This document is about the history, technology, industry, and social aspects of video games. It discusses how the first video games were created in the 1940s-1950s, the development of game consoles from the 1970s-1990s from companies like Atari and Nintendo, and how game development requires teams of programmers, designers, and producers. It also addresses the multi-billion dollar video game industry and research on both the positive and negative psychological effects of playing video games.
2. Introduction
Technology of video games
Industry and economy of video games
Social and psychological aspects
Conclusion
English presentation - Ahmed KAMAL 2
3. Definition
“A video game is an electronic game that involves
human interaction with a user interface to generate
visual feedback on a video device.”- Wikipedia
History
First ideas of video games appeared in 1947 !
“ Tennis for two” The first video game based on a
oscilloscope, was made in 1956
In 1958, a chess video game based on IBM 704
computer.
English presentation - Ahmed KAMAL 3
4. Consoles first generation (1972-
1977):
Atari, Magnavox, Fairchild
Arcad Games
Consoles second generation
(1977-1983):
Atari 2600 (3 millions sales), Sega
English presentation - Ahmed KAMAL 4
5. 1980‟s
Super Mario Bros, Pacman
1990‟s
Playstation, Nintendo, Gameboy, joysticks, mobiles
EA Games, KONAMI …
Sports, Adventure games, 3D …
English presentation - Ahmed KAMAL 5
6. Developing
A cross disciplinary field: programmers, graphic and sound
designers, testers, musicians … and producers
From a single developer to hundreds of technicians for one
project !
Requires a great planning and does not use usual methods of
programming
Agile developement
Steps of developement (from 1 to 3 years):
o Pre-production (Pitch, concept, prototype)
o Production (Design, programming, art production, testing)
o Post-production (maintenance, updates)
Languages: Eiffel, C++, Java, Python, C# or custom languages
English presentation - Ahmed KAMAL 6
7. Agile developement Waterfall developement
English presentation - Ahmed KAMAL 7
8. A budget for a game project can reach billions of dollars !
In 2011, the global video game market was valued at $46
billion ($10 billion in 2004) !
English presentation - Ahmed KAMAL 8
9. Demographic data:
English presentation - Ahmed KAMAL 9
10. Psychological aspects
“Psychology: We Play Video
Games to Chase Our „Ideal
Selves‟” - Time
“Research: Video games help
with creativity in boys and girls”
– Psychology science Journal
English presentation - Ahmed KAMAL 10
11. Dangers of video games:
Violence, distraction, obesity, brain damage, nolife …
“Video Games and Obesity, Best Evidence Yet”
“Brain cells victims of video violence”
English presentation - Ahmed KAMAL 11
12. Video games are as old as our parents !
Requieres big job and time for developing
Big business
Good way to enjoy and spend funny time …
BUT we should pay attention !
English presentation - Ahmed KAMAL 12