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History Of Handheld Video Game Consoles


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By Vickam Bal & Daniel DiMatteo

Published in: Technology
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History Of Handheld Video Game Consoles

  1. 1. History of Handheld Video Game Consoles By: Daniel DiMatteo -100396491 Vickram Bal - 100577962 Introduction Friday, April 9, 2010 ( 1)
  2. 2. Table of Contents <ul><li>1) The Early Years </li></ul><ul><li>Mattel’s LED-based Handhelds – 1977-78 </li></ul><ul><li>Milton Bradley Microvision – 1979 </li></ul><ul><li>Nintendo’s Game & Watch Series – 1980-91 </li></ul><ul><li>Epoche Game Pocket Computer – 1984 </li></ul><ul><li>3) The Now Generation </li></ul><ul><li>Nokia N-Gage / N-Gage QD – 2003-2004 </li></ul><ul><li>Nintendo DS / DS Lite – 2004/05 </li></ul><ul><li>PlayStation Portable – 2004 </li></ul><ul><li>Gizmondo – 2005 </li></ul><ul><li>2) The New Wave </li></ul><ul><li>Nintendo Game Boy – 1989 </li></ul><ul><li>Atari Lynx / Lynx 2 – 1989 </li></ul><ul><li>NEC Turbo Express – 1990 </li></ul><ul><li>Sega Game Gear – 1990 </li></ul><ul><li>Sega Nomad – 1995 </li></ul><ul><li>Tiger Electronics – 1997 </li></ul><ul><li>Neo-Geo Pocket / Pocket Color – 1998-99 </li></ul><ul><li>Game Boy Color – 1998 </li></ul><ul><li>Bandai WonderSwan – 1999-2000 </li></ul><ul><li>Game Boy Advance / Advance SP / </li></ul><ul><li>Micro – 2001 / 2003 / 2005 </li></ul><ul><li>4) The Grey Area </li></ul><ul><li>GamePark GP32 / GP2X </li></ul><ul><li>PDAs Emulators </li></ul>( 2)
  3. 3. The Early Years <ul><li>Mattel’s LED-based Handhelds - 1977-78 </li></ul><ul><li>Handheld video games with interchangeable cartridges wouldn’t take hold for about another decade. </li></ul><ul><li>Mattel managed to pry video games away from </li></ul><ul><li>quarter-swallowing arcades and dim televisions with their successful line of LED-based, single-game handhelds. </li></ul><ul><li>Most popular game was Football, but the company also released the creatively-titled Baseball and Basketball. </li></ul>( 1)
  4. 4. The Early Years <ul><li>Milton Bradley Microvision – 1979 </li></ul><ul><li>Designed by Jay Smith </li></ul><ul><li>Released in 1979 </li></ul><ul><li>Combined the cartridge interchangeability that was propelling Fairchild and Atari into the forefront with the portability that had helped Coleco and Mattel sell millions of hand held games. </li></ul><ul><li>Had some initial success grossing $8 million in its first year of production, and boosting Smith Engineering into a million-dollar operation. </li></ul>( 1)
  5. 5. The Early Years <ul><li>Introduced in 1980 </li></ul><ul><li>Went on to produce dozens throughout the decade offering a small glimpse of what was to come from the company. </li></ul><ul><li>The handhelds featured a clock and alarm but the real attraction was the games, which included titles like Donkey Kong, Mario Bros, and Balloon Fight. </li></ul>( 1) Nintendo’s Game & Watch Series – 1980-91
  6. 6. The Early Years <ul><li>Epoche Game Pocket Computer – 1984 </li></ul><ul><li>Is a handheld game system released by large </li></ul><ul><li>Japanese toy manufacturer Epoch in 1984-85. </li></ul><ul><li>For its time, it was quite advanced as far as </li></ul><ul><li>videogames go. </li></ul><ul><li>75x64 pixel B&W dot-matrix display </li></ul><ul><li>Interchangeable game cartridges </li></ul><ul><li>A circular D-pad with six action/selection buttons. </li></ul><ul><li>Was a fun and dynamic experience. </li></ul>( 1) ( 3)
