Global Governance in the Digital Era

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    Global Governance in the Digital Era - Presentation Transcript

    1. Jonathan Aronson ARNIC Presentation April 11, 2008
    2. My co-conspirators Peter F. Cowhey John Richards Donald Abelson
    3. The Big Picture
      • Information and Communication Technology Are Merging—This Creates A Brand New Market Dynamic
      • Good Public Policy Should Facilitate the Growth of Modularity—The Key Characteristic of the New Technology Architecture
      • Modularity Creates Huge Global Opportunities and Challenges
    4. The Traditional Model for ICT: Leverage a Dominant Position
      • The Leverage Model: Use a Large Advantage in Critical Part of the Value Chain to:
        • Take leadership position in adjacent markets
        • Raise profit margins to build corporate “war chest” and research/investment funding to entrench leadership
      • Traditional examples: AT&T before 1984, IBM in 1960s and 1970s, and Microsoft in 1990s
      • Will Google be Next?
    5. IBM Dominance
      • Results in dominance in:
      • Integrated hardware systems
      • Mainframe software
      • Integrated Services
      Interfaces not transparent Leverage: Superior performance in integrated processors yields highest MIPS integrated with systems software Bundled packages of products for enterprises
    6. Microsoft Dominance
      • Results in dominance in:
        • Applications (Office)
        • Enterprise Server software
        • Collaborative software tools for enterprises
      Interfaces not transparent Leverage: DOS/Windows becomes the standard desktop environment Then offer a package of related applications and specialized software to large enterprises
    7. AT&T Dominance Before 1984 Leverage: Control of Local Transmission Network "leverage point" Interface is transparent, but rivals cannot rent local network on competitive price and performance terms
      • Results in dominance in:
        • Long Distance Services
        • Enterprise services
      Local Network
    8. Can Google Do It Again?
      • Leverage: Dominance in search as an information utility:
        • Massive storage and computing infrastructure
        • Large private communications network
        • Syndicated ad network for entire Web
      • Results in dominance in:
        • Enterprise Applications markets
        • Productivity software
        • Social Networking
        • Media and Content
    9. Why Google Won’t Dominate – The Modular Revolution
      • Technology plus policy have produced a new architecture for Information and Communication Technology (ICT) – Modular Architecture
      • Modular: Standardized interfaces allow “mix and match” of ICT building blocks
    10. How the Modular Revolution Evolved – Policy & 1 st Two Stages
        • “ Carterfone” in 1950s establishes freedom to choose equipment as long there is “no harm to the network” and “transparent interfaces”
        • IBM antitrust suits in 1950s establish that IBM and rivals have to design “plug and play” hardware and software
        • Diversified supply base of specialist firms
      Computing and terminals – the “cheap revolution” in computing and terminal equipment costs and performance
        • AT&T break up: Ability to build your own network or rent network capabilities from dominant firm
        • Wireless markets: FCC affirms principle of “technology neutrality” as long as calls can be exchanged between different technology networks
        • Limited version of net neutrality: Telecom carriers cannot discriminate on user access to content or value added services
      Communications networks – growing bandwidth at plunging prices 1 2
    11. The Cheap Revolution Scientific American, January 2001 Number of Years 0 1 2 3 4 5 Performance per Dollar Spent Data Storage (bits per square inch) (Doubling time 12 Months) Optical Fiber (bits per second) (Doubling time 9 Months) Silicon Computer Chips (Number of Transistors) (Doubling time 18 Months)
    12. How the Modular Revolution Evolved – Policy & 2 nd Two Stages
        • Microsoft antitrust: transparent interfaces
        • Web browser becomes the common translation device among operating systems
        • Web 2.0: Growth of modular code that be “recycled” by other programmers
      Software and Web Services
        • FCC forbids cable and broadcast networks from withholding content from rival transmission networks
        • Audio and visual merge with data via Web
        • Geographic markets merge via Web
        • Costs of creating high quality content drops dramatically (special effects are radically cheaper)
      Content (Digital Media) – YouTube 3 4
    13. Why Winners Don’t Take All in the New Era Source: Gartner (August 2006) Figure 1. Percentage of OS-Specific (Generally Windows) vs. OS-Agnostic Applications Figure 3. Application Development Mix — New Applications Figure 2. Number of OS-Specific (Generally Windows) vs. OS-Agnostic Applications in Our Model Organization (Installed Base)
