How the User interactions evolved with time and why it is important to think beyond the keyboard and screen.
Where is the industry heading and how will it impact the lives of everyone?
7. Evolution
Batch Age
1940 1970 2000
CLI Age GUI Age Interactions Age
1980 1990 2010
Internet Age
2019
AI Age
No Interactions Attentive WYSIWYG Seamless transition Touch and Feel Immersive
20. Web XR
Do I need HMD device?
Do I need apps to download?
Do I need browser plugin to download?
https://codelabs.developers.google.com/codelabs/ar-with-webxr/#0
21. Tools and Tech...
Devices
● VR - Oculus Go, GearVR, Vive, Cardboard
● AR - Google Glass 2, Vuzix, Epson, Lenovo Mirage, Dell Visor
● MR - Hololens 2, Magic Leap, Lenovo ThinkReality A6, Dell Visor,
Samsung Odyssey
Development Tools
● ARCore and ARKit
● Wikitude - full computer visions engine sdk , C++, Java,
Javascript, ObjC.
● Unreal Engine - Epic Games - C++
● Vuforia - PTC
● Unity Engine - C# and Javascript
● UWP - MS.
22. ●Industry adoption (in last 2-3 years) - wait
and watch
●Device incapability - Business need precision,
more power, and adaptation to environment
●Outdoor is too much variations
●AI enabled Virtual Environment may help
●Laws and Regional Regulations - Face
recognition, biometric data storage, GDPR
●Industry practices are missing.
Challenges
23. Impact of ARVR
How it impacts of life of software development and
developers?
24. Software Engineering -> Art and Science
●Working conditions
●Context driven
●Virtual environments
●Sound and lights
●Color
●World space - Real Scale
●Estimations
25. Business Analysis >> Movie Director
●Gamify the experience
●Open 3D space
●Control the sound and lights
●Changing Inputs
●Changing Outputs
●Making it Real.
27. Developer >> Mathematician >> Scientist
●Vector and Statistics
●Geography
●Physics
●Estimations
●CV, AI, ML
●Software development
28. ●Stay ready take up the challenge, and
practice more...
●Create environments, and make it the
mainstream...
●Setup studios - where people come and
experiment, share devices.
●Trainings and community
The way a head ...
29. Thank you!
Kuldeep Singh
Principal Technologist, Head of ARVR Practice, ThoughtWorks
kuldeep-reck
thinkuldeep
Join us - ARVR Enthusiasts
Editor's Notes
Xerox - Alto failed, Star success but comercial failure
Apple - Lisa - from Xerox but failed
Apple Mac - too costly
MIT - X-System - unix like system
1985 - MS Dos
Go closer where it needs to be, connection between real and virtual getting strong,
“We must evolve our thinking—and our capabilities— beyond the keyboard and the screen. Mixed reality will become the norm.
Ease of doing always…. UX
https://flatworldbusiness.wordpress.com/flat-education/previously/web-1-0-vs-web-2-0-vs-web-3-0-a-bird-eye-on-the-definition/
Go closer where it needs to be, connection between real and virtual getting strong,
“We must evolve our thinking—and our capabilities— beyond the keyboard and the screen. Mixed reality will become the norm.
Ease of doing always…. UX