  7. 7. The New Wave <ul><li>Nintendo Game Boy – 1989 </li></ul><ul><li>Is the most successful video game system ever -- handheld or otherwise. </li></ul><ul><li>Part of its success is likely due to its reasonable price ($109 US at launch) </li></ul><ul><li>Most of it is a result of the games (Tetris). </li></ul><ul><li>The games make the system, not the hardware. </li></ul><ul><li>Nintendo would make some improvements to the design over the years. </li></ul> ( 1)
  8. 8. The New Wave <ul><li>Atari Lynx / Lynx 2 – 1989 </li></ul><ul><li>Released in 1989 </li></ul><ul><li>The world's first color handheld portable videogame system. </li></ul><ul><li>Offered multi-player functionality, 3D graphic capabilities, reversible controls, and a backlit color LCD screen. </li></ul><ul><li>Featured a strong library of games and technical abilities beyond that of its contemporaries. </li></ul><ul><li>Was ultimately unsuccessful due to Atari's inability to persuade developers to write enough high profile games for the system. </li></ul>( 1) ( 4)
  9. 9. The New Wave <ul><li>NEC Turbo Express – 1990 </li></ul><ul><li>Released in 1990 - did well in Japan </li></ul><ul><li>Never had the same success in North America. </li></ul><ul><li>Was released overseas to compete with the Atari Lynx, Nintendo Game Boy and Sega Game Gear </li></ul><ul><li>Technically, it was the superior system but sales told a different story. </li></ul><ul><li>Insanely expensive. </li></ul><ul><li>Ultimately went bankrupt due to the popularity of Nintendo Gameboy and Sega Game gear </li></ul>( 1)
  10. 10. The New Wave <ul><li>Sega Game Gear – 1990 </li></ul> <ul><li>Released in 1990. </li></ul><ul><li>  The Game Gear was to be &quot;everything the Game Boy wasn't&quot; </li></ul><ul><li>Had full color backlit screen and be more comfortable in the hands.  </li></ul><ul><li>Proved to be an attractive feature for third-party software developers. </li></ul><ul><li>Graphically and ergonomically superior than GameBoy </li></ul><ul><li>  Over 240 games were released.  </li></ul><ul><li>After a successful few years, it saw its end in 1997. </li></ul>( 1)
  11. 11. The New Wave <ul><li>Sega Nomad – 1995 </li></ul><ul><li>Introduced in late 1995 </li></ul><ul><li>It was conceived as a handheld version of the Genesis console </li></ul><ul><li>Has a decent 320x224 pixel backlit 3.25-inch color LCD display. </li></ul><ul><li>Could also serve as a TV-based home console </li></ul><ul><li>Suffered because it was released near the end of the Genesis console's lifespan. </li></ul><ul><li>The price was eventually reduced well below $100 </li></ul>( 1)
  12. 12. The New Wave <ul><li>Tiger Electronics – 1997 </li></ul><ul><li>Handheld console released in September 1997. </li></ul><ul><li>Aimed at an older target audience </li></ul><ul><li>First console to use a touch screen </li></ul><ul><li>First to include basic personal digital assistant (PDA) functions </li></ul><ul><li>First to allow two game cartridges to be inserted at once </li></ul><ul><li>First handheld to allow internet access to a 14.4 kbit/s modem. </li></ul><ul><li>Was a commercial failure, similar features were later used with great success by Nintendo in their DS handheld console. </li></ul>( 1) ( 5)
  13. 13. The New Wave <ul><li>Neo-Geo Pocket / Pocket Color – 1998-99 </li></ul><ul><li>Released on October 27, 1998 in Japan. </li></ul><ul><li>  </li></ul><ul><li>The Pocket was a 16-bit grayscale handheld meant to compete with Nintendo's Game Boy.  </li></ul><ul><li>Main selling point would be their quality line of games.  </li></ul><ul><li>Needed to have an edge over their main rival, which prompted them to release a color version of the NGP. </li></ul><ul><li>Pocket color comes with a world clock, calendar, horoscope and alarm system.  </li></ul>( 1) ( 6)
