v4.x
• CPU:Dual-core 1.2 GHz
LG Optimus Q2 LU6500
LG Optimus EX SU880
Launched:2011, September
OS: Android OS, v2.3.4 (Gingerbread)
Chipset: Nvidia Tegra 2 AP20H
CPU: Dual-core 1.2 GHz Cortex-A9
30. Fastest Phones : Rank 3
Samsung Galaxy S II 4G
Launched: 2011, July
OS: Android OS, v2.3 (Gingerbread)
Chipset: Exynos
CPU: Dual-core 1.2 GHz Cortex-A9
HTC Sensation
Launched: 2011, April
OS: Android OS, v2.3.4 (Gingerbread),
upgradable to v4.x
Chipset: Qualcomm MSM8260
Snapdragon
CPU: Dual-core 1.2 GHz Scorpion
GPU:
31. Fastest Phones : Rank 3
Samsung I9100 Galaxy S II
Launched: 2011, February
OS: Android OS, v2.3.4
(Gingerbread)
Chipset: Exynos
CPU: Dual-core 1.2 GHz Cortex-A9
GPU: Mali-400MP
32. Hummingbird
• Samsung first introduced their Hummingbird SoC
inside their Galaxy S lineup.
• The Hummingbird uses ARM Cortex-
A8 architecture with the ARMv7 instruction set.
• Samsung used 45 nanometer (nm) manufacturing
tech, which describes the amount of transistors they
can fit onto a single chip.
33. Hummingbird
• While the ARM A8 is the basis of the
chip,Samsung made it their own by carrying
out a large number of modifications with their
partners Intrisity.
• For example: Intrinsity changed the logic
design of the standard A8 which helped in
reducing the number of operations
• Also, the speed of their design was upto 10%
faster than the original ARM technology.
34. Performance
• The upcoming Infuse will feature a 1.2 GHz
Hummingbird.
• Samsung features another advantage: ARM
NEON multimedia extension.
• It had far better hardware video encoding and
decoding, high quality graphics, and better
sound processing.
• In Samsung’s unit the PowerVR SGX540 GPU
was introduced and outclassed its ARM-
based competitors.
35. Performance
• In terms of 3D or anything GPU-intensive, the
Snapdragon really could not compete.
• The Intrinsity-branded Hummingbird was also
what powered the Apple iPhone 4.
36. Motorola MOTO MT870 LG Optimus 2X SU660 Motorola Photon 4G MB855
CPU Dual-core 1 GHz Cortex-A9
GPU ULP GeForce
Rank 4 Motorola MOTO XT882
Motorola ATRIX 4G
Motorola ATRIX
Samsung I9103 Galaxy R
LG Optimus 2X
37. Fastest Phones : Rank 4
Motorola ATRIX 2
CPU Dual-core 1 GHz Cortex-A9
GPU PowerVR SGX540
Apple iPhone 4
CPU 1 GHz Cortex-A8
GPU PowerVR SGX535
38. Fastest Phones : Rank 4
LG Optimus 3D P920
CPU Dual-core 1 GHz Cortex-A9
GPU PowerVR SGX540
Dell Venue
CPU 1 GHz Scorpion
GPU Adreno 200
39. Cortex A9
• The Cortex-A9 processor is a high-
performance, low-power, ARM macrocell with
an L1 cache subsystem that provides full
virtual memory capabilities.
• It implements the ARMv7 architecture and
runs 32-bit ARM instructions,16-bit and 32-bit
Thumb instructions.
• It also supports 8-bit Java bytecodes in Jazelle
state.
40. Key Features
• Speculative, Superscalar execution pipeline
giving 2.50DMIPS/Mhz/core .
• Neon SIMD instruction set extension
performing up to 16 operations per
instruction (optional).
• High performance VFPv3 floating point unit
doubling the performance of previous ARM
FPUs
41. Key Features
• Thumb-2 instruction set encoding.
• Trustzone security extensions.
