This document discusses gamification in HR and talent development. It defines gamification as applying game mechanics and psychology to non-game situations. It provides examples of how companies have implemented gamification for employer branding, recruitment, training, and career progression. Research shows gamification can increase employee engagement, brand loyalty, awareness, and motivation. The document concludes by offering resources for designing gamified HR processes and encourages keeping in touch via the author's blog and online courses.
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Gamification in HR for Talent Development
1. Gamification in HR
New thinking for talent development and engagement
An Coppens
Chief Game Changer
Gamification Nation
2. What is gamification?
Gamification (pronounced game-i-fi-ka-tion)
is the application of game dynamics, game psychology
and game mechanics to non-game situations and
applications
16. The results so far
According to M2Research, gamification helps companies
to:
Increase user engagement (47%)
Increase brand loyalty (22%)
Increase brand awareness (15%)
Improve motivation (9%)
Employee training (7%)
17. How do you start?
Workshop this afternoon
1. Set clear business objectives
2. Observe your players and what motivates them
3. Design your gamification actions according to their
motivation
4. Encourage behaviour you would like to see more of
5. Test, evaluate and iterate
18. Useful resources
www.gamification.co
www.enterprise-gamification.com
Octalysis: www.yukaichou.com
Wiki on gamification: www.gamification.org
Courses: Coursera, Udemy, iVersity
My blog and online courses:
www.gamificationnation.com
19. Thank you for playing
Have fun designing your gamified HR processes
Keep in touch via @GamificationNat
www.gamificationnation.com
Quest for Oil – launch of the game at the same time as a social media campaign
Social media campaign of life on a rig
Why they found this necessary? In the oil industry it is hard to attract talent, money is what other companies use, but they wanted to stand out for their innovation
BNP Paribas
Ace Manager – international online competition for university students
Purpose: educate students outside France about the bank 70% of their workforce is abroad.
Short period to play April/May
http://youtu.be/W0l-LUN5zb0 (play without sounds)
Multipoly – online campaign to attract graduates from non-traditional backgrounds to pwc
Facebook based and targeted, invited to come an try out a role at pwc, take online challenges, receive coaching, do assignments
Hackatons have been used in the IT industry for some time
Typically on campus, looking to solve a difficult issue in a team over a set space of time
Can include Quests
Observe students and their skills in real life scenario’s