The always-connected world is becoming a reality faster than most of us would have expected. Now people are accessing information through a variety of devices based on where they are and what they’re doing. No longer is being connected limited to the constraints of the traditional desktop environment. Devices, networks and the Web are evolving at a fast rate. Our expectations about what we want, how we want it and when we want it are more complex. Designing for this multi-device environment to provide experiences that meet the expectations of the audiences is challenging.
This presentation from UX Australia 2011 covered how to approach designing experiences that span multiple platforms and devices to show how to break down the complexity inherent when developing across multi-device, multi-role and multi-context scenarios. It also covered the need to be pragmatic when defining solutions that address all of these issues in the increasingly fragmented environment we are part of, including integrating features and functionality of third-party platforms that you have no control over.
It provides examples from the wild to illustrate how what appears to be a simple and straightforward set of features and functionality on the surface, becomes inherently more complex when you take into account different access devices, different user roles and different development environments.