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San Jose, CA - July 15, 2013
From a Physical System to a Pervasive Solution
to Increase People Physical Activity:
Is It Possible?
Matteo Ciman, Ombretta Gaggi
Department of Mathematics
University of Padua, Italy
{mciman, gaggi}@math.unipd.it
NIME’13
San Jose, CA, USA
July 15, 2013
Background - 1
San Jose, CA - July 15, 2013 2 of 15
Background - 2
San Jose, CA - July 15, 2013 3 of 15
Background - 3
San Jose, CA - July 15, 2013 4 of 15
Project idea
Use a Serious Game and Gamification principles to
incentivize people to make physical activity, in
particular take stairs instead of elevators or
escalators
San Jose, CA - July 15, 2013 5 of 15
First approach
San Jose, CA - July 15, 2013
«Piano stairs» by the Fun Project of Wolkswagen
Results: more than 66% of people preferred the «Piano Stairs»
instead of the escalators
6 of 15
Our approach
Big issue of the «Piano Stairs»:
 Expensive in terms of construction time and
components
 Difficultly portable
Our improvement
Pervasive solution that provides fun using only a
smartphone and its sensors
 More portable
 Less expensive
 World distribution possible
San Jose, CA - July 15, 2013 7 of 15
Related Works
San Jose, CA - July 15, 2013
Nike+ Ipod
Nike+ FuelBand
8 of 15
Our system – Activity Recognition
Research area explored in serveral ways:
 Using external accelerometers attached to the
body
 Using smartphones sensors
Accuracy ≈ 90%
with smartphones
Problem:
 Not a real-time feedback
San Jose, CA - July 15, 2013 9 of 15
Our system – Activity Recognition
San Jose, CA - July 15, 2013
Climbing stairs action
Walking action
Parameters:
• Window size
• Features
10 of 15
Our system
Main purposes:
 Engage people
 Make fun
Two different game modes:
 Single mode: personal levels and achievements
 Community mode: designed for public stairs and
to create community challenges
San Jose, CA - July 15, 2013 11 of 15
Our system - Gamification
San Jose, CA - July 15, 2013
Foursquare example
12 of 15
Our System - Platforms
San Jose, CA - July 15, 2013 13 of 15
 Cross platform development to reach the majority
of the people and devices
 Problems with background applications in iOS, not
convenient a cross-platform approach
 At the moment we are developing an Android
application, in the future we will develop the iOS
application
Our System – Energy consumption
 Avoid energy waste from the application
 Tests to determine how much data acquisition
influences on energy consumption (sampling every
60ms on a Samsung Galaxy):
San Jose, CA - July 15, 2013
Duration App. active Smart. Mode Consumption
7hh:30mm No Offline 2%
7hh:30mm Yes Offline 4%
14 of 15
Conclusions and Future Works
 Our idea: serious game to incentivize people to
make physical activity
 Currently under development
 Tests to find the right combination of information
needed for activity recognition
 Gamification and Serious game aspects
San Jose, CA - July 15, 2013 15 of 15
San Jose, CA - July 15, 2013
From a Physical System to a Pervasive Solution
to Increase People Physical Activity:
Is It Possible?
Matteo Ciman, Ombretta Gaggi
Department of Mathematics
University of Padua, Italy
{mciman, gaggi}@math.unipd.it
NIME’13
San Jose, CA, USA
July 15, 2013

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Increasing Physical Activity with a Pervasive Smartphone Solution

  • 1. San Jose, CA - July 15, 2013 From a Physical System to a Pervasive Solution to Increase People Physical Activity: Is It Possible? Matteo Ciman, Ombretta Gaggi Department of Mathematics University of Padua, Italy {mciman, gaggi}@math.unipd.it NIME’13 San Jose, CA, USA July 15, 2013
  • 2. Background - 1 San Jose, CA - July 15, 2013 2 of 15
  • 3. Background - 2 San Jose, CA - July 15, 2013 3 of 15
  • 4. Background - 3 San Jose, CA - July 15, 2013 4 of 15
  • 5. Project idea Use a Serious Game and Gamification principles to incentivize people to make physical activity, in particular take stairs instead of elevators or escalators San Jose, CA - July 15, 2013 5 of 15
  • 6. First approach San Jose, CA - July 15, 2013 «Piano stairs» by the Fun Project of Wolkswagen Results: more than 66% of people preferred the «Piano Stairs» instead of the escalators 6 of 15
  • 7. Our approach Big issue of the «Piano Stairs»:  Expensive in terms of construction time and components  Difficultly portable Our improvement Pervasive solution that provides fun using only a smartphone and its sensors  More portable  Less expensive  World distribution possible San Jose, CA - July 15, 2013 7 of 15
  • 8. Related Works San Jose, CA - July 15, 2013 Nike+ Ipod Nike+ FuelBand 8 of 15
  • 9. Our system – Activity Recognition Research area explored in serveral ways:  Using external accelerometers attached to the body  Using smartphones sensors Accuracy ≈ 90% with smartphones Problem:  Not a real-time feedback San Jose, CA - July 15, 2013 9 of 15
  • 10. Our system – Activity Recognition San Jose, CA - July 15, 2013 Climbing stairs action Walking action Parameters: • Window size • Features 10 of 15
  • 11. Our system Main purposes:  Engage people  Make fun Two different game modes:  Single mode: personal levels and achievements  Community mode: designed for public stairs and to create community challenges San Jose, CA - July 15, 2013 11 of 15
  • 12. Our system - Gamification San Jose, CA - July 15, 2013 Foursquare example 12 of 15
  • 13. Our System - Platforms San Jose, CA - July 15, 2013 13 of 15  Cross platform development to reach the majority of the people and devices  Problems with background applications in iOS, not convenient a cross-platform approach  At the moment we are developing an Android application, in the future we will develop the iOS application
  • 14. Our System – Energy consumption  Avoid energy waste from the application  Tests to determine how much data acquisition influences on energy consumption (sampling every 60ms on a Samsung Galaxy): San Jose, CA - July 15, 2013 Duration App. active Smart. Mode Consumption 7hh:30mm No Offline 2% 7hh:30mm Yes Offline 4% 14 of 15
  • 15. Conclusions and Future Works  Our idea: serious game to incentivize people to make physical activity  Currently under development  Tests to find the right combination of information needed for activity recognition  Gamification and Serious game aspects San Jose, CA - July 15, 2013 15 of 15
  • 16. San Jose, CA - July 15, 2013 From a Physical System to a Pervasive Solution to Increase People Physical Activity: Is It Possible? Matteo Ciman, Ombretta Gaggi Department of Mathematics University of Padua, Italy {mciman, gaggi}@math.unipd.it NIME’13 San Jose, CA, USA July 15, 2013