• Jazelle DBX support for Java execution.
• Program trace macrocell and coresight design
kit for unobtrusive tracing of instruction
execution.
• L2 cache controller (0-4 MB).
42. Cortex A9 MPCore
• The ARM Cortex-A9 MPCore is a 32-bit
multicore processor providing up to 4 cache
coherent Cortex-A9 cores, each implementing
the ARM.
• There are only two recent ARM architectures
that have multicore support: the ARM11 and
the ARM Cortex A9.
• The A8 doesn't come in a multicore variant
44. Implementations
• Several SoC devices implement the Cortex-A9
core including:
Altera SoC FPGA
TRIDENT Microsystems
Texas Instruments OMAP4 Processors
ST-Ericsson Nova A9500
Sony play station Vita
Xilinx Extensible Processing platform
45. Fastest Mobile SoC: Nvidia Tegra
Its SoC used
tweaked dual
ARM Cortex-
Tegra-2:-First A9 cores.
Tegra-1:- Just dual core Clock
short of SoC(System Frequency-
Disaster on chip) in 1 GHz.
market.
Uses ARMv7
instruction set.
48. Performance
Processor Support upto
12MP sensors,auto white
Tegra 2 has an ARM7
balance, auto focus and
processor that is used for
general video processing on
chip management.
either a still picture or a
video stream.
It handles dataflow, power
management and other
similar tasks.
49. Performance
Just Difference
is:-
GPU in Tegra • Improved
2 has same efficiency.
• More Memory
architecture Bandwidth.
as Tegra 1. • Higher clock rate.
51. What to Expect in 2012 ?
The Answer is “Quad-Core Phones”
o One of the big mobile buzzwords of 2011 was
“Dual-Core”.
o Dual-Core processors became the standard for
high-end smartphones, starting with the LG
Optimus 2X .
o In 2012, however, it is all about quad-core.
o But other than having double the cores of this
year’s smart phones, what do quad-cores mean
for the smart phones of 2012?
52. The State of Multicore Processors
o Nvidia :
• Was the first to bring dual-core processing to mobile with the
LG Optimus 2X, which debuted at the beginning of 2011 with
the Tegra 2 chip.
• Is blazing the multicore trail again with the release of the Asus
Eee Pad Transformer Prime TF201 tablet which is also the first
device with 1.3 GHz Tegra 3 quad cores .
For now, it’s the only quad-core device on the market.
The Transformer earned high praise for its stunning
graphics and zippy performance.
• Future :
It has said that Nvidia is working with a number of device
makers on Tegra 3-powered phones, but can’t reveal who they
are due to nondisclosure agreements. Quad-core phones are
“on track”, however, for 2012.
• The rumored HTC Edge will supposedly be the world’s first
quad-core smartphone, running the Tegra 3 chip. Mobile news
site “PocketNow” was first to claims to have exclusive images
as well as a spec sheet.
53. The State of Multicore Processors
o Qualcomm :
• Stated that its quad-core Snapdragon chip, the APQ064, will join its
S4 line of products.
• Based on ARM architecture, the S4 chips will run at clock speeds
upto 2.5GHz.
• Qualcomm’s Vice President of Product Management Raj Talluri,
confirmed that the first phones with quad-core Snapdragon
chips will ship in 2012.
o TI (Texas Instruments ): Raj Talluri
• Unlike Nvidia and Qualcomm, chipset manufacturer TI isn’t putting
a number on its OMAP processor. Rather than calling them dual-
core or quad-core, TI refers to them as “Multicore”.
• Latest system-on-a-chip is the OMAP 5 by TI.
• The company didn’t give any exact benchmarks, but maintains that
the OMAP 5 produces speeds competitive with Nvidia’s quad-core
processor.
54. The State of Multicore Processors
o Samsung:
• Its phones and tablets have used both Snapdragon and Tegra
chipsets, but the manufacturer’s semiconductor division is hard at
work on the next generation of its own Exynos line of systems-on-
a-chip.
