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Street Fighter - Game Walkthrough
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Street Fighter - Game Walkthrough


Slides for ENGL 794 Video Games class presentation.

Slides for ENGL 794 Video Games class presentation.

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  • Introduction:
  • “Backgrounds were huge, detailed and animated, with multiple levels of parallax scrolling, vivid color and an unprecedented lack of tiling. Each character was boldly drawn in a distinctive style that stood at the borderline of anime and realism. The animation was incredible: practically every action caused the characters to move in a slightly different way, which didn't simply make for good eye candy but also provided helpful visual cues for attentive players.” (
    “Impressively, all eight were incredibly well balanced. Each warrior had his (or her) specific strengths and weaknesses, and each had a distinct set of skills and techniques”


  • 1. GAME WALKTHROUGH Anne Galang ENGL 794 | July 17, 2012
  • 2. OVERVIEW • Street Fighter IV • History of Street Fighter franchise • Walkthrough • Key Question: Why has so little changed in Street Fighter game play in over 20 years – Player Involvement Model
  • 3. street fighter iv • published by Capcom in 2008 (arcade) 2009 (home) • platforms: PS3, Xbox 360, Arcade, Windows and iOS • genre: fighting game – continues Street Fighter series – 1-1 fighting tournament – 2player or 1player vs. computer
  • 4. THE STREET FIGHTER FRANCHISE • Street Fighter I (1987) • Street Fighter II (1991) – Street Fighter II Turbo – Super Street Fighter II – Super Street Fighter II Turbo • Street Fighter Alpha series (1995) • Street Fighter III series (1997) • Street Fighter IV (2008)
  • 5. STREET FIGHTER II LEGACY • Released: 1991 • Remains Capcom's best-selling consumer game of all time as of March 31, 2012 (Wikipedia) • Revitalized video arcades ( • Most influential fighting game • Inspired clones: including Mortal Kombat • Hollywood Movie!!!
  • 6. STREET FIGHTER II • Street Fighter II Demo Video
  • 7. WHAT MADE STREET FIGHTER II A HIT? This one game salvaged the fading arcade industry for a decade, created a genre that continues to thrive, and gave us some of the most iconic and memorable characters, sights, and sounds ever built into a game. ( • Impressive visual graphics for 1991 • Characters • Intuitive controls: easy to learn but difficult to master • Appeal to casual and hardcore gamers
  • 8. street fighter iv: game demo
  • 10. FORM • Why hasn’t game’s form changed drastically in over 20 years despite advances in technology? • Has not moved to 3D space • Has not move to first person • No customizable avatars • Graphics anime-like rather realistic • Remains controller based • Virtual environments limited
  • 11. SIMPLE ELEGANCE • Appeal to casual and hardcore games: easy to pick up, difficult to master • Formal constraints allow depth – Simple moves and rules, multiple combinations – Variations: character, difficulty level – Unlock movies, additional features, characters – Narrative not essential, but added incentive to play more • Affective involvement