The document proposes using a serious game and gamification on smartphones to incentivize people to take the stairs instead of elevators or escalators. It discusses using smartphone sensors to recognize physical activities like climbing stairs and walking. A game would have single-player and community modes to engage users and encourage physical activity. The system is still in development to test activity recognition and gamification aspects. The goal is a low-cost, portable solution to increase physical activity levels worldwide.
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Increasing Physical Activity with a Pervasive Smartphone Solution
1. San Jose, CA - July 15, 2013
From a Physical System to a Pervasive Solution
to Increase People Physical Activity:
Is It Possible?
Matteo Ciman, Ombretta Gaggi
Department of Mathematics
University of Padua, Italy
{mciman, gaggi}@math.unipd.it
NIME’13
San Jose, CA, USA
July 15, 2013
5. Project idea
Use a Serious Game and Gamification principles to
incentivize people to make physical activity, in
particular take stairs instead of elevators or
escalators
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6. First approach
San Jose, CA - July 15, 2013
«Piano stairs» by the Fun Project of Wolkswagen
Results: more than 66% of people preferred the «Piano Stairs»
instead of the escalators
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7. Our approach
Big issue of the «Piano Stairs»:
Expensive in terms of construction time and
components
Difficultly portable
Our improvement
Pervasive solution that provides fun using only a
smartphone and its sensors
More portable
Less expensive
World distribution possible
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9. Our system – Activity Recognition
Research area explored in serveral ways:
Using external accelerometers attached to the
body
Using smartphones sensors
Accuracy ≈ 90%
with smartphones
Problem:
Not a real-time feedback
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10. Our system – Activity Recognition
San Jose, CA - July 15, 2013
Climbing stairs action
Walking action
Parameters:
• Window size
• Features
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11. Our system
Main purposes:
Engage people
Make fun
Two different game modes:
Single mode: personal levels and achievements
Community mode: designed for public stairs and
to create community challenges
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12. Our system - Gamification
San Jose, CA - July 15, 2013
Foursquare example
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13. Our System - Platforms
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Cross platform development to reach the majority
of the people and devices
Problems with background applications in iOS, not
convenient a cross-platform approach
At the moment we are developing an Android
application, in the future we will develop the iOS
application
14. Our System – Energy consumption
Avoid energy waste from the application
Tests to determine how much data acquisition
influences on energy consumption (sampling every
60ms on a Samsung Galaxy):
San Jose, CA - July 15, 2013
Duration App. active Smart. Mode Consumption
7hh:30mm No Offline 2%
7hh:30mm Yes Offline 4%
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15. Conclusions and Future Works
Our idea: serious game to incentivize people to
make physical activity
Currently under development
Tests to find the right combination of information
needed for activity recognition
Gamification and Serious game aspects
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16. San Jose, CA - July 15, 2013
From a Physical System to a Pervasive Solution
to Increase People Physical Activity:
Is It Possible?
Matteo Ciman, Ombretta Gaggi
Department of Mathematics
University of Padua, Italy
{mciman, gaggi}@math.unipd.it
NIME’13
San Jose, CA, USA
July 15, 2013