• The next one, the Exynos 5250, isn’t quad-core, however; it is a
dual-core ARM Cortex-A15 processor.
• Like TI, Samsung seems to be confident that the Exynos 5250 can
produce benchmarks and performance competitive with a quad-
core processor.
55. The More the Cores, the Better?
o According to Nvidia :
• quad-core processors improve performance during multitasking as well as the performance
of multithreaded applications.
• quad-core processor will bring to your phone a level of performance comparable to that of a
desktop computer.
• Nick Stam (Director of technical marketing at Nvidia) :
“People are going to consider their phones as their primary computer”
“Phones with a quad-core processor are really full computers that can replace
many functions of laptops or desktop computers. It is a level of performance
that truly does rival a desktop processor.”
o According to Qualcomm :
• It expects users will see the power of quad-core in the multitasking speed. The speed in
which you switch between open applications will be much faster than that of a dual-core
phone.
• Gaming, of course, is the popular example. Quad-core processors support multithreaded
applications, meaning an app that runs multiple processes at once, like a game.
Therefore, Gameplay on a phone that can support these simultaneous processes is much
more fluid and snappier with higher-quality graphics.
• Imaging softwares can stitch together multiple photos much faster than a single or dual-
core phone.
56. Battery Life: What’s at Stake?
o Shortened battery life is the thorn in the side of smartphone innovation.
Smartphone batteries can’t seem to hold up as processors get more powerful
and networks become faster.
o But Nvidia says that quad-core processors are actually easier on battery life
than single or dual-core chips.
o With the Tegra 3 :
• The processes are distributed across the multiple cores, and therefore a
quad-core phone consumes less power than a dual-core phone.
• Have a fifth “companion core” that is built using a special lower-power-
silicon process. This companion core handles tasks at a lower frequency
for active standby mode, music playback, and video playback.
o Qualcomm’s quad-core chips will be able to run simultaneously at different
clock frequencies and at different voltages.
59. Survey On Mobile Phone
Processors
Today’s Topic: Fastest Graphics
Processing Units (GPU)
60. What is a GPU?
• A Graphics Processing Unit is a co-
processor that takes on graphical
calculations and transformations
so that the main CPU does not
have to be burdened by them.
• The use of a GPU can greatly
increase the performance of a
device, especially when used for
tasks such as 3D gaming.
• A GPU can be a stand-alone chip
or, as is more often the case,
integrated into a complete chip
design that includes one or more
CPU cores.
65. More in ARM Mali GPUS - Now
• Mali-300
– High Definition (HD) user
interfaces
– Integrated 8KB L2 cache
– Chipsets : Spreadtrum
SC8810, SC6820
• Mali-200
– World’s most licensed
OpenGL ES 2.0 core
– 1st OpenGL ES 2.0
conformant GPU at 1080p
– No Cache
– Chipsets : Telechips TCC8803,
TCC8902 , STMicroelectronic
SPEAr1340
66. Mali GPUS - Future
• Mali-T604
– Innovative GPU architecture
• Tri-pipe –for performance and flexibility
– Up to 5x Mali-400 MP performance
– Scalable up to 4 cores
– L-2 cache size : 256 KiB
– Anti Aliasing
– Dynamic power management
– OS support : Linux, Android, Windows
Phone OS.
– Chipsets : Samsung Exynos 5250
67. ARM Mali GPUS - Future
• Mali-T658
– Midgard architecture
– 3D graphics
– Multi core with 8 cores
– 2 L2 caches : size
256KiB
– Upto 10X graphic
performance
compared to Mali-400
MP
69. For Game Developers
GeForce GPU Architecture:-
• The Tegra 2 system-on-a-chip (SoC)
features an ultra-low power (ULP)
GeForce GPU .
• An Architecture similar to that of
desktop GeForce GPUs.
• Reduces power consumption.
• Increases Graphics Quality.