  14. 14. The New Wave <ul><li>Game Boy Color – 1998 </li></ul><ul><li>The Game Boy Color was a response to pressure from game developers for a new and much more sophisticated system of playing </li></ul><ul><li>Has four times as much memory as the original (32 kilobytes system RAM, 16 kilobytes video RAM). </li></ul><ul><li>The screen resolution was the same as the original Game Boy, which is 160x144 pixels. </li></ul><ul><li>Featured an infrared communications port for wireless linking. </li></ul><ul><li>Capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, </li></ul><ul><li>Could add basic four-color shading to games that had been developed for the original Game Boy </li></ul>( 1) ( 7)
  15. 15. The New Wave <ul><li>WonderSwan Color – 2000 </li></ul><ul><li>The WonderSwan Color made its debut in 2000 </li></ul><ul><li>The enhanced machine managed to secure around ten per cent of the Japanese handheld market. </li></ul><ul><li>The success was short-lived due to the Nintendo Game Boy Advance </li></ul><ul><li>Came complete with two D-pads (one on top of the other on the left-hand side of the machine) that allowed the user to play the system vertically as well as horizontally </li></ul>( 1) ( 8)
  16. 16. The New Wave <ul><li>Game Boy Advance – 2001 </li></ul><ul><li>Was released in March 2001. </li></ul><ul><li>Became the successor to the ever-so-popular Game Boy Color </li></ul><ul><li>Has an improved in terms of processing power, graphics capabilities and aesthetics </li></ul><ul><li>Two extra buttons were added to the top left and right of the unit too. </li></ul><ul><li>The GB Advance retailed at $99  </li></ul>( 9)
  17. 17. The Now Generation Nokia N-Gage / N-Gage QD – 2003-2004 ( 1) ( 1) Nintendo DS / DS Lite – 2004/05 <ul><li>Revised version of the QD but did not really take off </li></ul><ul><li>Nokia still appreciates the technology and hopes to incorporate N-Gage gaming capabilities into their Smartphones eventually </li></ul><ul><li>Not immediately well received by gamers </li></ul><ul><li>Highlights: -built in WiFi and numerous great games </li></ul>
  18. 18. The Now Generation <ul><li>PlayStation Portable – 2004 </li></ul>( 1) <ul><li>At the time, was most technically advanced handheld system </li></ul><ul><li>Many gamers found it to be too expensive </li></ul><ul><li>Used the UMD (Universal Media Disc) format which is not found anywhere other than in the Playstation Portable platform </li></ul>( 1) Gizmondo – 2005 <ul><li>Did not really take off outside of Europe </li></ul><ul><li>Had some innovative features such as GPS (Global Positioning System) and a built-in camera </li></ul><ul><li>No great games and quite expensive </li></ul>
  19. 19. The Grey Area <ul><li>GamePark GP32 / GP2X </li></ul>( 1) PDA/ cell phone ( 1) <ul><li>Uses memory cards and some emulators to allow users to play almost any classic video game that they can think of </li></ul><ul><li>These days, almost anyone can have access to handheld games via their PDA (Personal Digital Assistant) or cell phone </li></ul><ul><li>Emulators exist for PDAs as well </li></ul>
  20. 20. Conclusion <ul><li>As users have access to more innovative forms of technology, previous models of handheld games become obsolete </li></ul><ul><li>They no longer offer the same high interest and intrigue that they once did. </li></ul><ul><li>Companies strive to produce newer more engaging and real-life games to satisfy the ever growing appetite of gamers. </li></ul>
  21. 21. References <ul><li>Pictures: </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
  22. 22. <ul><li>References Continued (# indicates slide) </li></ul><ul><li>Information: </li></ul><ul><li>(3) </li></ul><ul><li>(4) </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
  23. 23. References Continued (# indicates slide) Information: (17) (18) (19)
  24. 24. <ul><li>Thank you for listening </li></ul><ul><li>Are there any questions? </li></ul>