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Extended Walkthrough
(based on cognitive walkthrough)
template
Alan Dix
https://alandix.com/longterminteraction/
system description
1. specification or prototype of the system
2. description of the users
3. description of the task the user is to perform
4. complete, written list of actions needed
1. specification or prototype
This doesn’t have to be complete, but should be fairly detailed.
e.g. location and wording for a menu can make a big difference.
2. description of the users
An indication of who the users are and what kind of experience
and knowledge the evaluators can assume about them.
3. description of the task
Description of the task the user is to perform on the system. This
should be a representative task that most users will want to do.
4. user actions needed
A complete, written list of the actions needed to complete the
task with the proposed system.
multi-phase interactions
Where user interaction takes place in a number of
phases of activity with gaps in between:
• complete 1 and 2 once
• complete 3 and 4 for each phase of interaction
• in addition high-level versions of 3 and 4:
– identify the overall aim or activity within which system use
fits and how each task (3) works to accomplish this
– create a user story including finding out about the system,
steps of use (as described in 4), gaps between, how fresh
use is triggered, and if relevant the ‘end’
3a. overall aim/activity
Description of the overall activity within which the individual
phases of interaction fit, including aims/goals/drivers.
4a. user story
Map out the overall phases of interaction with the system,
including relevant non-system activity before, between and after.
walkthrough prompts
single phase of use
for each task action
(standard cognitive walkthrough)
goal match
Is the effect of the action the same as the user’s goal at that point?
visibility
Will users see that the action is available?
identification
Once users have found the correct action, will they know it is the one
they need?
feedback
After the action is taken, will users understand the feedback?
multi-phase
for overall activity or phases
conflict
– Are there any conflicts between organizational
and individual goals?
– If so are there means in the systems or supporting
process to deal with this?
emotion and motivation (if relevant)
– Is the system engaging/enjoyable
– how is motivation to use the system maintained
at start
knowledge
– How does the user know the system exists?
motivation
– What makes them want to use it?
opportunity
– What enables actual use? (installation, access etc.)
between phases
motivation
– What makes them want to re-engage?
trigger
– What prompts the user to re-engage?
opportunity
– How do they do so? (e.g. find URL, locate app)
at end
existence
– Is there a natural end to the overall activity
termination
– If user action is needed is this clear?
recognition
– Does the user know they have got to the end?
satisfaction
– Has the overall activity met the broad goals?

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Extended Walkthrough – Template

  • 1. Extended Walkthrough (based on cognitive walkthrough) template Alan Dix https://alandix.com/longterminteraction/
  • 3. 1. specification or prototype of the system 2. description of the users 3. description of the task the user is to perform 4. complete, written list of actions needed
  • 4. 1. specification or prototype This doesn’t have to be complete, but should be fairly detailed. e.g. location and wording for a menu can make a big difference.
  • 5. 2. description of the users An indication of who the users are and what kind of experience and knowledge the evaluators can assume about them.
  • 6. 3. description of the task Description of the task the user is to perform on the system. This should be a representative task that most users will want to do.
  • 7. 4. user actions needed A complete, written list of the actions needed to complete the task with the proposed system.
  • 8. multi-phase interactions Where user interaction takes place in a number of phases of activity with gaps in between: • complete 1 and 2 once • complete 3 and 4 for each phase of interaction • in addition high-level versions of 3 and 4: – identify the overall aim or activity within which system use fits and how each task (3) works to accomplish this – create a user story including finding out about the system, steps of use (as described in 4), gaps between, how fresh use is triggered, and if relevant the ‘end’
  • 9. 3a. overall aim/activity Description of the overall activity within which the individual phases of interaction fit, including aims/goals/drivers.
  • 10. 4a. user story Map out the overall phases of interaction with the system, including relevant non-system activity before, between and after.
  • 12. for each task action (standard cognitive walkthrough) goal match Is the effect of the action the same as the user’s goal at that point? visibility Will users see that the action is available? identification Once users have found the correct action, will they know it is the one they need? feedback After the action is taken, will users understand the feedback?
  • 14. for overall activity or phases conflict – Are there any conflicts between organizational and individual goals? – If so are there means in the systems or supporting process to deal with this? emotion and motivation (if relevant) – Is the system engaging/enjoyable – how is motivation to use the system maintained
  • 15. at start knowledge – How does the user know the system exists? motivation – What makes them want to use it? opportunity – What enables actual use? (installation, access etc.)
  • 16. between phases motivation – What makes them want to re-engage? trigger – What prompts the user to re-engage? opportunity – How do they do so? (e.g. find URL, locate app)
  • 17. at end existence – Is there a natural end to the overall activity termination – If user action is needed is this clear? recognition – Does the user know they have got to the end? satisfaction – Has the overall activity met the broad goals?