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English presentation

  1. 1. English presentation - Ahmed KAMAL 1
  2. 2.  Introduction Technology of video games Industry and economy of video games Social and psychological aspects Conclusion English presentation - Ahmed KAMAL 2
  3. 3.  Definition“A video game is an electronic game that involveshuman interaction with a user interface to generatevisual feedback on a video device.”- Wikipedia History First ideas of video games appeared in 1947 ! “ Tennis for two” The first video game based on a oscilloscope, was made in 1956 In 1958, a chess video game based on IBM 704 computer. English presentation - Ahmed KAMAL 3
  4. 4.  Consoles first generation (1972- 1977): Atari, Magnavox, Fairchild Arcad Games Consoles second generation (1977-1983): Atari 2600 (3 millions sales), Sega English presentation - Ahmed KAMAL 4
  5. 5.  1980‟s Super Mario Bros, Pacman 1990‟s Playstation, Nintendo, Gameboy, joysticks, mobiles EA Games, KONAMI … Sports, Adventure games, 3D … English presentation - Ahmed KAMAL 5
  6. 6.  Developing A cross disciplinary field: programmers, graphic and sound designers, testers, musicians … and producers From a single developer to hundreds of technicians for one project ! Requires a great planning and does not use usual methods of programming Agile developement Steps of developement (from 1 to 3 years):o Pre-production (Pitch, concept, prototype)o Production (Design, programming, art production, testing)o Post-production (maintenance, updates) Languages: Eiffel, C++, Java, Python, C# or custom languages English presentation - Ahmed KAMAL 6
  7. 7. Agile developement Waterfall developement English presentation - Ahmed KAMAL 7
  8. 8.  A budget for a game project can reach billions of dollars ! In 2011, the global video game market was valued at $46 billion ($10 billion in 2004) ! English presentation - Ahmed KAMAL 8
  9. 9.  Demographic data: English presentation - Ahmed KAMAL 9
  10. 10.  Psychological aspects “Psychology: We Play Video Games to Chase Our „Ideal Selves‟” - Time “Research: Video games help with creativity in boys and girls” – Psychology science Journal English presentation - Ahmed KAMAL 10
  11. 11.  Dangers of video games: Violence, distraction, obesity, brain damage, nolife … “Video Games and Obesity, Best Evidence Yet” “Brain cells victims of video violence” English presentation - Ahmed KAMAL 11
  12. 12.  Video games are as old as our parents ! Requieres big job and time for developing Big business Good way to enjoy and spend funny time … BUT we should pay attention ! English presentation - Ahmed KAMAL 12

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