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Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
Gamification
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Gamification

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Gamification is the process of applying game’s techniques and knowledge to solve business problems and engage users. …

Gamification is the process of applying game’s techniques and knowledge to solve business problems and engage users.

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  • Business-Game. Game-Business. Business Plan- Game Template. Training ,Transformation and Application. Behavioral Circuitry . SYNTHETIC EXPERIENCES. I like your presentation. Abductive logic patterns could be used to increase intuitive Gateway? Primary patterns hidden beneath symptoms and tertiary distractions.

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  • 1. Gamification
    Beyond Badges and Points to Gameful Applications
    By
    KamranQamar
    CEO, Pyntail
  • 2. Game
    Player
    This isn’t a game!
    Don’t play games with me!
    You’d better start playing the game.
    Gaming the system
    Almost all of us, including gamers, are biased against games today!
  • 3. It’s inevitable: soon we will all be gamers – Rob Fahey
    97 percent of youth play computer and video games
    69 percent of all heads of household play computer and video games
    40 percent of all gamers are women
    One out of four gamers is over the age of fifty
    Most gamers are expect to continue playing games for rest of their life
    Source: Entertainment Software Association
  • 4. 61 percent of surveyed CEOs, CFOs, and other
    senior executives says they take daily game
    breaks at work!
    Source: Cyberpsychology, Behavior, and Social Networking Journal
  • 5. As it turn out what we’re really afraid of isn’t game;
    We’re afraid of loosing track of where
    the game ends and where the reality begins.
  • 6. Goal / Rules / Feedback System / Voluntary Participation
    Playing games is a voluntary attempt to overcome unnecessary obstacle.
  • 7. Golf is a Game
  • 11. Tetris is
    a Game
  • 15. BeTheBuyer is Gamification
  • 19. Gamification is the process of applying game’s techniques and knowledge to solve business problems and engage users
    Rewards / Points / leader boards / Dynamics / mechanics / etc
  • 20. Gartner’s Hype Cycle
    Peak of inflated expectations
    Plateau of Productivity
    Slope of Enlightenment
    Through of Disillusionment
    Technology Trigger
    Customer Engagement
    Marketing is product
  • 21. Marketing is the product – product is the marketing
  • 22.
  • 23. Science of Happiness
  • 24. Intrinsic Rewards > Extrinsic Rewards
    Mastery
    Satisfaction
    Sex
    Fun
    Love
    Learning
    Belonging
    Meaning
    Power
    Autonomy
    Threats
    Punishments
    Loss of Power
    Quests
    Leaderboards
    Rewards
    Badges
    Levels
    points
  • 25. Gameful Applications of
    Game Techniques
  • 26. Quest to Learn
    the alternative educational institution 'Quest to Learn' uses game-play as its primary teaching method.
  • 27. Folding @ Home
    Disease Fighting Research Supercomputer
  • 28. EVOKE: The World Changing Game
  • 29. Designing Your Game:
    Think like a designer, think about your players
  • 30. Your Game =
    Dynamics + Mechanics + Aesthetics + Social
  • 31. Your Game =
    Dynamics + Mechanics + Aesthetics + Social
    Pacing
    Appointments
    Progressive Unlocks
    Rewards Schedules
    Dynamic Systems
  • 32. Your Game =
    Dynamics + Mechanics + Aesthetics + Social
    Levels
    Points
    Leaderboards
    Badges
    Missions
    Virtual Goods
  • 33. Your Game =
    Dynamics + Mechanics + Aesthetics + Social
    Curiosity
    Satisfaction
    Surprise
    Delight
    Trust
    Fun
    Envy
    Pride
    Connection
  • 34. Your Game =
    Dynamics + Mechanics + Aesthetics + Social
    Harass
    Compete
    Challenge
    Taunt
    Express
    Showoff
    Compare
    Explore
    Help
    Comment
    View
    Share
    Like
  • 35. Let’s make a game – Solve a Real Problem
  • 36. KamranQamar
    Website: kamraan.com / pyntail.com
    Email: kamraan@gmail.com
    Twitter: @kamraan
    LinkedIn: http://www.linkedin.com/in/1kamran

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