VISIONfor ASSISTIVE TECHNOLOGIES    Edwige Pissaloux, ISIR/UPMC & CNRS (UMR 7222), Paris    Andrea Carbone, ISIR/UPMC & CN...
Outline    1. Interaction and human capabilities :              definition & new technologies.    2. Vision based technolo...
1. Interaction and human capabilities :                definitions  new technologies.Definitions• Interaction = reciprocal...
New technologies for interaction• New assistive technologies consider a mix of human  capabilities not integrated in class...
2. Vision based AT               for interaction with pointing• Pointing = the designation of an object by mediation of  t...
New AT      for pointing of an object on a PC• Implementation outline    use of image and vision processing   targeted bod...
Finger as a pointer •                                                          h          d          W  D E     d ,       ...
Limb as a pointer    • the concept of a pictorial structure (not fully connect graph) to      represent the investigated p...
Shoulder  elbow                                as a pointer• EU 6th FWP IST IP AMI, University of Twente (1)          - ap...
Face and head as pointer• Different facial features : nose, global face, eyebrows, and their combination•       Processing...
Eye  gaze as a pointer   • Object selection via gaze is a fundamental interaction modality,        as the gaze position an...
3. AsTeRICS project contribution         to vision technology design (http://www.asterics.eu)Objectives- the design of an ...
AsTeRICS wearable gaze trackerMain characteristics- adjustable to the end-user anatomy (head size, distance eye/camera, et...
d Z/^          /                 s       /Z                  W             ZD           W        Z   ^            W      Z...
d Z/^    t     • s        • /Z    Z                            ••                             ,       d•                ^D
4. Results of first user evaluations.AsTeRICS system prototype 1 – remote (web-camera based) gaze tracker- June-August 201...
5. ConclusionVast impact of the vision technology a on the quality of life,Vision allows new modes- to access ICT and inte...
Thanks to-   EU FP7 ICT program-   France SoudageFrancis Martinez, ISIR/UPMCDarius Mazeika, ISIR/UPMC  Kaunas University (...
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58 towards a new gaze tracker

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58 towards a new gaze tracker