70. Features…
• The mobile GeForce GPU processing pipeline is similar
to the one defined by the OpenGL 2.0 specifications.
• Has unique optimizations that enable it to deliver
performance of a pipelined GPU architecture while
keeping the mobile power requirements in mind.
• It included eight cores (four pixel shader cores and four
vertex shader cores).
• They also implemented a unique and proprietary
Anisotropic Filtering (AF) algorithm for improved
texture quality (up to 16x AF).
73. Additional Special Features
• Early-Z support to filter out non-visible pixels.
• Integrated Pixel Shader and Blend Unit for programming flexibility and
higher performance.
• Pixel Cache, Texture cache, Vertex, and Attribute Caches to reduce
memory transactions.
• Unique 5x Coverage Sampling Anti-aliasing (CSAA) technique that
achieves higher image quality at lower memory bandwidth.
• Advanced Anisotropic Filtering (AF) for high detail textures.
• A custom Memory Controller developed in-house that improves GPU
performance and reduces power consumption.
• Numerous Power Management features for ultra low power
consumptions.
• Tegra 2 is well equipped to handle hardware accelerated, touch-based
user interfaces when the Android OS adopts GPU-based UI rendering.
74. • Usually slower than PowerVR SGX Series 5.
• But in several Game Scenarios it is found that GeForce
GPU is 25-50% faster than PowerVR series 5.
• Hardware accelerated Adobe Flash:-NVIDIA worked
closely with Adobe to offload the Flash processing from
the CPU core and do nearly all the rendering on the
GPU core.
• This reduces the amount of power consumed and
greatly increases the overall performance because the
CPU is freed up to handle other tasks.
• In the popular Flash benchmark GUIMark2, NVIDIA
found that hardware accelerated Flash improved
performance 2x to 3x over competing devices that use
the CPU to process Flash content.
78. GOFORCE 5500
•Launched by Nvidia
•Multimedia Graphic Processor
•Decode Video and Audio Formats
•Supports H.264
•24-bit 64-voice Sound processor
79. Features
True, Fluid Digital TV Console-Class 3D Gaming
High-Fidelty Surround Sound
Sharp, Vivid Photos Less Battery Usage
80. True, Fluid Digital TV
• The industry’s first handheld GPU to playback
H.264, WMV9 and MPEG-4 video up
to D1 resolution at 30 frames per second (fps).
• Compatible with major mobile TV standards
including DVB-H, ISDB-T and DMB
networks
81. Console-Class 3D Gaming
• Experience console class games, like Quake III
Arena, at unrivalled speeds on a
handheld device.
• 3X the performance of the previous
generation 2.
82. High-Fidelty Surround Sound
• The industry?s first handheld surround sound
processor to deliver an immersive audio
experience in the palm of your hand.
• Crossfade and multistream technologies help
to prevent annoying breaks between
songs and music cut out when the ringtone is
activated.
83. Sharp, Vivid Photos
• Rapid multi-shot capabilities so you never
miss that photo.
• Support for up to 10 megapixel resolution.
85. PowerVR
• Develops hardware and software for 2D and
3D rendering, and for video encoding,
decoding, associated image processing.
• With introduction of OpenGL and Direct3D
small players like PowerVR were pushed from
market.
• It responded by developing a series of designs
that could be incorporated into system-on-a-
chip architectures suitable for handheld
device use. E.g. Smartphones, palmtops etc.
86. PowerVR Series
Following chipsets were introduced under
PowerVR series:
• Series 1 (Micro)
• Series 2 (Micro)
• Series 3 (STMicro)
• Series 4 (STMicro)
• MBX
• Series 5 (SGX)
• Series 5XT(SGXMP)
• Series 6 (Rogue)
87. Samsung Galaxy S
Samsung Captivate
These are some phones which
use PowerVR SGX 540.
Samsung Facinate Samsung Nexus S
88. Features of SGX Series 5
• Most comprehensive IP core family in
industry.