    14. Some Examples of Modularity and Market Evolution
      • Apple’s “iPod”: makes its money on selling the terminal – the networked information is a commodity
      • Salesforce.com: provides customers with on-demand computing that supports a powerful customer relations management platform – unlike Google, it simply rents the computing infrastructure
      • Orkut (Brazil) vs. Facebook: Google has limited success in social networking
      • Asian gaming market: Only one of top fifty networked games in East Asia are from U.S.
      vs.
    15. Challenges and Opportunities
      • Modularity is the potential of the digital technology frontier, but it requires
        • Smart competition policy to be effective
        • Support for technology innovation
      • BUT in many developing countries communications/media infrastructure is low bandwidth and high priced by global standards.
      • Most of these countries invest too little in innovation capabilities – people and research facilities
    16. Opportunities
      • The rise of modularity and decline of leveraging opens many global opportunities
      • The costs for being a global media and content provider are declining rapidly
      • The ability to innovate specialized global applications for consumers and enterprises is disseminating rapidly
    17. Four Examples to Consider
      • Web 2.0 applications will be driven by ad revenues
      • Networked medical innovations
      • Environmental policy depends on good data—breakthroughs on networks of air monitoring sensors
      • The implications of high end research networks for economic growth and modernization
    18. The Rise of New Network Uses Source: Krishna Nathanson, IBM, 2006
    19. Global ICT Spending by Technology ($US Billions)
      • Source: WITSA's 2004, Digital Planet: The Global Information Economy.
      2007 2006 2005 2004 2003 2002 2001 2000 1999 1,800 1,500 1,200 900 600 300 0 Hardware Software Services Communications
    20. Policy is Political Policy is Political and Cannot be Micromanaged
      • Aronson’s 3 Laws
      • Every sector believes they are unique and deserve special treatment
      • - they are not
      • 2. Ever firm believes competition is great in market’s they want to enter
      • - but not in those where they already dominate.
      • Regulators are needed and won’t go away
      • - “pretty good” policy is possible
      • - “terrible” policy is common
      • - So, getting it right is critical
    21. Four Guiding Principles Principle 1: Enable transactions among modular ICT building blocks Principle 2: Facilitate interconnection of modular capabilities Principle 3: Facilitate supply chain efficiency, reduce transaction costs Principle 4: Reform domestically to help reorganize global governance
    22. 10 Norms to Implement Principles A. Institutional Design Norm 1: Emphasize flexible, sometimes experimental, choices of agents, including mixed authority structures when delegating authority globally.
    23. Norms to Enable the Modular Supply Chain B. Enabling the Modular Supply Chain Norm 2: Invest heavily in the creation of virtual common capabilities for the Internet, and its successors, in a competitively neutral manner. Norm 3: Reinforce the growing competitiveness of the supply chain by partly refocusing competition policy .
    24. Norms for the Network Infrastructure The 10 Norms C. Norms for the Network Infrastructure Norm 4: Use a light regulatory touch regarding pricing, investment, and assets crucial to providing ICT networks and services. Norm 5: Narrow and reset network competition policy . - all networks must accept all traffic from other networks . - adopt a narrow scope for rules to assure network neutrality - separate decisions about peering from decisions about about interconnection when dealing with VAN functions
    25. Norms for Consumer Services (1) Norms for Consumer Services D. Norms for Consumer Services Norm 6: Government policies generally should not restrict experiments new applications by limiting mixing and matching of services Or through pricing rules that limit experimentation Norm 7: Create rules for the globalization of multimedia AV content that balance the goals of encouraging the trade in services and fostering legitimate domestic media policies. Norm 8: Use networked ICT techniques and changes to tip practices toward new markets for trading and transacting digital rights.
    26. Norms for Consumer Services (2) Norm 9: Enhance property rights for personal data and create mechanisms to allow commercial exchanges involving those rights on standard terms . Norm 10: Users may take their information with them when they depart from specific applications and experiences and own their “click-streams.”.

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