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English presentation - Ahmed KAMAL   1
   Introduction
   Technology of video games
   Industry and economy of video games
   Social and psychological aspects
   Conclusion



                         English presentation - Ahmed KAMAL   2
     Definition
“A video game is an electronic game that involves
human interaction with a user interface to generate
visual feedback on a video device.”- Wikipedia

     History
   First ideas of video games appeared in 1947 !
   “ Tennis for two” The first video game based on a
    oscilloscope, was made in 1956
   In 1958, a chess video game based on IBM 704
    computer.




                                English presentation - Ahmed KAMAL   3
   Consoles first generation (1972-
    1977):
   Atari, Magnavox, Fairchild
   Arcad Games


   Consoles second generation
    (1977-1983):
   Atari 2600 (3 millions sales), Sega




                                  English presentation - Ahmed KAMAL   4
   1980‟s
   Super Mario Bros, Pacman

   1990‟s
   Playstation, Nintendo, Gameboy, joysticks, mobiles
   EA Games, KONAMI …
   Sports, Adventure games, 3D …




                                     English presentation - Ahmed KAMAL   5
   Developing
   A cross disciplinary field: programmers, graphic and sound
    designers, testers, musicians … and producers
   From a single developer to hundreds of technicians for one
    project !
   Requires a great planning and does not use usual methods of
    programming
   Agile developement
   Steps of developement (from 1 to 3 years):
o   Pre-production (Pitch, concept, prototype)
o   Production (Design, programming, art production, testing)
o   Post-production (maintenance, updates)
   Languages: Eiffel, C++, Java, Python, C# or custom languages



                                English presentation - Ahmed KAMAL   6
Agile developement          Waterfall developement

                     English presentation - Ahmed KAMAL   7
   A budget for a game project can reach billions of dollars !
   In 2011, the global video game market was valued at $46
    billion ($10 billion in 2004) !




                                 English presentation - Ahmed KAMAL   8
   Demographic data:




                        English presentation - Ahmed KAMAL   9
   Psychological aspects
   “Psychology: We Play Video
    Games to Chase Our „Ideal
    Selves‟” - Time
   “Research: Video games help
    with creativity in boys and girls”
    – Psychology science Journal




                                   English presentation - Ahmed KAMAL   10
   Dangers of video games:
   Violence, distraction, obesity, brain damage, nolife …
   “Video Games and Obesity, Best Evidence Yet”
   “Brain cells victims of video violence”




                                 English presentation - Ahmed KAMAL   11
   Video games are as old as our parents !
   Requieres big job and time for developing
   Big business
   Good way to enjoy and spend funny time …
    BUT we should pay attention !




                        English presentation - Ahmed KAMAL   12

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Ahmed KAMAL's Presentation on Video Game History, Industry & Effects

  • 1. English presentation - Ahmed KAMAL 1
  • 2. Introduction  Technology of video games  Industry and economy of video games  Social and psychological aspects  Conclusion English presentation - Ahmed KAMAL 2
  • 3. Definition “A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device.”- Wikipedia  History  First ideas of video games appeared in 1947 !  “ Tennis for two” The first video game based on a oscilloscope, was made in 1956  In 1958, a chess video game based on IBM 704 computer. English presentation - Ahmed KAMAL 3
  • 4. Consoles first generation (1972- 1977):  Atari, Magnavox, Fairchild  Arcad Games  Consoles second generation (1977-1983):  Atari 2600 (3 millions sales), Sega English presentation - Ahmed KAMAL 4
  • 5. 1980‟s  Super Mario Bros, Pacman  1990‟s  Playstation, Nintendo, Gameboy, joysticks, mobiles  EA Games, KONAMI …  Sports, Adventure games, 3D … English presentation - Ahmed KAMAL 5
  • 6. Developing  A cross disciplinary field: programmers, graphic and sound designers, testers, musicians … and producers  From a single developer to hundreds of technicians for one project !  Requires a great planning and does not use usual methods of programming  Agile developement  Steps of developement (from 1 to 3 years): o Pre-production (Pitch, concept, prototype) o Production (Design, programming, art production, testing) o Post-production (maintenance, updates)  Languages: Eiffel, C++, Java, Python, C# or custom languages English presentation - Ahmed KAMAL 6
  • 7. Agile developement Waterfall developement English presentation - Ahmed KAMAL 7
  • 8. A budget for a game project can reach billions of dollars !  In 2011, the global video game market was valued at $46 billion ($10 billion in 2004) ! English presentation - Ahmed KAMAL 8
  • 9. Demographic data: English presentation - Ahmed KAMAL 9
  • 10. Psychological aspects  “Psychology: We Play Video Games to Chase Our „Ideal Selves‟” - Time  “Research: Video games help with creativity in boys and girls” – Psychology science Journal English presentation - Ahmed KAMAL 10
  • 11. Dangers of video games:  Violence, distraction, obesity, brain damage, nolife …  “Video Games and Obesity, Best Evidence Yet”  “Brain cells victims of video violence” English presentation - Ahmed KAMAL 11
  • 12. Video games are as old as our parents !  Requieres big job and time for developing  Big business  Good way to enjoy and spend funny time … BUT we should pay attention ! English presentation - Ahmed KAMAL 12