• Shader driven-Tile bases deffered architecture
(TBDR).
• Fully programmable GPU using unique USSE
architecture.
• Supports all industries standard mobile and
desktop graphics API and OS.
• Fully backward compatible with PowerVR MBX
89. Benefits of SGX Series 5
• Low risk solution for all embedded graphics
applications.
• Shader-based architecture enables near photo
realistic image quality.
• Lowest power consumption and silicon
footprint.
• Low host CPU and memory system bandwidth
load.
• Enables 2D, 3D and general purpose (GP-GPU)
processing in a single core.
90. Supported APIs and OS
APIs
• OpenGL ES 2.0
• OpenVG 1.1
• OpenCL 1.1
• OpenWF
OS support
• Symbian,android and linux
93. Adreno Graphics Processing Units
• All the phones from HTC, Samsung, LG that have
Qualcomm Snapdragon processors include the
integrated, custom-built Adreno GPU.
• The power of the Adreno GPU allows developers to
bring console and PC quality 3D games to mobile
devices.
• Qualcomm's Adreno graphics solution helps put the
power in your hands, allowing you to make the most
of your 2D and 3D games across wide array of
devices from high-end smartphones and tablets to
feature phones.
94. Adreno Graphics Processing Units
• Optimized for faster frame rates, smoother rendering
and longer battery life.
• Designed for everything from 3D rendering to high-
end effects, Adreno GPUs deliver the graphics power
needed for the next generation of games and user
experiences
• Adreno has many versions : Adreno 130, Adreno 200,
Adreno 205, Adreno 220.
95. Adreno 130 GPU
• Included in certain Snapdragon S1 chipsets, the Adreno
130 GPU features complete hardware support for 3D
graphics and the APIs needed to deliver industry leading
games and engaging UIs on feature phones.
• Fixed function graphics pipeline.
• Enables concurrent CPU, DSP, graphics, and MDP.
• Supported APIs:
OpenGL ES 1.1
OpenVG 1.1
EGL 1.3
Direct3D Mobile
96. Adreno 200 GPU
• Available in certain Snapdragon S1 chipsets, the Adreno
200 GPU features a flexible, unified shader architecture
that allocates only the units necessary for enhanced
processing.
• First OpenGL ES 2.0 graphics processing unit with
programmable Function Pipeline
• Concurrent CPU, DSP, graphics, and MDP
• Streaming textures that can combine video, camera, SVG
and other image surfaces with 3D graphics
• Awailable in S1 chipsets like QSD8x50 with 1GHz CPU
and MSM7x27 with 600MHz A11
97. Adreno 200 GPU
• Supported APIs:
OpenGL ES 2.0
OpenVG 1.1
EGL 1.3
DirectDraw
Direct3D Mobile
98. Adreno 205 GPU
• Available in the Snapdragon S2 chipset, the Adreno 205
GPU features dedicated 2D OpenVG graphics hardware,
3D hardware for faster, smoother and more efficient 2D
rendering, greatly enhanced 2D plus 3D concurrency – all
while providing lower power utilization.
• More than twice the graphics performance of the Adreno
200 GPU
• Streaming textures that can combine video, camera, SVG
and other image surfaces with 3D graphics
• Supported APIs(extra):
GDI
SVGT 1.2
99. Adreno 220 GPU
• Available in the Snapdragon S3 chipset, the Adreno 220
GPU features an enhanced level of 3D graphics
performance, allowing for high-end, immersive gaming
experiences previously limited to PCs and game consoles.
• More than five times the graphics performance of the
Adreno 200 GPU
• Concurrent CPU, DSP, graphics, and MDP
• Streaming textures that can combine video, camera, SVG
and other image surfaces with 3D graphics
• Supported APIs:
(Same as Adreno 200)
100.
101. HTC Desire HD
HTC G2 LG Optimus LTE LU6200
HTC Desire Z Galaxy S II Skyrocket