  1. 1. VISIONfor ASSISTIVE TECHNOLOGIES Edwige Pissaloux, ISIR/UPMC & CNRS (UMR 7222), Paris Andrea Carbone, ISIR/UPMC & CNRS (UMR 7222), Paris Christophe Veigl, FHTW, Vienna Christophe Weiss, FHTW, Vienna/ ^ / Z /^/Z
  2. 2. Outline 1. Interaction and human capabilities : definition & new technologies. 2. Vision based technologies for interaction with pointing. 3. AsTeRICS project contribution to vision technology design. 4. Results of first user evaluations of AsTeRICS gaze tracker. 5. Conclusions.W /Z Z/d /Z h Z > ^ /Z d hWD
  3. 3. 1. Interaction and human capabilities : definitions new technologies.Definitions• Interaction = reciprocal actions/influences - key concept of modern societies - based on human attention - involves different actors (real person, virtual characters, objects, ubiquitous environments, etc.)• Interaction allows - accessibility to all computer based ICT solutions - new skills acquisition development - new communication modes elaboration (ART= Attention Responsive Technology; multimodal paradigms, etc.).
  4. 4. New technologies for interaction• New assistive technologies consider a mix of human capabilities not integrated in classic interactive tools: - brain physiological signals (BCI) - brain plasticity - visual perception (visual attention) - pure technological « intelligent tools » (tactile, haptic, robots, orthotics, computer vision).This presentation objective :• visual perception computer vision• pointing operation
  5. 5. 2. Vision based AT for interaction with pointing• Pointing = the designation of an object by mediation of the arm, hand and sight.• Two steps natural pointing operation usual execution :(1) pointed object localization in space and identification via sight (point of regard (PoR) “touches” the object);(2) arm/hand lifting for /physical or virtual (distal) “touch” of the object.• In the case of upper limb impairments the second step should be executed by other means (other body parts).
  6. 6. New AT for pointing of an object on a PC• Implementation outline use of image and vision processing targeted body part(s) detection and tracking mouse different operation simulation.
  7. 7. Finger as a pointer • h d W D E d , z t z d / D /D / / d ^/Z W,
  8. 8. Limb as a pointer • the concept of a pictorial structure (not fully connect graph) to represent the investigated part of the human body. h ^ h^ D/d • d h^ W , W W / : s ^ D D Z Z d h d s^^E K ^
  9. 9. Shoulder elbow as a pointer• EU 6th FWP IST IP AMI, University of Twente (1) - approach oriented at the estimation and recognition of poses which generalizes detection of different body parts (different limb sections such as shoulder, elbow) K • E d : W Z W D h W D / / : s^ , D / : s
  10. 10. Face and head as pointer• Different facial features : nose, global face, eyebrows, and their combination• Processing - targeted feature is detected in acquired images during the calibration - targeted feature is tracked during the interaction.Mouse functionalities emulation:- the mouse spatial displacements can be deduced from nose/head/eyebrows movements,- the mouse click (or object selection) is implemented through the (left or right) eye double blinks or through dwell time. t D Z D D , / / ^ / /^W D Z E/ s K
  11. 11. Eye gaze as a pointer • Object selection via gaze is a fundamental interaction modality, as the gaze position anticipates and finally allows, an action execution on the gazed object. • Two configurations for eye- gaze trackers Z d t Z /• The main characteristics :- remote systems : no devices/sensors have to be mounted on the subject’s body, but restriction of the movement in the interaction space ;- Wearable systems : high accuracy, gaze-estimation in natural viewing context, unlimited interaction space
  12. 12. 3. AsTeRICS project contribution to vision technology design (http://www.asterics.eu)Objectives- the design of an adaptable and scalable system supporting also unconventional peripherals (BCI, vision, etc.) for people with severely reduced motor capabilities interactions - the evaluation of system with primary and secondary users.d Z/^ ^
  13. 13. AsTeRICS wearable gaze trackerMain characteristics- adjustable to the end-user anatomy (head size, distance eye/camera, etc.)- adaptable to specific needs (small-amplitude head movements compensation, easy to wear, precision of detection compatible with targeted skills for interaction, etc.)Hardware- hot-mirrors or telescopic arms- multiple combinations of sensors coping with different capabilities and interaction needs- batteries for long autonomy.Foreseen combinations :- a three camera system using only visible lighting for full gaze tracking in 3D space ;- a ‘minimal’ set with only one IR eye-camera and a custom PCB integrating an IR tracker, a gyroscope and a Sip/Puff sensor.
  14. 14. d Z/^ / s /Z W ZD W Z ^ W Z / d W /W ^
  15. 15. d Z/^ t • s • /Z Z •• , d• ^D
  16. 16. 4. Results of first user evaluations.AsTeRICS system prototype 1 – remote (web-camera based) gaze tracker- June-August 2011- different sensors and sensor-combinations- 50 users in Austria, Poland and Spain- spasms and involuntary head movementsTests- Interaction with a screenResults- spasms and involuntary head movements represented a big problem, preventing precise pointing or computer mouse control- BUT highest level of acceptance.Future developments- tremor reduction algorithms and- evaluation of the head mounted eye tracker
  17. 17. 5. ConclusionVast impact of the vision technology a on the quality of life,Vision allows new modes- to access ICT and internet-based services (games, e-library, e-shopping, e-health, e-rehabilitation, e-learning, etc.)- to access smart environments which constitute the infrastructure for gaze interaction with environmental control systems (lighting control, heating/ventilation or usage of home entertainment devices);- for new skills acquisition (such as navigation in virtual worlds) (with training).Future (second phase) of the AsTeRICS project- the head-mounted gaze estimation system will be finished,- both, the remote and the head-mounted solution, will be evaluated in qualitative and quantitative user tests.
  18. 18. Thanks to- EU FP7 ICT program- France SoudageFrancis Martinez, ISIR/UPMCDarius Mazeika, ISIR/UPMC Kaunas University (Lithuania)Isabelle Liu, Master Student, UPMCJaza Gul Mohammed, Master Student, UPMCJacky Chen, EM, MITFaith Keza, CS, MITThank to you for your participation

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